Closed AgustinVallejo closed 1 week ago
Found it! If in the Bottle scene you take the pool scale out, every time you switch scenes, some water is going to be missing.
Likely because how this is behaving in non standard cases?
Pushed a fix and fuzz tested it. Seems to be working correctly now :)
Reopening because there is a TODO marked for this issue.
When testing https://github.com/phetsims/buoyancy/issues/142 I thought I had introduced a bug, but it seems to have been there for a while. If you fuzz test only screen 5, it's possible to drain the pool from its contents. I have a hunch as to what could be the cause but have to investigate.