Part of #268. In BendingLightModel, the following line and comment exists:
// if WebGL support then particles creation and propagation not need else we should create particles and propagate
// to render them on canvas. Check to see if WebGL was prevented by a query parameter
var disallowWebGL = phet.chipper.getQueryParameter( 'webgl' ) === 'false';
The code is clear, but the additional comment above this line is hard to understand. @samreid could you please clarify this documentation?
Part of #268. In BendingLightModel, the following line and comment exists:
The code is clear, but the additional comment above this line is hard to understand. @samreid could you please clarify this documentation?