Closed KatieWoe closed 4 years ago
Similar behavior:
Happens a bit on the left side of the screen too.
There are playAreaBounds that are set on each screen which the molecules animate to. The 3rd screen needs a different set of bounds that extends a bit further to the right.
This https://github.com/phetsims/build-a-molecule/commit/cc2f23358680e3fd8229d70a7caf50154031a299 should have fixed the exaggerated bounds on the right side. Could @arouinfar review the size of the play area bounds?
Also, the refill and resetAllButton (on 3rd screen) are included in these bounds. This means there can be overlap with the atoms when dragged to the corner. Maybe the playAreaBounds should be a custom Shape instead of rectangular bounds.
@Denz1994 things are looking good in master. I don't think we need to do anything special for the ResetAllButton
. If the button is obscured, it's because a user put something in front of it. They can simply drag the molecule out of the way. There's also precedent for this sort of behavior in expression-exchange
. There, coins can be dragged in front of the ResetAllButton
.
@KatieWoe This invisible box bugginess should be fixed in this dev version.
Looks good in the dev version
Test device Dell Operating System Win 10 Browser Chrome Problem description For https://github.com/phetsims/QA/issues/459 There seems to be an area on the right of the play area in the last screen that molecules can't be placed of used. They move as if an answer box is there, even though there isn't. Steps to reproduce
Visuals
Troubleshooting information: