Depress a few buttons by clicking on them and removing the cursor before you release the mouse button (as a side note - the buttons to not return to their "undepressed" state after pressing the reset all button.
Click on the mystery button (?) and when the sim generates the challenge with the buckets, the screen will appear like the screenshot above. There are lots of things wrong with this screen - very buggy.
Here is the debugging info
Report a Problem
Please copy and paste the information below into an email to phethelp@colorado.edu, and then fill in the blanks.
Test device:
Operating System:
Browser:
Problem description:
Steps to reproduce:
Severity:
Screenshots:
Troubleshooting information (do not edit):
Name: Build an Atom
URL: http://phet.colorado.edu/sims/html/build-an-atom/latest/build-an-atom_en.html
Version: 1.1.2
User Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/32.0.1700.102 Safari/537.36
Language: en-US
Window: 1600x775
Pixel Ratio: 1/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 10 uniform: 254
Texture: size: 8192 imageUnits: 16 (vertex: 4, combined: 20)
Max viewport: 8192x8192
OES_texture_float: true
Here is a screenshot.
Steps to reproduce
Here is the debugging info Report a Problem
Please copy and paste the information below into an email to phethelp@colorado.edu, and then fill in the blanks.
Test device:
Operating System:
Browser:
Problem description:
Steps to reproduce:
Severity:
Screenshots:
Troubleshooting information (do not edit): Name: Build an Atom URL: http://phet.colorado.edu/sims/html/build-an-atom/latest/build-an-atom_en.html Version: 1.1.2 User Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/32.0.1700.102 Safari/537.36 Language: en-US Window: 1600x775 Pixel Ratio: 1/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 10 uniform: 254 Texture: size: 8192 imageUnits: 16 (vertex: 4, combined: 20) Max viewport: 8192x8192 OES_texture_float: true