phetsims / bending-light

"Bending Light" is an educational simulation in HTML5, by PhET Interactive Simulations.
http://phet.colorado.edu/en/simulation/bending-light
GNU General Public License v3.0
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Bending Light - Publish with PhET-iO #389

Open samreid opened 4 years ago

samreid commented 4 years ago

We would like to instrument this sim for PhET-iO.

Here's a snapshot of the instrumentation checklist, from https://github.com/phetsims/phet-io/blob/93367037719708d83180e3225cd1073d1160b92c/doc/how-to-instrument-a-phet-simulation-for-phet-io.md

# How to Instrument a PhET Simulation for PhET-iO ## Before instrumenting - [ ] Create a "PhET-iO Instrumentation" issue in the simulation repository. Copy this checklist to the issue description (top issue comment) for tracking. Link back to this checklist via `/blob//` so that the specific guide you used is preserved. - [ ] Publish a pre-instrumentation dev release. This can be useful for identifying whether bugs or memory issues have been introduced during instrumentation, or were pre-existing. This also creates a benchmark to reference against for memory-leaks, sim size, performance, etc. Document the dev release in the sim's phet-io github issue. - [ ] Understand the goal. Read through [The PhET-iO Website Dev Guide](https://phet-io.colorado.edu/devguide/) including the link to Graphing Quadratics 1.1. Visit all of the linked wrappers and docs. Test each wrapper, investigate, report bugs, ask questions! - [ ] Understand terminology: * A `PhetioObject` is a class in the `tandem` repo. All instrumented instances are `PhetioObject`s. * A "PhET-iO element" is a public facing instrumented `PhetioObject` that is interoperable across the PhET-iO message framework. So every PhET-iO element is a `PhetioObject` in code, but not all `PhetioObject`s are PhET-iO elements. It must have a `Tandem` (and hence a unique string name called a `phetioID`) and a `phetioType` dictating how to serialize the `PhetioObject` across the frame. In the PhET-iO Studio wrapper, every interoperable object in the tree is a PhET-iO element. - [ ] Understand the complete PhET-iO feature set and api. In general it can be thought of as 4 items: * Customization: Each PhET-iO element corresponds to a `PhetioObject` instantiated in the sim along with its associated TypeIO. For example, `SCENERY/Node` extends `PhetioObject` and its default TypeIO is `NodeIO`. Messages can be sent to the object via its IO type to customize it. * State: The ability to get and set the state of the simulation. * Data Stream: For data analysis or for visual playbacks. * Dynamic communication: In general this won't need to be adjusted or added to while instrumenting a simulation, but it can be good to familiarize yourself with basic wrapper making code to understand how PhET-iO is meant to be used. To get started see the template example in the wrapper index. - [ ] Schedule a PhET-iO design meeting for the simulation to identify what should be customizable/interoperable/data stream and track it in an issue. For example, see [how-to-design-phet-io-features-for-a-simulation.md](https://github.com/phetsims/phet-io/blob/master/doc/how-to-design-phet-io-features-for-a-simulation.md). Think about how a researcher or 3rd party may wish to configure the simulation or collect data from it, and make sure that is supported by the instrumentation. For example, some simulations will need custom higher-level events (such as whether the user created a parallel circuit), for events that are useful, easy to compute in simulation code and difficult to compute in wrapper code. Or a simulation may need to be configurable in a way that is not already supported by the instrumentation you have already completed. These features should be determined in the PhET-iO design meeting. Sometimes it is preferred to have a skeleton, or developer's "best guess" before this meeting so that there is more to play with in studio. Use your judgement! - [ ] It is best for the simulation's responsible developer to perform the PhET-iO instrumentation. They have important insight into the structure, history, trade-offs and other important details of the simulation implementation that will facilitate the instrumentation. If the responsible developer is not available for instrumentation, even a consulting role would be helpful. ### Code Review A high-quality code review will make instrumentation easier, promote long term maintainability for the simulation, and protect the simulation from a volatile API. If the simulation is already in good shape, the review will not take too long. If the simulation is not in good shape, then it needs your help. - [ ] Read through the open issues and be aware of any outstanding problems, future work, etc. - [ ] If there is a branch with significant effort, consider merging it before instrumentation. - [ ] Complete any planned refactorings. - [ ] Address TODOs in the code - [ ] Bring the sim up to standards. - [ ] If there are sim components that can be exchanged to use newer common code ones, do so. Consulting [phet design patterns](https://github.com/phetsims/phet-info/blob/master/doc/phet-software-design-patterns.md) may be helpful. - [ ] You may want to make a dev release after this step depending on how much changed. - [ ] Likely you will want to port old sound libraries from vibe to tambo. ## Instrumentation Now that the simulation is in good shape and the PhET-iO design meeting is complete, we are ready to instrument the simulation. Follow the checklist below, and if you have questions you can review Faraday's Law or Graphing Quadratics and their PhET-iO instrumentations, or reach out to teammates who may have come this way before. ### Initial Setup - [ ] Add 'phet-io' as a supportedBrand in the sim's `package.json`. The `~/github/perennial$ grunt generate-data` script on Bayes will automatically add the simulation to the list of phet-io simulations. This will make it possible to use phetmarks to launch wrappers for testing. This also will add it to continuous fuzz testing. If this process is offline (if it doesn't automatically update within 10 minutes), you can run the task yourself and reach out to a member of the PhET-iO subteam to see if the process is failing. More documentation is available in PERENNIAL/generateData.js - [ ] Run `grunt update` in the sim repo. This will generate the needed phet-io api preload files (baseline + overrides) to run in phet-io brand. Note that while validating the api, these preloads will need to be kept in sync with the current state of the repo. This may be more trouble than it's worth while iterating. You can use `?phetioValidateAPI=false` to turn off this validation during iteration. However, if you are iterating in studio, you must have an up-to-date baseline file, since studio leverages it for metadata. - [ ] Import `Tandem` to `main.js`, see `faradays-law-main.js` for an example. - [ ] Pass `tandem` instances to each screen using `tandem.createTandem(...)` - [ ] The PhET-iO Studio wrapper will serve as the foundational approach to understand, test, and implement a phet-io instrumentation. It displays a list of all "PhET-iO" elements and has controls to interoperate with them. Please note that studio does not demonstrate the entire suite of phet-io features, and thorough testing of all wrapper suite wrappers is vital to understanding the intricacies of the instrumentation process and goals (see wrapper index for entire list). You can remove the `?phetioValidateTandems` query string to temporarily get past "Tandem was required but not supplied" issues. ### Visit Objects that Should be Instrumented Consult the PhET-iO design issue to see what features the sim should support. See [PhetioObject.js](https://github.com/phetsims/tandem/tree/master/js/PhetioObject.js) for the supported PhetioObject options. Not every node in the hierarchy must be instrumented, but every leaf is instrumented. For example the `view` is rarely instrumented. - [ ] Recursively pass `tandem`s and other `PhetioObject` options into objects that should be instrumented. Do not instrument objects that are "implementation details" and do not over-instrument. The goal is to design an API that balances the power of a broad feature set while still being maintainable. - [ ] Instrument user interface components such as Checkbox, HSlider, etc. - [ ] Instrument model components such as AXON/Property that are critical to the save state or operation of the sim. This does not necessarily include "implementation details" that should be hidden from the public API; again a design meeting may be needed here. (Note that some Property sub-classes utilize options specific for use with PhET-IO, `units` in `NumberProperty` for example, and should be passed where appropriate.) - [ ] Instrument all of the features identified in the simulation PhET-iO design issue. - [ ] Subclass `PhetioObject` when you need to add features not already covered by existing types. Be careful not to shadow pre-existing attributes in `PhetioObject` such as `tandem`, `isDisposed`, and`linkedElements`. ### Creating and Naming Tandems Well-designed tandem names are important. Once the PhET-iO simulation is published, the API becomes public and therefore difficult to change. Sometimes PhET-iO design meetings can also help come up tandem names. NOTE: "Tandem" is a PhET internal name, publicly to clients the full strings are known as "phetioIDs" referring to PhET-iO elements. - [ ] Tandems should be named as we wish clients to see them, and for long-term stability. For maintainability, local vars should be renamed to match tandem names. Tandem names for some PhET-iO Objects such as Properties and Screens must end with the appropriate suffix, and are checked automatically with assertions. - [ ] The screen's model and view should be named `model` and `view`. - [ ] When adding tandem args to constructors, please follow the following heuristic regarding required vs optional tandem args from https://github.com/phetsims/joist/issues/489#issuecomment-397467894: * Use `@param tandem` for constructors that don't have an options parameter. This typically includes top-level model and view types that are specific to the sim. * Use tandem in options object: `Tandem.REQUIRED` for constructors that already have an options parameter. This default can be helpful for identifying cases where you have neglected to pass a tandem in (because `Tandem.REQUIRED` will error loudly if validating tandems). If a tandem is used transitively (by a dependency) but not in a class itself, then the option can be declared in the dependency and does not need to be repeated in the class itself. Sometimes including the tandem option can be clearest, even if it is not used in the class (for example, to indicate whether something should be instrumented). - [ ] For arrays, dynamic instances, or otherwise numbered tandems, use `PhetioGroup` or `PhetioCapsule`. See note below on dynamic elements. - [ ] Use tandems statically where necessary (outside of constructors). For instance, static objects that are not created from the main sequence. See BeersLawSolution.js for an example. - [ ] All tandems for a sim should exist under a screen, or in the `global` section, see `Tandem.GLOBAL`. Tandems in the `general` section are the same for all simulations, like `activeProperty`. - [ ] When naming elements with more than one dimension, use brackets separated with a comma. For example, if you had a 2x2 grid of instrumented elements, the tandem names may look like: * `element[1,1]` * `element[1,2]` * `element[2,1]` * `element[2,2]` ### Feature Support - [ ] In addition to passing a `Tandem` instance, each `PhetioObject` should be provided a TypeIO. The TypeIO for a `PhetioObject` indicates the public api for that `PhetioObject` instance. Most instrumented common code Types already have a TypeIO provided as a default option for `phetioType`. - [ ] Where appropriate, create or instrument `Property` instances to make it possible to get/set a value, so value changes will appear on the data stream and so the item can be stored and restored in save/load. This is preferred to creating a new TypeIO and implementing get/set within that type. - [ ] Each TypeIO has a `validator` static attribute that can be used to validate the type. When instrumenting a `Property`, `Emitter`, or other type that validates parameters in which that instance provided `valueType` for validation, in most cases the TypeIO's `validator` will be redundant to the `valueType` field. If this is the case, the `valueType` can and should be removed to keep the code simpler and more maintainable. - [ ] If necessary, instrument common code components that are not yet instrumented. You can check if something is instrumented by checking whether it extends PhetioObject and whether it supplies any PhetioObject options. To instrument a new common code component, you may need to add instrumented `Property` or `Emitter` elements by composition, or subclass `PhetioObject`. Run phetmarks=>aqua=>Test Sims(Fast Build) with PhET-iO checked. This will help catch any simulations using the component you just instrumented. - [ ] Add `tandem: Tandem.REQUIRED` or `tandem: Tandem.OPTIONAL` to the options accordingly. Here are some conventions to guide this decision: * Most UI components are `Tandem.REQUIRED` * Even if a common code component that your subtype extends is a certain option, it is safest to set this tandem constraint at the subtype level in sim specific code too. * The safest convention for required tandems is to add `tandem: Tandem.REQUIRED` to default options wherever you intend to pass tandem via options. * For more information/context see https://github.com/phetsims/graphing-quadratics/issues/64#issuecomment-430803245 - [ ] Note `Node` already extends `PhetioObject`--its `PhetioObject` options should be provided to the constructor or `mutate` but not both. - [ ] Use the `phetioPrintMissingTandems` flag if you want to collect a list of all required, optional, and uninstrumented common code classes instead of erroring out on the first missing tandem. Each occurrence is numbered to give a better idea of how many the sim has to do. - [ ] Transient state should not be saved. For instance, whether a button is highlighted from mouseover, or whether the About dialog is showing should not be part of the save state of the simulation. Omit these instances from state with `phetioState:false`. - [ ] Run the simulation with ?phetioValidateTandems to see if you missed anything that should be instrumented. - [ ] Add the simulation to perennial/data/testable-phet-io-validated so CT will test with ?phetioValidateTandems - [ ] Use the following conventions regarding `phetioDocumentation` option: * Documentation strings do not have to be in complete sentences, i.e. "The location of the center of the bar magnet in view coordinates" is appropriate even though it is just a subject. * Following up on this, the above example does not need (and shouldn't have) a period because it isn't a sentence. * We want `phetioDocumentation` that is client facing to start with a capital letter. * We allow HTML in our documentation strings to be rendered by the wrapper. * There is no need to restrict any characters, if chars break the HTML, it should be manually verified in Studio before publication. * For now we there isn't validation, only manual inspection as you instrument. * see https://github.com/phetsims/phet-io/issues/1334#issuecomment-405368103 for context - [ ] Port vibe audio (if any) to tambo. See https://github.com/phetsims/vibe/issues/33 and note that PhET-iO query parameters support tambo but not vibe. - [ ] Avoid instrumenting values in `DEFAULT_OPTIONS` or at least be very careful about how it is done, see the concerns mentioned in https://github.com/phetsims/phet-io/issues/1179 - [ ] For UI components, consider whether to link to the underlying `Property` via `addLinkedElement` #### Create new TypeIOs If necessary, create new TypeIOs to support desired feature set. Generally we don't want to be locked in to coupling TypeIOs to sim types. Instead, we decided that we want the PhET-iO API to be able to vary independently from the sim implementation instead of leaking sim implementation details (like MultilineText vs Text should both just be TextIO). Still, for a well-designed simulation, TypeIOs will often match closely with the sim types. To ensure good IO type inheritance hierarchies follow these principles: * factor out duplicated code or responsibilities * have the sim developer involved in instrumentation * make sure everything is reviewed See https://github.com/phetsims/beers-law-lab/issues/213 for more context on prior problems in this area and discussion about it. Also note that the since work completed in https://github.com/phetsims/phet-io/issues/1398, PhET-iO interframe communications run on structured cloning (via `PostMessage`), and not just JSON strings. This means that a failure to implement a proper `toStateObject` in the TypeIO will result in a hard fail when trying to send instances of that type to the wrapper side. The error will likely look something like this: "Something in message was uncloneable when sent with PostMessage." ### The Data Stream - [ ] Create `Emitter` instances as appropriate to augment the data stream. - [ ] Instrumented `Emitters` and `Property` instances naturally emit to a structured data stream and are probably what you need. If you need something more custom, you can call `PhetioObject.phetioStartEvent` and `PhetioObject.phetioEndEvent` directly. - [ ] Disabled components should not deliver events, even when clicked. Change them to be pickable=false when disabled. See https://github.com/phetsims/phet-io/issues/282 - [ ] New code should use `Emitter.addListener` instead of `Events.onStatic` - [ ] To suppress an `Emitter.emit` argument, see the `phetioPrivate` option in `Action.js`. - [ ] When instrumenting new types, make sure that events are marked as `phetioEventType: 'user'` for pointer events, keyboard events and UI events (like checkbox toggled, button pressed), and `phetioEventType: 'model'` for model actions/responses. This is easiest to test in the console: colorized wrapper. Model events will be logged in black, and user events will be logged blue. You can also go to the data-stream wrapper to see events in JSON form. If your simulation only leverages existing model types (like Property/Emitter) and UI types (like sun components), then you will not be instrumenting new types. - [ ] When a PhET-iO simulation needs to emit Property style data to the data stream, which is not part of the core simulation, it can be appropriate to create `new DerivedProperty(...) // //eslint-disable-line no-new` ### Dynamically created PhET-iO Elements For simulations that have static content (such as a fixed number of objects and properties), instrumentation is mostly complete and you can skip this section. Not all objects in a phet sim are created on startup. For PhET-iO features and instrumentation, it is much easier to support interoperability for statically created PhET-iO elements, but we also support dynamic elements. For simulations that have a dynamic number of objects, such as Circuit Construction Kit circuits or Molecules and Light photons, the containers and elements must be instrumented. This is currently tricky with PhET-iO. Some sims may wish to avoid this entire hassle by pre-allocating all of the instrumented instances. Consider adding flags to indicate whether the objects are "alive" or "in the pool". Dynamic elements are now supported through `PhetioGroup` and `PhetioCapsule`. These container classes manage validation, api tracking, and dynamic state for their dynamic element(s). Here is an ordered list of how to approach instrumenting an element that is dynamically created: 1. Does it even need instrumentation? Often instances don't need to be instrumented, or can perhaps be instrumented as a component of their parent (instead of being instrumented themselves) 2. Can it be created eagerly? Allocating dynamic elements on startup simplifies the instrumentation process, especially when supporting PhET-iO state and API validation. 3. Instrument the object dynamically, using `PhetioGroup` and `PhetioCapsule`. If you have a use case that is not addressed by one or both of those, then please consult with the PhET-iO subteam, and potentially create a new IO type suitable for your simulation. #### Model vs View dynamic elements When instrumenting dynamic elements, there are two common cases that the PhET-iO has run into in terms of MVC state and serialization support. The first is that the model items need to be instrumented, but the view does not hold any extra data, and so it doesn't need PhET-iO instrumentation. In this case create a `PhetioGroup` (or `PhetioCapsule`) for the model, and have the view just listen to the creation and disposal of that element—as should likely already be occurring. A great example of this is john-travoltage, where there are electrons in the model, but the view elements just listen to their respective model element. If the view for a model element does need to be instrumented, then it is recommended to set up the instrumentation in a specific way. * Instrument the model types, and support PhET-iO state for them. They should be fully outfitted for save and load. * The view elements will also need `PhetioGroup` or another container, as they are interoperable dynamic elements. Instead of being instrumented with a a special IO type though, instrument them as `ReferenceIO`, such that the state engine won't be responsible for recreating them when setting the state. * The key to this pattern is that there is already sim code set up for the view to listen to the model when model elements are created and disposed. So the view should just clear when the model `PhetioGroup` is cleared (first step of PhET-iO setting state). Then each new model element dynamically created should trigger a view element to be created. This is not special PhET-iO code, but rather just the same sim code that MVC normally relies on. * Here is a diagram to help illustrate this pattern: ``` + | upstream | downstream | model +----------> | | | | | | | | | | | | view v | v | + state setting ``` The PhET-iO team found success with this pattern while working on charges-and-fields. See that sim for example usages of `PhetioGroup`. #### Dispose Dispose must be implemented properly on all dynamic instances, or else it will result in stale values in the downstream sim. If this is not done correctly, the most common errors will be "phetioID already registered" and "PhetioObject can only be disposed once" errors. Dispose functions must be added to types that are instrumented. But that's only half of the memory management issue. The other half is revisiting memory management for all instances that don't exist for the lifetime of the sim, and verifying that tandems are properly cleaned up. ### PhET-iO State The state of the simulation has a few uses. Its main purpose is to support saving and loading the simulation. The state of the simulation should be able hold all useful data to get a sim into a useful state. To test the state feature, you can use the "Launch" button in studio, which loads a fresh copy of the sim, and sets the state of the studio customized sim to it. Also in the state wrapper you can play with the upstream sim, and see that state set to the dummy downstream simulation. In both cases, setting the state not only sets the current values, but it also sets the initial values so that resetting the sim/scene/Property will return to the configured initial value rather than the default un-customized simulation state. PhetioObjects supporting state are serialized via their IO type's `toStateObject` method. This converts their state to JSON. The `fromStateObject` deserializes the components of state object (still returning an object literal). An additional call to `setValue` can be done if deserializing a reference type. See `TANDEM/ObjectIO` for more documentation. For PhET-iO state we often refer to the sim instance that is creating the state as the "upstream" sim, and the sim instance that is having state set to it as the "downstream" sim. Note that these could be the same runtime, with a `getState` call followed by a `setState` call. ## Two types of (de)serialization **Data type serialization** For example numbers, strings, Vector2 instances fall into this category. These values are instantiated and returned by `fromStateObject`. **Reference type serialization** For example Nodes and Properties. If a simulation has one `heightProperty` that exists for the lifetime of the sim, when we save the state of the sim, we save the dynamic characteristics of the `heightProperty` (rather than trying to serialize the entire list of listeners and phet-io metadata). Then the PhET-iO library calls `setValue()` to update the dynamic characteristics of the `heightProperty` without dealing with all of Property's many attributes. The static `setValue` methods on TypeIOs are automatically called by PhET-iO to restore dynamic characteristics of reference-type serialized instances. In this case, the `fromStateObject` will not return an instantiated data type, but instead a new object with deserialized components (like a Property's value); this can then be used by `setValue`. Search for `toStateObject` in *IO.js files for examples of both types. ## Using Studio to specify metadata Once the simulation is sufficiently instrumented, tandems are mostly stabilized and appropriate metadata is specified in the code, PhET-iO designers can use studio to specify any remaining metadata. [PhET-iO Studio Instructions](https://docs.google.com/document/d/116HkWEDCmw59PLZETiEUHlxAQf4aUpDHCZIHulIbPmQ/edit) describes how to run studio to generate an override file. Some metadata should be provided through the code (like when something really should be phetioReadOnly because it is read only in the code). ## Post Instrumentation and Checks - [ ] Make sure unused PhetioObject instances are `dispose`d, which unregisters the tandem. - [ ] Make sure JOIST `dt` values are used instead of `Date.now()` or other Date functions. This is necessary for reproducible playback via input events. Perhaps try `phet.joist.elapsedTime`. - [ ] Are random numbers using `phet.joist.random`, and all doing so after modules are declared (non-statically)? For example, the following methods (and perhaps others) should not be used: `Math.random`, `_.shuffle`, `_.sample`, `_.random`. - [ ] Like JSON, keys for `undefined` values are omitted in the state--consider this when determining whether `toStateObject` should use `null` or `undefined` values. - [ ] A nice way to check state is to look at the "changed state" feature in the state wrapper. This displays only the difference between the state at startup and the current state of the sim. Before continuing make sure that the changed state makes sense. If it looks like initial values are leaking into the changed state, then it is possible that initialization has not completed by the time the sim says that construction has ended. In most cases this is a code smell, and could also be a sneaky bug because we want to make sure that by the time the wrapper gets the onSimInitialized callback, that the sim has actually been initialized. If there is animating on startup, which causes changed state, that is expected an alright. See https://github.com/phetsims/phet-io/issues/1555 for more discussion. - [ ] Verify that the simulation works in all of the phet-io wrappers. Launch the "index" wrapper at `http://localhost/phet-io-wrappers/index/?sim={{simulation-name}}` and test all the links. To further understand what each wrapper exemplifies, read the description for it in the wrapper index, and launch that wrapper with a sim already completely PhET-iO instrumented like Faraday's Law. - [ ] Build with `grunt --brands=phet-io` and test the built version by launching the compiled wrapper index at `build/phet-io/`, and testing all the links. - [ ] Manually look through Studio to make sure that all PhET-iO Elements work as expected and are formatted correctly. - [ ] Perform a full test for memory leaks. The benchmark dev release can be helpful here. This will help catch faulty tandem disposal. PhET-iO instantiates different objects and wires up listeners that are not present in the PhET-branded simulation. It needs to be tested separately for memory leaks. Use `?ea&brand=phet-io&phetioStandalone&fuzz` to run with assertions, PhET-iO brand and fuzzing. - [ ] Run phetmarks=>aqua=>Test Sims(Fast Build) with PhET-iO checked. This will help catch any simulations using the component you just instrumented. Next you will need to pass tandems for those cases. ## Tips, Tricks, Notes, Misc * When testing iframes in Chrome, you sometimes must hit refresh **twice** in order to test your code changes. This is one reason that testing without iframes, using the `Data: colorized" wrapper is sometimes preferable. * Sometimes toStateObject and fromStateObject need to manage private state, so must be declared in the type itself, see https://github.com/phetsims/phet-io/issues/107 * When navigating to wrappers, the easiest way to get to the whole wrapper suite is through the "wrapper index." After a while of testing it can be annoying to have the extra step: `phetmarks --> index --> desired wrapper`. Instead you can use phetmarks to launch any individual wrapper. Note that the wrapper index in the build version is at the top level of the build dir (`build/phet-io/`). ## Review and Publication - [ ] The PhET-iO instrumentation should be code reviewed, create a new issue. - [ ] Compare performance and memory with pre-instrumentation dev release(s). - [ ] The PhET-iO instrumentation should be QA tested, create a new issue. - [ ] Update these instructions if you find them to be incomplete, inconsistent or incorrect. - [ ] After publishing, add your instrumented simulation to the spreadsheet here: https://docs.google.com/spreadsheets/d/1pU9izdNQkd9vr8TvLAfXe_v68yh-7potH-y712FBPr8/edit#gid=0 ## Maintaining - [ ] See https://github.com/phetsims/phet-io/issues/1443#issuecomment-484306552 for an explanation of maintaining a PhET-iO api after it has been created. Happy instrumenting!
samreid commented 4 years ago

Published a reference version here: https://phet-dev.colorado.edu/html/bending-light/1.2.0-dev.1/phet/bending-light_en_phet.html