Closed ariel-phet closed 5 years ago
Related to https://github.com/phetsims/QA/issues/376
@KatieWoe to confirm for me and so she is aware of this current bug
Good catch. This rc is slightly different than published. I will note that it is deliberately different from the flash version from what I understand (the visible spectrum used was changed slightly to conform with the range used by other html sims). @DianaTavares and @arnabp to determine what behavior is desired and where the change might have come from.
The differences seems easiest to see at the extremes of the available temperatures. The first gif shows the highest temperature and that the intensity seems to be a bit different between the rc and the published version, but I can't see any color difference. The second gif shows the temperature I was able to start seeing color.
It seems like it may be due to the change in increments, and it doesn't seem too worrying to me. But, @ariel-phet and @DianaTavares for final decision.
Hi All, It seems like there are 2 points here:
1) The visible spectrum shown on the graph. Here the current HTML5 sim is more accurate in terms of its colors and where the color changes occur. The flash one is off a bit, having green where it should have already transitioned to yellowish-orange (my phd thesis was on 585nm light absorption so I know this color well).
2) The color shown on the composite image of the sun displayed. Here I think we need to match more what the flash sims shows in terms of when things appear "black" or like "nothing" ... right now it is showing a redish hue too early (at too low of a temperature). The flash sim is more accurate -- beginning to show the slighest dark red hue at 800K. Our version already shows a lot of red at 800K. Except if you actually look at the spectrum profile at the lower values you see no reason for a visible glow at those lower temperatures as the spectrum does not overlap with the visible. So this does need to change to match the flash version better.
Here is the page that talks about materials starting to glow at 800K. https://en.wikipedia.org/wiki/Incandescence
It looks like one of the above commits WAS included on the 1.0 release branch for the simulation, but I don't see an RC or other evidence of testing.
This means that this change will be picked up in the RC made automatically for the automated maintenance for https://github.com/phetsims/phet-ios-app/issues/512, and we'd need to pay special attention otherwise it would get pushed out without being tested.
Has this been tested on the release branch? Should I make extra notes to QA to test this? Should I prevent this seem being production-deployed normally as part of the process?
This is being tested in phetsims/QA#382. I talked with @jonathanolson and we will be coordinating two different RC tests before this sim is ready for production deployment.
Going off of https://github.com/phetsims/blackbody-spectrum/issues/109#issuecomment-514767304...
I may have spoken too soon. On my iPad Pro (iOS 12.3.1) + Safari + full brightness at 800K, I can't quite see the sun. @KatieWoe, it would be a good idea to check this on some of our test devices to see if the sun is visible at 800K.
Hi Liam, at what temp can you see the start of a sun on that device? Thx
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On Jul 27, 2019, at 12:12 PM, Liam notifications@github.com<mailto:notifications@github.com> wrote:
I may have spoken too soon. On my iPad Pro (iOS 12.3.1) + Safari + full brightness at 800K, I can't quite see the sun. @KatieWoehttps://github.com/KatieWoe, it would be a good idea to check this on some of our test devices to see if the sun is visible at 800K.
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I can start to see the sun at 850K on that iPad and I see the same issue (not being able to see the sun at 800K) on Win10 + Firefox on my PC at home, but that may have to do with monitor settings etc.
I would say this is all seems fine since it doesn’t take much higher to see it.
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On Jul 27, 2019, at 2:57 PM, Liam notifications@github.com<mailto:notifications@github.com> wrote:
I can start to see the sun at 850K on that iPad and I see the same issue (not being able to see the sun at 800K) on Win10 + Firefox on my PC at home, but that may have to do with monitor settings etc.
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Confirming what @lmulhall-phet saw. I would agree with @kathy-phet, it looks pretty comparable to the flash version.
Comparing 1.0.2-rc.1 to the currently published version (and to the flash version), the color mapping seems incorrect.
In 1.0.2-rc.1 for the RGB display I am already seeing some color at 300 K.
Something is off here and the color mapping should probably closely mimic the flash version.