Closed zepumph closed 4 weeks ago
I can also reproduce on my end, will take a look.
I'd like to work on this one, self assigning and unassigning @AgustinVallejo.
Fixed in the commits and it's working well in my testing. I tested with vertical and horizontal cylinders of different widths and heights and it seemed well-behaved. In my testing, I observed a 1px perimeter where the mouse is a hand but the object is not draggable. This may indicate that the code deciding whether to show a hand calls different code than *Cylinder.intersect. Should we investigate?
@zepumph or @AgustinVallejo can you please review the changes, test thoroughly and comment on the question above? Also please comment if there are other ways this code should be tested.
It looks like the cone is buggy too.
Pushing a fix for the cone issue mentioned above, it was way simpler and due to the interactive highlight.
Looking good! Closing, thanks @samreid
To reproduce:
@AgustinVallejo can you reproduce this?