Closed jbphet closed 3 years ago
Looking into it!
Was a bit tricky to track down, as it was actually rasterizing an already-rasterized node that made the bug apparent!
I neglected to handle rasterization scale properly in my change, and it should be fixed above. @jbphet can you verify?
Yep, the charges look great now. Thanks, closing.
On master, the charges on the wall look like this:
They should look like this:
I did some digging, and I think the problem started with this commit to scenery: https://github.com/phetsims/scenery/commit/3b738ccdde323627a6846ea3156772f6e03af67d. I reverted my local copy of scenery to the previous commit (https://github.com/phetsims/scenery/commit/4b032f5b97d71818393499d9ea41cf8f748cf67c) and the problem went away.
@jonathanolson - this looks related to some work you were doing. Can you please take a look?