phetsims / buoyancy

"Buoyancy" is an educational simulation in HTML5, by PhET Interactive Simulations.
GNU General Public License v3.0
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Calculate Boat's % Submerged differently #134

Closed AgustinVallejo closed 1 month ago

AgustinVallejo commented 1 month ago

The current approach for calculating % submerged is by dividing the buoyant force by the total weight of displaced water by the object's volume. In the case of blocks it works because the only reson for them to float is their material density.

However, because the boat displaces more water due to its geometry, this approach clips to 100% since the boat's volume is just the hull so the real displaced water is really small. Looking into this.