[x] scenery a11y related examples (worked on with @twant)
[ ] turning UtteranceQueue into library
[ ] continuation on binder
[ ] research drag & drop around phet (kinda like mini @terracoda projects)
[ ] Google summer of code entry where we let them come to us with ideas
[ ] animating the focusHighlight (perhaps not modular enough)
@emily-phet, @jessegreenberg, and @zepumph created this list back in early December, 2018. @jessegreenberg and I also took this to a developer meeting. The general thought was that the 1-3 month time period is often not a great fit for dev work at PhET. @ariel-phet did note that a good model was the work that Martin does, since he can give modular pieces of a sim to interns and oversee that work. It was also noted that it is nice to have newbies start in sims. It is gives the best context to the project, and it is visual, for easy and quick feedback while developing.
@jessegreenberg will keep this issue in the back of our brain holders, and add to it if we think of anything else.
Perhaps for interns:
@emily-phet, @jessegreenberg, and @zepumph created this list back in early December, 2018. @jessegreenberg and I also took this to a developer meeting. The general thought was that the 1-3 month time period is often not a great fit for dev work at PhET. @ariel-phet did note that a good model was the work that Martin does, since he can give modular pieces of a sim to interns and oversee that work. It was also noted that it is nice to have newbies start in sims. It is gives the best context to the project, and it is visual, for easy and quick feedback while developing.
@jessegreenberg will keep this issue in the back of our brain holders, and add to it if we think of anything else.