phetsims / charges-and-fields

"Charges And Fields" is an educational simulation in HTML5, by PhET Interactive Simulations.
GNU General Public License v3.0
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Older computers showing voltage mappings where charges do not exist after Reset (WebGl related) #106

Open kathy-phet opened 8 years ago

kathy-phet commented 8 years ago

On @dubson machine, if you add charges to the play area and then reset, and then add more charges everything gets out of sync in the location and memory of the voltage display. We updated his chrome browser to the latest version and the bug is still there. I cannot reproduce this bug on my machine. See image below (reset was pressed and no charges have been pulled out, but it still is displaying voltage locations).

phetbug

kathy-phet commented 8 years ago

@andrewadare - Mike said you can come to his office to use his machine to check out this bug.

kathy-phet commented 8 years ago

Here is the info when you his report a problem. Note we updated chrome after this. And his is a windows 7 machine, service pack 1. Troubleshooting information (do not edit): Name: ‪Charges And Fields‬ URL: https://phet.colorado.edu/sims/html/charges-and-fields/latest/charges-and-fields_en.html Version: 1.0.0 2016-09-07 17:38:42 UTC Features missing: touch User Agent: Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/52.0.2743.116 Safari/537.36 Language: en-US Window: 1502x861 Pixel Ratio: 1/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 9 uniform: 253 Texture: size: 4096 imageUnits: 16 (vertex: 4, combined: 20) Max viewport: 4096x4096 OES_texture_float: true Dependencies JSON: {"assert":{"sha":"7d27130a","branch":"HEAD"},"axon":{"sha":"1fd91832","branch":"HEAD"},"babel":{"sha":"e093d6b6","branch":"master"},"brand":{"sha":"f0b1f7da","branch":"HEAD"},"charges-and-fields":{"sha":"2076fd03","branch":"HEAD"},"chipper":{"sha":"89c4a103","branch":"HEAD"},"dot":{"sha":"3f60cfcc","branch":"HEAD"},"joist":{"sha":"9c50d3f7","branch":"HEAD"},"kite":{"sha":"3b656b9a","branch":"HEAD"},"phet-core":{"sha":"c48bf320","branch":"HEAD"},"phetcommon":{"sha":"83ea84c8","branch":"HEAD"},"scenery":{"sha":"0ab22ac3","branch":"HEAD"},"scenery-phet":{"sha":"d50f2282","branch":"HEAD"},"sherpa":{"sha":"5ddfccd4","branch":"HEAD"},"sun":{"sha":"4b852127","branch":"HEAD"},"tandem":{"sha":"43ebdfb3","branch":"HEAD"}}

ariel-phet commented 8 years ago

I have a windows 7 machine, checked this and did not see a problem, cannot reproduce.

ariel-phet commented 8 years ago

Also tried in projector mode as shown in issue

ariel-phet commented 8 years ago

Looks like Mike has a 4k display from the report a problem info? Could that be causing some funkiness?

Edit: for the benefit of @oliver-phet and @phet-steele -- CLEARLY this must not be a 4k display. I saw the 4096x4096 and thought that was odd, but is a webgl thing.

phet-steele commented 8 years ago

Looks like Mike has a 4k display from the report a problem info? Could that be causing some funkiness?

The device in my office has a 4K screen that's never shown this, granted it's Win 10. If anything, it's a Win 7 & 4K problem.

Mike, can you go into chrome settings and try toggling on/off the use of hardware acceleration? Just a hunch.

andrewadare commented 8 years ago

Just used the sim on Mike Dubson's Windows 7 machine for about 20 minutes. What a strange, awful bug. As noted by @kathy-phet, problems appear after clicking the reset button. Selecting the Voltage checkbox after a reset (with no charges on screen) adds an apparently random number of red and blue potential shapes in apparently random locations.

samreid commented 8 years ago

Try ?webgl=false

edit: AP - also see if a difference in projector mode or not

pixelzoom commented 8 years ago

Window 7 Service Pack 1 was released in 2010. Perhaps also try updating to a more recent version.

pixelzoom commented 8 years ago

We also determined that Mike does not have a 4K display. In the debug output, 4096 is the WebGL texture size: Texture: size: 4096 imageUnits: 16 (vertex: 4, combined: 20). His display dimensions are Window: 1502x861.

dubson commented 8 years ago

With ?webgl=false, the bug goes away. Thanks! Mike

ariel-phet commented 8 years ago

@dubson glad to see!

Can you let us know what graphics card your computer has, or possibly let @oliver-phet take a look? Some graphics cards are known to have issues with webgl and we would like to isolate if that is the problem.

Thanks!

dubson commented 8 years ago

Auto-updates are and have been on, on my PC, and system is up-to-date. -mike

dubson commented 8 years ago

Intel(R) G45/G43 Express Chipset This is the only info I get from Device Manager..Display Adapters on my PC. -mike

oliver-phet commented 8 years ago

Mike, can you please inspect the status of WebGL:

Go to the URL chrome://gpu Inspect the WebGL item in the Graphics Feature Status list. The status will be one of the following:

If the status is not "Hardware accelerated", then the Problems Detected list (below the the Graphics Feature Status list) may explain why hardware acceleration is unavailable.

dubson commented 8 years ago

Have done this. Status is Hardware accelerated

-mike

Michael Dubson

Associate Chair for Undergraduate Studies

Dept of Physics, University of Colorado Boulder, UCB 390

Boulder, CO 80309

office: 303-492-4938

email: michael.dubson@colorado.edu


From: Oliver Nix notifications@github.com Sent: Thursday, September 8, 2016 12:45:49 PM To: phetsims/charges-and-fields Cc: Michael A Dubson; Mention Subject: Re: [phetsims/charges-and-fields] Nasty bug on Mike Dubson's machine - voltage display as if charges in different location (#106)

Mike, can you please inspect the status of WebGL:

Go to the URL chrome://gpu Inspect the WebGL item in the Graphics Feature Status list. The status will be one of the following:

If the status is not "Hardware accelerated", then the Problems Detected list (below the the Graphics Feature Status list) may explain why hardware acceleration is unavailable.

You are receiving this because you were mentioned. Reply to this email directly, view it on GitHubhttps://github.com/phetsims/charges-and-fields/issues/106#issuecomment-245699096, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AE2uNlkSFEwMuswt101Ych0THzs9BnC9ks5qoFfdgaJpZM4J4Gbp.

ariel-phet commented 8 years ago

Also, just as a note, how old is your computer? Wikipedia has the following

Chrome on Windows

On all versions of Windows, WebGL is disabled on all graphics drivers older than January 1, 2009. 
oliver-phet commented 8 years ago

Self-assigning to look at MD's computer to get hardware info.

oliver-phet commented 8 years ago

Some more relevant graphics info: Windows 7 Intel GMA X4500 and other HD Graphics 8.15.10.2202 Driver date: 8/25/2010

oliver-phet commented 8 years ago

It appears there is a graphics driver update available which may alleviate the problem: http://www.intel.com/content/www/us/en/support/graphics-drivers/graphics-drivers-for-intel-g45-express-chipset.html

oliver-phet commented 8 years ago

This bug may have been reproduced by Sandor:

Look at the screenshot below. Voltage is on. There is no charge at the blue spot. It was there even when there was no charge ont he desk. Sometimes a red spot shows up. Something is wrong with the sim. I am using Chrome. image001 1

I asked for Sandor's system details and will post when he replies. @andrewadare @ariel-phet anything else I can get from him?

ariel-phet commented 8 years ago

@oliver-phet please have him run with the ?webgl=false query parameter, and report if he still sees the issue

https://phet.colorado.edu/sims/html/charges-and-fields/latest/charges-and-fields_en.html?webgl=false

Also ask if the bug happened on "reset" of the sim

ariel-phet commented 8 years ago

@oliver-phet we might want to consider posting something on that webpage like the Plate Tectonics sim

A simple message like "For older hardware, please use this [link]" or such and have the ?webgl=false link listed there

samreid commented 8 years ago

Is the webgl only important to get good performance on iPad?

samreid commented 8 years ago

If so, you could release a maintenance release that only uses webgl on mobile.

oliver-phet commented 8 years ago

More info from Sandor:

This morning I had a problem again with my card reader, so I decided to check Charges and fields too. It can be just a coincidence, buti t turned out to be erratic too. However I have found a pattern.

The error is related to the action of the refreshing button int he bottom right corner. If you start the program from scratch, e.g. by refreshig the browser window, the program runs perfectly. However, if you use the yellow Refresh button, then th error will occur. The more times you do, the more erratic the result. image

Howewer, if you push the Refresh button immediately after refreshing the browser window does not matter: the first trial will work fine. I have tried the following pattern: add a red charge on the empty desk; check the Poential box; push the Refresh button If you repeat this sequence, at first it works fine. Second time the error may not be obvious but probably it is there, just the color spot is out of scale. Then the error gets quite obvious. I have tried the '?webgl=false' parameter as you have suggested. The error will not occur. Sandor

andrewadare commented 8 years ago

Seems like this user has confirmed exactly what we've already established, and nothing other than that (which is good).

Should we make a plan to do performance testing with WebGL disabled on non-mobile devices, then redeploy as @samreid suggested if that's successful?

samreid commented 8 years ago

Have you deduced whether the buggy machines are using ElectricPotentialWebGLNode or ElectricPotentialMobileWebGLNode? Are both of those buggy? Does this bug ever appear on iPads? Now that we have seen the bug on 2 machines, should we dedicate a bit more time to sitting down with Dubson's machine and trying to isolate the issue? What is the probability this issue will occur on other machines?

ariel-phet commented 8 years ago

Lets first see if @oliver-phet can reproduce on one of our old machines so we have a machine we can play with.

@oliver-phet can you check for this on one of our ancient laptops?

samreid commented 8 years ago

I tried Chrome 47 on my ancient Windows Vista Acer laptop, no problem there.

kathy-phet commented 8 years ago

Is @jonathanolson aware of this bug/conversation? Seems like he may have some suggestions too.

jonathanolson commented 8 years ago

I was not aware, but should be able to help.

First (as @samreid noted) it's important to understand whether his computer is using the Canvas, mobile WebGL, or full-featured WebGL by inspecting what the sim says (they are designed to look the same). I see that it's interpolated with bicubic, to me indicating that he is NOT using the full-featured WebGL version. Additionally, since he said ?webgl=false fixes the problem, he is not running the Canvas version.

That would lead me to suspect the sim doesn't have access to all the WebGL features and is thus running in the "mobile WebGL".

This exact behavior did happen during development if the reset did not properly remove (subtract) those charges' contribution.

@ariel-phet, should I look into this? And was the "mobile WebGL" tested on Windows in the test matrix, or just the full-featured WebGL?

jonathanolson commented 8 years ago

Additionally, testing a version that ONLY uses that display output may make reproducing this problem easier.

ariel-phet commented 8 years ago

@jonathanolson I don't think myself or the QA team is aware of a way to just test the "mobile WebGL"

brroberts1231 commented 8 years ago

This was immediately reproducible on our Win10 (oldish) testing computer, Galileo. Screen: charges and fields

Name: ‪Charges And Fields‬ URL: https://phet.colorado.edu/sims/html/charges-and-fields/latest/charges-and-fields_en.html Version: 1.0.0 2016-09-24 19:44:27 UTC Features missing: touch User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/51.0.2704.103 Safari/537.36 Language: en-US Window: 1920x971 Pixel Ratio: 1/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 9 uniform: 253 Texture: size: 16384 imageUnits: 16 (vertex: 4, combined: 20) Max viewport: 16384x16384 OES_texture_float: true Dependencies JSON: {"assert":{"sha":"7d27130a","branch":"HEAD"},"axon":{"sha":"1fd91832","branch":"HEAD"},"babel":{"sha":"54e5f54d","branch":"master"},"brand":{"sha":"f0b1f7da","branch":"HEAD"},"charges-and-fields":{"sha":"2076fd03","branch":"HEAD"},"chipper":{"sha":"89c4a103","branch":"HEAD"},"dot":{"sha":"3f60cfcc","branch":"HEAD"},"joist":{"sha":"9c50d3f7","branch":"HEAD"},"kite":{"sha":"3b656b9a","branch":"HEAD"},"phet-core":{"sha":"c48bf320","branch":"HEAD"},"phetcommon":{"sha":"83ea84c8","branch":"HEAD"},"scenery":{"sha":"0ab22ac3","branch":"HEAD"},"scenery-phet":{"sha":"d50f2282","branch":"HEAD"},"sherpa":{"sha":"5ddfccd4","branch":"HEAD"},"sun":{"sha":"4b852127","branch":"HEAD"},"tandem":{"sha":"43ebdfb3","branch":"HEAD"}}

brroberts1231 commented 8 years ago

@andrewadare @jonathanolson You can use Galileo to test, if it helps. It is in F925. Or let me know if I can run any diagnostics that could help.

brroberts1231 commented 8 years ago

Also with, ?webgl=false, I can't seem to reproduce the issue.

phet-steele commented 8 years ago

BTW, those three above comments from @brroberts1231 was @oliver-phet commenting with Ben's account 😄

phet-steele commented 8 years ago

@andrewadare @jonathanolson if you use Galileo to test, it will need to be plugged into an outlet at all times.

andrewadare commented 8 years ago

This exact behavior did happen during development if the reset did not properly remove (subtract) those charges' contribution.

@jonathanolson can you provide some more detail on this comment, such as whether this was hardware-dependent, and whether there is something that can be done in the code to handle the problem (i.e. outside of disabling WebGL via query parameters)? I can do testing on Galileo, but it's clear that you have a better grasp of the details of this, since you and Martin are the main authors of the *WebGLNode files.

jonathanolson commented 8 years ago

is there a query parameter for such a test?

Not currently. I'd love to have query parameters like "forceCanvas", "forceMobileWebGL" or "forceWebGL" that override the selection process in the sim.

would a better solution be to publish a maintenance release that use WebGl or canvas as the fall back, without any Mobile WebGl if that turns out to be the issue?

Mobile WebGL works well at least on iPads and hopefully most mobile devices. If it turns out to be the culprit (and there's no bug in the sim), we could have a release that only enables it for iOS or Android (otherwise fall back to Canvas).

@jonathanolson can you provide some more detail on this comment, such as whether this was hardware-dependent, and whether there is something that can be done in the code to handle the problem (i.e. outside of disabling WebGL via query parameters)? I can do testing on Galileo, but it's clear that you have a better grasp of the details of this, since you and Martin are the main authors of the *WebGLNode files.

Without knowing more, I don't know if it's (a) JS issue, (b) JS issue triggered by hardware difference or (c) hardware-only bug. I can see if I can reproduce it on other platforms after forcing the mobile WebGL view, but otherwise collaborative testing using Galileo sounds like the best route forward.

jonathanolson commented 8 years ago

Added branch with query parameters, unable to immediately reproduce the problem, so hardware is at least partially responsible.

andrewadare commented 8 years ago

I now have Galileo for testing. Here's the dump from chrome://gpu:

Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
Rasterization: Software only. Hardware acceleration disabled
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
WebGL: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_d3d11
disable_discard_framebuffer
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
texsubimage_faster_than_teximage
Problems Detected
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage is faster for full uploads on ANGLE
Applied Workarounds: texsubimage_faster_than_teximage
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Crashes in D3D11 on specific AMD drivers: 517040
Applied Workarounds: disable_d3d11
Accelerated rasterization has been disabled, either via about:flags or command line.
Disabled Features: rasterization
Native GpuMemoryBuffers have been disabled, either via about:flags or command line.
Disabled Features: native_gpu_memory_buffers
Version Information
Data exported   9/28/2016, 11:25:53 AM
Chrome version  Chrome/51.0.2704.103
Operating system    Windows NT 10.0
Software rendering list version 10.18
Driver bug list version 8.66
ANGLE commit id 1a1b30c37e13
2D graphics backend Skia
Command Line Args   Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end
Driver Information
Initialization time 112
In-process GPU  false
Sandboxed   false
GPU0    VENDOR = 0x1002, DEVICE= 0x68c0
Optimus false
AMD switchable  false
Desktop compositing Aero Glass
Diagonal Monitor Size of \\.\DISPLAY1   15.5"
Driver vendor   Advanced Micro Devices, Inc.
Driver version  15.201.1151.1008
Driver date 11-4-2015
Pixel shader version    3.0
Vertex shader version   3.0
Max. MSAA samples   8
Machine model name  
Machine model version   
GL_VENDOR   Google Inc.
GL_RENDERER ANGLE (AMD Mobility Radeon HD 5000 Direct3D9Ex vs_3_0 ps_3_0)
GL_VERSION  OpenGL ES 2.0 (ANGLE 2.1.0.1a1b30c37e13)
GL_EXTENSIONS   GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_color_buffer_half_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_OES_depth32 GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_debug_marker GL_OES_EGL_image GL_EXT_unpack_subimage GL_NV_pack_subimage GL_OES_vertex_array_object GL_KHR_debug
Disabled Extensions 
Window system binding vendor    Google Inc. (adapter LUID: 0000000000007358)
Window system binding version   1.4 (ANGLE 2.1.0.1a1b30c37e13)
Window system binding extensions    EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility
Direct rendering    Yes
Reset notification strategy 0x8252
GPU process crash count 0
Compositor Information
Tile Update Mode    One-copy
Partial Raster  Enabled
GpuMemoryBuffers Status
ATC Software only
ATCIA   Software only
DXT1    Software only
DXT5    Software only
ETC1    Software only
R_8 Software only
RGBA_4444   Software only
RGBX_8888   Software only
RGBA_8888   Software only
BGRX_8888   Software only
BGRA_8888   Software only
YUV_420 Software only
YUV_420_BIPLANAR    Software only
UYVY_422    Software only
Diagnostics
0
b3DAccelerationEnabled  true
b3DAccelerationExists   true
bAGPEnabled true
bAGPExistenceValid  true
bAGPExists  true
bCanRenderWindow    true
bDDAccelerationEnabled  true
bDriverBeta false
bDriverDebug    false
bDriverSigned   false
bDriverSignedValid  false
bNoHardware false
dwBpp   32
dwDDIVersion    11
dwHeight    1080
dwRefreshRate   60
dwWHQLLevel 0
dwWidth 1920
iAdapter    0
lDriverSize 1479808
lMiniVddSize    0
szAGPStatusEnglish  Enabled
szAGPStatusLocalized    Enabled
szChipType  AMD Radeon Graphics Processor (0x68C0)
szD3DStatusEnglish  Enabled
szD3DStatusLocalized    Enabled
szDACType   Internal DAC(400MHz)
szDDIVersionEnglish 11.2
szDDIVersionLocalized   11.2
szDDStatusEnglish   Enabled
szDDStatusLocalized Enabled
szDXVAHDEnglish Not Supported
szDXVAModes ModeMPEG2_A ModeMPEG2_C
szDescription   AMD Mobility Radeon HD 5000
szDeviceId  0x68C0
szDeviceIdentifier  {D7B71EE2-2B80-11CF-E476-1324BEC2C535}
szDeviceName    \\.\DISPLAY1
szDisplayMemoryEnglish  2806 MB
szDisplayMemoryLocalized    2806 MB
szDisplayModeEnglish    1920 x 1080 (32 bit) (60Hz)
szDisplayModeLocalized  1920 x 1080 (32 bit) (60Hz)
szDriverAssemblyVersion 15.201.1151.1008
szDriverAttributes  Final Retail
szDriverDateEnglish 11/4/2015 12:00:00 AM
szDriverDateLocalized   11/4/2015 00:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized   English
szDriverModelEnglish    WDDM 1.3
szDriverModelLocalized  WDDM 1.3
szDriverName    aticfx64.dll,aticfx64.dll,aticfx64.dll,amdxc64.dll,aticfx32,aticfx32,aticfx32,amdxc32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
szDriverNodeStrongName  oem3.inf:cb0ae414484dce20:ati2mtag_Manhattan:15.201.1151.1008:pci\ven_1002&dev_68c0
szDriverSignDate    
szDriverVersion 8.17.0010.1404
szKeyDeviceID   Enum\PCI\VEN_1002&DEV_68C0&SUBSYS_04191028&REV_00
szKeyDeviceKey  \Registry\Machine\System\CurrentControlSet\Control\Video\{399AC491-A342-4654-BFDA-45D49B0033B5}\0000
szManufacturer  Advanced Micro Devices, Inc.
szMiniVdd   n/a
szMiniVddDateEnglish    n/a
szMiniVddDateLocalized  n/a
szMonitorMaxRes 
szMonitorName   Generic PnP Monitor
szNotesEnglish  No problems found.
szNotesLocalized    No problems found.
szOverlayEnglish    Not Supported
szRankOfInstalledDriver 00D12001
szRegHelpText   
szRevision  
szRevisionId    0x0000
szSubSysId  0x04191028
szTestResultD3D7English Not run
szTestResultD3D7Localized   Not run
szTestResultD3D8English Not run
szTestResultD3D8Localized   Not run
szTestResultD3D9English Not run
szTestResultD3D9Localized   Not run
szTestResultDDEnglish   Not run
szTestResultDDLocalized Not run
szVdd   n/a
szVendorId  0x1002
Log Messages
GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.
andrewadare commented 8 years ago

Some important lines are

szDescription   AMD Mobility Radeon HD 5000

and

szDriverVersion 8.17.0010.1404

The Mozilla wiki page for blocked hardware says:

We require AMD driver version 10.6 (June 2010) or newer on Windows up to 7, see bug 623338. Notice that 10.6 is the commercial version number. The actual check is performed on the technical version number, and we require it to be at least 8.741.0.0.

So this GPU driver appears to be blocked by Firefox. Indeed, I cannot reproduce the bug with Firefox on Galileo [edit: tested without webgl=false].

Back to Chrome: I dug around for a while in https://cs.chromium.org/chromium/src/gpu/config/software_rendering_list_json.cc, as recommended at https://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists. I do not see any rules that would apply to this GPU + driver. So it appears not to be blocked, but evidently it should be.

jonathanolson commented 8 years ago

We could consider trying to detect GPU information, and have a blacklist that matches Firefox (if that's technically possible).

ariel-phet commented 8 years ago

For the moment, we are going to take no action since this seems to be an issue with old computers and a few GPU+driver combos.

We are going to take a wait and see approach to see how many other reports we get to phethelp

As my one coworker said in the shop years ago "Someone gets rolled under the wheels of progress every day"

ariel-phet commented 8 years ago

@oliver-phet leaving you assigned for the moment to let us know about any further bug reports

andrewadare commented 8 years ago

Before moving on, here's a brief summary of a testing session with @jonathanolson.

We can recommend to users that based on our limited tests, the problem doesn't occur on Firefox or IE, so try one of those (or use ?webgl=false).

*Sorry, didn't get the IE version. Galileo died instantly when the plug fell out of the wall :) I could retrieve it, but I doubt it's necessary at this point.

oliver-phet commented 8 years ago

We just received a user report into phethelp about this issue. Any update on a fix for this?

oliver-phet commented 8 years ago

@ariel-phet