Closed pixelzoom closed 1 year ago
To reproduce manually:
A Node is being removed as a child after it has been disposed. When a Node is disposed it gets detached from the scene graph so the removeChild
call shouldn't be needed. I think this started happening in ac3e7418 when super.dispose
was added to IntersectionNode.dispose
.
Committed above and not seeing it anymore from the steps in https://github.com/phetsims/bending-light/issues/413#issuecomment-1398563720
That looks correct to me, thanks so much! Closing.
This started in CT on 1/18/2023 @ 5:18:26 PM has been occurring on every CT cycle since.