Closed samreid closed 7 years ago
This looks like it was also buggy on 1.1.1 http://phet.colorado.edu/sims/html/bending-light/1.1.1/bending-light_en.html but the wave was too gray to notice it.
Flagging for high priority since this is very buggy on our main site now. Should we revert until this is fixed? Try to quickly fix the animation angle? @ariel-phet what do you recommend?
@samreid - I can recreate this bug on iPad 2 Mini, iOS 10.2.1 on both versions 1.1.2 and 1.1.1
(Apologies for the poor screenshot-fu)
@samreid revert
@samreid talking about #359?
Yes, @phet-steele that seems correct.
@jonathanolson can you please publish a maintenance revert?
@samreid @ariel-phet why would a revert be necessary here? It is still a problem in 1.1.1, 1.1.2 didn't introduce a new bug, and clearly from the screenshots in #359, the wave was NOT always too gray to notice.
Revert complete, bumped to 1.1.3 (same behavior as 1.1.1).
@phet-steele 1.1.2 made the bug more obvious
Unassigned, please reassign if you want me to fix or assist with a fix for the underlying problem.
Note, this bug does not appear in webgl=false version, only webgl version.
@jonathanolson - When there is a lull due to testing or other things you are waiting on, can you take a look at this error since it is only in WebGL code?
It actually seems like it might be something general in WebGL node that should be corrected, and just manifests itself here for some reason.
Marking at low priority since this is a "as time allows" bug and has not been reported to phethelp
Closing as a duplicate of #359, relevant info has been moved.