phetsims / chipper

Tools for developing and building PhET interactive simulations.
MIT License
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Address unused strings #423

Closed jessegreenberg closed 8 years ago

jessegreenberg commented 8 years ago

In https://github.com/phetsims/tasks/issues/460, a build tool was added to identify translatable strings that were not being used in the sim. The following is a list of unused strings, reported from grunt-all.sh

acid-base-solutions
Unused string: key=ACID_BASE_SOLUTIONS/solutions, value=Solutions

arithmetic
Unused string: key=ARITHMETIC/score, value=Score
Unused string: key=ARITHMETIC/time, value=Time

balancing-act
Unused string: key=BALANCING_ACT/massEquals, value=Mass =
Unused string: key=BALANCING_ACT/checkAnswer, value=Check Answer
Unused string: key=BALANCING_ACT/tryAgain, value=Try Again
Unused string: key=BALANCING_ACT/displayCorrectAnswer, value=Display Correct Answer
Unused string: key=BALANCING_ACT/next, value=Next
Unused string: key=BALANCING_ACT/addSupports, value=Add Supports
Unused string: key=BALANCING_ACT/removeSupports, value=Remove Supports

balloons-and-static-electricity
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/rub.the.balloon, value=Rub the balloon
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.Wall, value=Wall
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/on.the.sweater, value=on the sweater
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.IgnoreInitialBalloonCharge, value=Ignore Initial Balloon Charge
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/bring.the.balloon, value=Bring the balloon
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/near.the.wall, value=near the wall
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.TwoBalloons, value=Two Balloons
Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.ChargeDisplay, value=Charge Display

beaker
Unused string: key=BEAKER/concentration, value=Concentration
Unused string: key=BEAKER/units.molesPerLiter, value=mol/L

beers-law-lab
Unused string: key=BEERS_LAW_LAB/ir, value=IR
Unused string: key=BEERS_LAW_LAB/uv, value=UV

build-a-molecule
Unused string: key=BUILD_A_MOLECULE/resetCurrentTab, value=Reset current tab
Unused string: key=BUILD_A_MOLECULE/collection.hint, value=Drag your molecule here
Unused string: key=BUILD_A_MOLECULE/3d.loading, value=Loading 3D...

build-an-atom
Unused string: key=BUILD_AN_ATOM/verySmall, value=very small
Unused string: key=BUILD_AN_ATOM/whiteIsotopeBox, value=White Isotope Box
Unused string: key=BUILD_AN_ATOM/none, value=--
Unused string: key=BUILD_AN_ATOM/whatIsTheTotalChargeMultiLine, value=What is the total charge?
Unused string: key=BUILD_AN_ATOM/name, value=Element Name
Unused string: key=BUILD_AN_ATOM/problemIndexReadout.pattern, value=Problem {0} of {1}
Unused string: key=BUILD_AN_ATOM/completeTheModel, value=Complete the model:
Unused string: key=BUILD_AN_ATOM/abundanceInNature, value=Abundance in Nature
Unused string: key=BUILD_AN_ATOM/tryAgain, value=Try Again
Unused string: key=BUILD_AN_ATOM/check, value=Check
Unused string: key=BUILD_AN_ATOM/howManyProtons, value=How many protons?
Unused string: key=BUILD_AN_ATOM/isotopes, value=Isotopes
Unused string: key=BUILD_AN_ATOM/percentComposition, value=Percent Composition
Unused string: key=BUILD_AN_ATOM/more, value=More
Unused string: key=BUILD_AN_ATOM/myIsotope, value=My Isotope
Unused string: key=BUILD_AN_ATOM/less, value=Less
Unused string: key=BUILD_AN_ATOM/atomicMass, value=Atomic Mass (amu)
Unused string: key=BUILD_AN_ATOM/makeIsotopes, value=Make Isotopes
Unused string: key=BUILD_AN_ATOM/thisIsotope, value=This Isotope
Unused string: key=BUILD_AN_ATOM/noElement, value=-
Unused string: key=BUILD_AN_ATOM/isotopes-and-atomic-mass.title, value=Isotopes and Atomic Mass
Unused string: key=BUILD_AN_ATOM/myMixOfIsotopes, value=My mix of isotopes
Unused string: key=BUILD_AN_ATOM/howManyParticles, value=How many particles?
Unused string: key=BUILD_AN_ATOM/pattern.0element.1massNumber, value={0}-{1}
Unused string: key=BUILD_AN_ATOM/showAnswer, value=Show Answer
Unused string: key=BUILD_AN_ATOM/completeTheSymbol, value=Complete the symbol:
Unused string: key=BUILD_AN_ATOM/clearBox, value=Clear Box
Unused string: key=BUILD_AN_ATOM/units.amu, value=amu
Unused string: key=BUILD_AN_ATOM/averageAtomicMass, value=Average Atomic Mass
Unused string: key=BUILD_AN_ATOM/whatIsTheMassNumberBr, value=What is the mass number?
Unused string: key=BUILD_AN_ATOM/next, value=Next
Unused string: key=BUILD_AN_ATOM/mixIsotopes, value=Mix Isotopes
Unused string: key=BUILD_AN_ATOM/other, value=Other
Unused string: key=BUILD_AN_ATOM/naturesMixOfIsotopes, value=Nature's mix of isotopes

capacitor-lab-basics
Unused string: key=CAPACITOR_LAB_BASICS/capMeterTitle, value=Capacitance (F)
Unused string: key=CAPACITOR_LAB_BASICS/intro.title, value=Intro
Unused string: key=CAPACITOR_LAB_BASICS/capacitance.description, value=Capacitor Lab Basics. There is a circuit with a battery connected to a capacitor. On the battery, there is a slider to control the voltage. Next to the capacitor, there are arrows to control the plate separation and plate area.
Unused string: key=CAPACITOR_LAB_BASICS/lightBulb.description, value=Capacitor Lab Basics. There is a circuit with a battery on the left connected to a capacitor in the center. There is a light bulb to the right of the capacitor, currently disconnected from the circuit.  There are switches above and below the capacitor to disconnect it from the battery and connect it to the lightbulb.
Unused string: key=CAPACITOR_LAB_BASICS/chargeMeterTitle, value=Top Plate Charge (C)
Unused string: key=CAPACITOR_LAB_BASICS/topPlateCharge, value=Top Plate Charge
Unused string: key=CAPACITOR_LAB_BASICS/connectBattery, value=Connect Battery
Unused string: key=CAPACITOR_LAB_BASICS/disconnectBattery, value=Disconnect Battery
Unused string: key=CAPACITOR_LAB_BASICS/eFieldDetector, value=Electric Field Detector
Unused string: key=CAPACITOR_LAB_BASICS/eFieldLines, value=Electric Field Lines
Unused string: key=CAPACITOR_LAB_BASICS/energyMeterTitle, value=Stored Energy (J)
Unused string: key=CAPACITOR_LAB_BASICS/lots.plus, value=Lots (+)
Unused string: key=CAPACITOR_LAB_BASICS/lots.minus, value=Lots (-)
Unused string: key=CAPACITOR_LAB_BASICS/meters, value=Meters
Unused string: key=CAPACITOR_LAB_BASICS/none, value=None
Unused string: key=CAPACITOR_LAB_BASICS/plate, value=Plate
Unused string: key=CAPACITOR_LAB_BASICS/plateCharge.top, value=Plate Charge (top)
Unused string: key=CAPACITOR_LAB_BASICS/showVals, value=Show Values
Unused string: key=CAPACITOR_LAB_BASICS/values, value=Values
Unused string: key=CAPACITOR_LAB_BASICS/graphs, value=Graphs
Unused string: key=CAPACITOR_LAB_BASICS/units.farads, value=F
Unused string: key=CAPACITOR_LAB_BASICS/units.coulombs, value=C
Unused string: key=CAPACITOR_LAB_BASICS/coulombs, value=Coulombs
Unused string: key=CAPACITOR_LAB_BASICS/farads, value=Farads
Unused string: key=CAPACITOR_LAB_BASICS/joules, value=Joules
Unused string: key=CAPACITOR_LAB_BASICS/units.joules, value=J
Unused string: key=CAPACITOR_LAB_BASICS/voltmeter, value=Voltmeter
Unused string: key=CAPACITOR_LAB_BASICS/units.voltsPerMeter, value= V/m
Unused string: key=CAPACITOR_LAB_BASICS/units.voltsPerMeter.0, value=0 V/m
Unused string: key=CAPACITOR_LAB_BASICS/zoom, value=Zoom:

color-vision
Unused string: key=COLOR_VISION/beamType.title, value=Beam View
Unused string: key=COLOR_VISION/intensitySlider.wiggleMe.text, value=Move a slider!
Unused string: key=COLOR_VISION/bulbType.monochromatic, value=Monochromatic
Unused string: key=COLOR_VISION/filterSlider.wiggleMe.text, value=Move the slider!
Unused string: key=COLOR_VISION/bulbType.white, value=White
Unused string: key=COLOR_VISION/beamType.photons, value=Photons
Unused string: key=COLOR_VISION/bulbType.title, value=Bulb Type
Unused string: key=COLOR_VISION/beamType.solid, value=Solid

energy-skate-park-basics
Unused string: key=ENERGY_SKATE_PARK_BASICS/properties.position, value=Position
Unused string: key=ENERGY_SKATE_PARK_BASICS/detach, value=Detach
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.show-friction, value=Track Friction
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.path, value=Path
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.joules, value=Joules
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-time, value=Energy vs. Time
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.skater.restore-defaults, value=Restore Defaults
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.clear-heat, value=Clear Heat
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.plot, value=Energy Graphs
Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.ball, value=Ball
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.delete-point, value=Delete Control Point
Unused string: key=ENERGY_SKATE_PARK_BASICS/history.point.node.readout.pattern-energy_value_units, value={0}={1} {2}
Unused string: key=ENERGY_SKATE_PARK_BASICS/time.resume, value=Resume
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.potential.abbreviation, value=PE
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.record-path, value=Show Path
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.kg, value=kg
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.friction-parabola, value=Friction Parabola
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-position, value=Energy vs. Position
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-time.time, value=Time (sec)
Unused string: key=ENERGY_SKATE_PARK_BASICS/location.earth, value=Earth
Unused string: key=ENERGY_SKATE_PARK_BASICS/piechart.show-thermal, value=with Thermal
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.skater.stickiness, value=Stickiness
Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.mass, value=Skater Mass
Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.star-skater, value=Star Skater
Unused string: key=ENERGY_SKATE_PARK_BASICS/properties.energy, value=Energy (J)
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy-skate-park.title, value=Energy Skate Park
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.title, value=Tracks
Unused string: key=ENERGY_SKATE_PARK_BASICS/location.space, value=Space
Unused string: key=ENERGY_SKATE_PARK_BASICS/time.clear, value=Clear
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.show-background, value=Show Background
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.speed.abbreviation, value=m/s
Unused string: key=ENERGY_SKATE_PARK_BASICS/help.grab-a-track, value=Grab a Track
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-time.energy, value=Energy (Joules)
Unused string: key=ENERGY_SKATE_PARK_BASICS/file-menu.save, value=Save
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.reset, value=Reset
Unused string: key=ENERGY_SKATE_PARK_BASICS/location.moon, value=Moon
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.double-well, value=Double Well
Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.bug, value=Bug
Unused string: key=ENERGY_SKATE_PARK_BASICS/message.confirm-reset, value=Are you sure you want to reset?
Unused string: key=ENERGY_SKATE_PARK_BASICS/on, value=On
Unused string: key=ENERGY_SKATE_PARK_BASICS/off, value=Off
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.total.energy, value=Total Energy
Unused string: key=ENERGY_SKATE_PARK_BASICS/track.roller-coaster-mode, value=Roller-Coaster Mode
Unused string: key=ENERGY_SKATE_PARK_BASICS/invitaiton.arrow-keys, value=<html>Press the Arrow Keys<br>to apply thrust!<html>
Unused string: key=ENERGY_SKATE_PARK_BASICS/file-menu.open, value=Open
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.meters, value=meters
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.copy, value=Copy
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.hide-skater-properties, value=Hide Skater Properties
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.thermal.energy, value=Thermal Energy
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.choose-character, value=Choose Skater
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.delete-track, value=Delete Track
Unused string: key=ENERGY_SKATE_PARK_BASICS/message.paused, value=The Simulation is Paused
Unused string: key=ENERGY_SKATE_PARK_BASICS/help.drag-the-skater, value=Drag the Skater
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.friction, value=Coefficient of Friction
Unused string: key=ENERGY_SKATE_PARK_BASICS/location.jupiter, value=Jupiter
Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.phet-skater, value=PhET Skater
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.accel, value=N/kg
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.loop, value=Loop
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.bounciness, value=Bounciness
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.meters.abbreviation, value=m
Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.bulldog, value=Bulldog
Unused string: key=ENERGY_SKATE_PARK_BASICS/properties.height, value=Height
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.gravity, value=Gravity
Unused string: key=ENERGY_SKATE_PARK_BASICS/message.confirm-reset-title, value=Confirm Reset
Unused string: key=ENERGY_SKATE_PARK_BASICS/label.potential-energy-reference, value=Potential Energy Reference
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.kinetic.energy, value=Kinetic Energy
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.jump, value=Jump
Unused string: key=ENERGY_SKATE_PARK_BASICS/help.right-click-for-options, value=Right Click for Options
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-position-save, value=Energy vs. Position (save #
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.hide-friction, value=Hide Friction
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.choose-character.label.pattern, value={0} ({1} {2})
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.add-track, value=Tracks
Unused string: key=ENERGY_SKATE_PARK_BASICS/piechart.show, value=Show Pie Chart
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.potential.energy, value=Potential Energy
Unused string: key=ENERGY_SKATE_PARK_BASICS/label.zero-potential-energy, value=PE = 0 at this dotted line
Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.position.meters, value=Position (meters)
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.double-well-roller-coaster, value=Double Well (Roller Coaster)
Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.s-curve, value=S-Curve
Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.kinetic.abbreviation, value=KE
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.stop-recording-path, value=Stop
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.measuring-tape, value=Measuring Tape
Unused string: key=ENERGY_SKATE_PARK_BASICS/location, value=Location
Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.edit-skater, value=Edit Skater
Unused string: key=ENERGY_SKATE_PARK_BASICS/units.joules.abbreviation, value=J

fluid-pressure-and-flow
Unused string: key=FLUID_PRESSURE_AND_FLOW/low, value=low
Unused string: key=FLUID_PRESSURE_AND_FLOW/earth, value=Earth
Unused string: key=FLUID_PRESSURE_AND_FLOW/pressure, value=Pressure
Unused string: key=FLUID_PRESSURE_AND_FLOW/mPerSPerS, value=m/s<sup>2</sup>
Unused string: key=FLUID_PRESSURE_AND_FLOW/dash, value=-
Unused string: key=FLUID_PRESSURE_AND_FLOW/readoutFoot, value={0} foot
Unused string: key=FLUID_PRESSURE_AND_FLOW/atmospheres, value=Atmospheres
Unused string: key=FLUID_PRESSURE_AND_FLOW/ftPerSPerS, value=ft/s<sup>2</sup>
Unused string: key=FLUID_PRESSURE_AND_FLOW/psi, value=psi
Unused string: key=FLUID_PRESSURE_AND_FLOW/kPa, value=kPa
Unused string: key=FLUID_PRESSURE_AND_FLOW/on, value=On
Unused string: key=FLUID_PRESSURE_AND_FLOW/readoutFeet, value={0} ft
Unused string: key=FLUID_PRESSURE_AND_FLOW/gravity, value=Gravity
Unused string: key=FLUID_PRESSURE_AND_FLOW/massLabelPattern, value={0} kg
Unused string: key=FLUID_PRESSURE_AND_FLOW/atm, value=atm
Unused string: key=FLUID_PRESSURE_AND_FLOW/grid, value=Grid
Unused string: key=FLUID_PRESSURE_AND_FLOW/readoutMeters, value={0} m
Unused string: key=FLUID_PRESSURE_AND_FLOW/off, value=Off
Unused string: key=FLUID_PRESSURE_AND_FLOW/unknownVelocity, value=-
Unused string: key=FLUID_PRESSURE_AND_FLOW/atmosphere, value=Atmosphere
Unused string: key=FLUID_PRESSURE_AND_FLOW/high, value=high
Unused string: key=FLUID_PRESSURE_AND_FLOW/waterTower, value=Water Tower
Unused string: key=FLUID_PRESSURE_AND_FLOW/flow, value=Flow
Unused string: key=FLUID_PRESSURE_AND_FLOW/mars, value=Mars
Unused string: key=FLUID_PRESSURE_AND_FLOW/jupiter, value=Jupiter
Unused string: key=FLUID_PRESSURE_AND_FLOW/mysteryFluid, value=Mystery Fluid
Unused string: key=FLUID_PRESSURE_AND_FLOW/mysteryPlanet, value=Mystery Planet
Unused string: key=FLUID_PRESSURE_AND_FLOW/planetA, value=Planet A
Unused string: key=FLUID_PRESSURE_AND_FLOW/planetB, value=Planet B
Unused string: key=FLUID_PRESSURE_AND_FLOW/planetC, value=Planet C
Unused string: key=FLUID_PRESSURE_AND_FLOW/fluidA, value=Fluid A
Unused string: key=FLUID_PRESSURE_AND_FLOW/fluidB, value=Fluid B
Unused string: key=FLUID_PRESSURE_AND_FLOW/fluidC, value=Fluid C
Unused string: key=FLUID_PRESSURE_AND_FLOW/speedMeter, value=speed meter

forces-and-motion-basics
Unused string: key=FORCES_AND_MOTION_BASICS/frictionTitle, value=Friction
Unused string: key=FORCES_AND_MOTION_BASICS/accelerationLab, value=Acceleration Lab
Unused string: key=FORCES_AND_MOTION_BASICS/sound, value=Sound
Unused string: key=FORCES_AND_MOTION_BASICS/refrigerator.description, value=Refrigerator
Unused string: key=FORCES_AND_MOTION_BASICS/newtons.n, value=Newtons (N)

fraction-matcher
Unused string: key=FRACTION_MATCHER/matchingGameHeader, value=Fraction Matcher
Unused string: key=FRACTION_MATCHER/mixedNumbersHeader, value=Fraction Matcher: Mixed Numbers
Unused string: key=FRACTION_MATCHER/gameOver, value=Game Over
Unused string: key=FRACTION_MATCHER/patternGameOverLevel, value=Level: {0}
Unused string: key=FRACTION_MATCHER/patternGameOverScore, value=Score: {0} out  of 12
Unused string: key=FRACTION_MATCHER/patternGameOverScorePrefect, value=Score: {0} out of 12 (Perfect!)
Unused string: key=FRACTION_MATCHER/buttonNewGame, value=New game

friction
Unused string: key=FRICTION/reset, value=Reset

gene-expression-basics
Unused string: key=GENE_EXPRESSION_BASICS/low, value=Low
Unused string: key=GENE_EXPRESSION_BASICS/negativeTranscriptionFactor, value=Negative Transcription Factor
Unused string: key=GENE_EXPRESSION_BASICS/averageProteinLevelVsTime, value=Average Protein Level vs. Time
Unused string: key=GENE_EXPRESSION_BASICS/affinities, value=Affinities
Unused string: key=GENE_EXPRESSION_BASICS/screen.cellGeneExpression, value=Cell Gene Expression
Unused string: key=GENE_EXPRESSION_BASICS/one, value=One
Unused string: key=GENE_EXPRESSION_BASICS/concentrations, value=Concentrations
Unused string: key=GENE_EXPRESSION_BASICS/protein, value=Protein
Unused string: key=GENE_EXPRESSION_BASICS/slow, value=slow
Unused string: key=GENE_EXPRESSION_BASICS/previousGene, value=Previous Gene
Unused string: key=GENE_EXPRESSION_BASICS/averageProteinLevel, value=Average Protein Level
Unused string: key=GENE_EXPRESSION_BASICS/positiveTranscriptionFactor, value=Positive Transcription Factor
Unused string: key=GENE_EXPRESSION_BASICS/many, value=Many
Unused string: key=GENE_EXPRESSION_BASICS/none, value=None
Unused string: key=GENE_EXPRESSION_BASICS/units.s, value=s
Unused string: key=GENE_EXPRESSION_BASICS/zoomOut, value=Zoom Out
Unused string: key=GENE_EXPRESSION_BASICS/cells, value=Cells
Unused string: key=GENE_EXPRESSION_BASICS/lots, value=Lots
Unused string: key=GENE_EXPRESSION_BASICS/nextGene, value=Next Gene
Unused string: key=GENE_EXPRESSION_BASICS/zoomIn, value=Zoom In
Unused string: key=GENE_EXPRESSION_BASICS/affinity, value=Affinity
Unused string: key=GENE_EXPRESSION_BASICS/pattern.0value.1units, value={0} ({1})
Unused string: key=GENE_EXPRESSION_BASICS/imageCaption, value=This image shows E. Coli cells expressing green fluorescent protein (GFP). Note that though the cells are genetically identical, they are expressing differing amounts of the protein.
Unused string: key=GENE_EXPRESSION_BASICS/screen.messengerRnaProduction, value=Messenger RNA Production
Unused string: key=GENE_EXPRESSION_BASICS/close, value=Close
Unused string: key=GENE_EXPRESSION_BASICS/showRealCells, value=Show Real Cells
Unused string: key=GENE_EXPRESSION_BASICS/time, value=Time
Unused string: key=GENE_EXPRESSION_BASICS/high, value=High
Unused string: key=GENE_EXPRESSION_BASICS/degradation, value=Degradation
Unused string: key=GENE_EXPRESSION_BASICS/fast, value=fast
Unused string: key=GENE_EXPRESSION_BASICS/screen.multipleCells, value=Multiple Cells
Unused string: key=GENE_EXPRESSION_BASICS/polymerase, value=Polymerase

graphing-quadratics
Unused string: key=GRAPHING_QUADRATICS/hideCurves, value=Hide Curves
Unused string: key=GRAPHING_QUADRATICS/showRoots, value=Show Roots
Unused string: key=GRAPHING_QUADRATICS/x, value=x
Unused string: key=GRAPHING_QUADRATICS/y, value=y
Unused string: key=GRAPHING_QUADRATICS/a, value=a
Unused string: key=GRAPHING_QUADRATICS/b, value=b
Unused string: key=GRAPHING_QUADRATICS/c, value=c
Unused string: key=GRAPHING_QUADRATICS/h, value=h
Unused string: key=GRAPHING_QUADRATICS/k, value=k

gravity-and-orbits
Unused string: key=GRAVITY_AND_ORBITS/millionEarthMasses, value=million Earth masses
Unused string: key=GRAVITY_AND_ORBITS/thousandKilometers, value=thousand kilometers
Unused string: key=GRAVITY_AND_ORBITS/satelliteMasses, value=Satellite masses
Unused string: key=GRAVITY_AND_ORBITS/ourEarth, value=Our Earth

joist
Unused string: key=JOIST/menuItem.outputLog, value=Output Log
Unused string: key=JOIST/license, value=License

models-of-the-hydrogen-atom
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/3DView, value=3D view
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/alphaParticle, value=alpha particle
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/alphaParticles, value=Alpha Particles
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/brightnessView, value=brightness view
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/close, value=Close
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/deBroglieView, value=deBroglie view
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/energyEV, value=Energy (eV)
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/exciteAtom, value=Excite Atom
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/irPhoton, value=IR photon
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/light, value=Light
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/lightControls, value=Light controls
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/nTransition, value=n Transition
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/photon, value=photon
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/radialView, value=radial view
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/showAbsorptionWavelengths, value=Show absorption wavelengths
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/showTraces, value=Show traces
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/snapshot, value=Snapshot
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/start, value=Start
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/transitions, value=Transitions
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/uvPhoton, value=UV photon
Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/wavelength, value=wavelength

molecules-and-light
Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.ultraBandLabel, value=Ultra -
Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.violetBandLabel, value=Violet
Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.gammaBandLabel, value=Gamma
Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.rayBandLabel, value=ray

ohms-law
Unused string: key=OHMS_LAW/sound, value=sound

pendulum-lab
Unused string: key=PENDULUM_LAB/both, value=Both
Unused string: key=PENDULUM_LAB/one, value=One
Unused string: key=PENDULUM_LAB/two, value=Two

plinko-probability
Unused string: key=PLINKO_PROBABILITY/plinkoProbabilityScreen, value=Plinko Probability
Unused string: key=PLINKO_PROBABILITY/x, value=
Unused string: key=PLINKO_PROBABILITY/oneBall, value=1 ball
Unused string: key=PLINKO_PROBABILITY/histogramDisplay, value=Histogram display:
Unused string: key=PLINKO_PROBABILITY/p, value=p
Unused string: key=PLINKO_PROBABILITY/outOfBalls, value=Out of Balls

reactants-products-and-leftovers
Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/pattern_Reaction_0_of_1, value=Reaction {0} of {1}
Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/check, value=Check
Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/tryAgain, value=Try Again
Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/showAnswer, value=Show Answer
Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/next, value=Next

scenery-phet
Unused string: key=SCENERY_PHET/FaceWithPointsNode.pattern_0sign_1points, value={0}{1}
Unused string: key=SCENERY_PHET/heat, value=Heat
Unused string: key=SCENERY_PHET/cool, value=Cool
Unused string: key=SCENERY_PHET/webglWarning.title, value=Running with low graphics quality
Unused string: key=SCENERY_PHET/webglWarning.body, value=WebGL is not enabled or not available. Click to learn more.
Unused string: key=SCENERY_PHET/webglWarning.contextLossFailure, value=Sorry, a graphics error has occurred.
Unused string: key=SCENERY_PHET/webglWarning.contextLossReload, value=Reload
Unused string: key=SCENERY_PHET/webglWarning.ie11StencilBody, value=Update Internet Explorer by installing recommended Windows Update patches.

states-of-matter
Unused string: key=STATES_OF_MATTER/low, value=low
Unused string: key=STATES_OF_MATTER/heat, value=Heat
Unused string: key=STATES_OF_MATTER/cool, value=Cool
Unused string: key=STATES_OF_MATTER/solidLiquidGas, value=Solid -Liquid-Gas
Unused string: key=STATES_OF_MATTER/earth, value=Earth
Unused string: key=STATES_OF_MATTER/atomDiameterWithSymbol, value= Atom Diameter (σ)

sugar-and-salt-solutions
Unused string: key=SUGAR_AND_SALT_SOLUTIONS/water, value=Water
Unused string: key=SUGAR_AND_SALT_SOLUTIONS/removeSolute, value=Remove solute
Unused string: key=SUGAR_AND_SALT_SOLUTIONS/removeSolutes, value=Remove solutes

trig-tour
Unused string: key=TRIG_TOUR/infinityWord, value=infinity
Unused string: key=TRIG_TOUR/squareRoot, value=√

under-pressure
Unused string: key=UNDER_PRESSURE/low, value=low
Unused string: key=UNDER_PRESSURE/fluxUnitsMetric, value=L / (m<sup>2</sup>s)
Unused string: key=UNDER_PRESSURE/dots, value=Dots
Unused string: key=UNDER_PRESSURE/dash, value=-
Unused string: key=UNDER_PRESSURE/mPerS, value=m/s
Unused string: key=UNDER_PRESSURE/hose, value=Hose
Unused string: key=UNDER_PRESSURE/readoutFoot, value={0} foot
Unused string: key=UNDER_PRESSURE/matchLeakage, value=Match Leakage
Unused string: key=UNDER_PRESSURE/slowMotion, value=Slow Motion
Unused string: key=UNDER_PRESSURE/measuringTape, value=Measuring Tape
Unused string: key=UNDER_PRESSURE/fill, value=Fill
Unused string: key=UNDER_PRESSURE/friction, value=Friction
Unused string: key=UNDER_PRESSURE/rateUnitsMetric, value=L / s
Unused string: key=UNDER_PRESSURE/flowRate, value=Flow Rate:
Unused string: key=UNDER_PRESSURE/manual, value=Manual
Unused string: key=UNDER_PRESSURE/area, value=Area:
Unused string: key=UNDER_PRESSURE/rateUnitsEnglish, value=ft<sup>3</sup>/s
Unused string: key=UNDER_PRESSURE/normal, value=Normal
Unused string: key=UNDER_PRESSURE/unknownVelocity, value=-
Unused string: key=UNDER_PRESSURE/areaUnitsMetric, value=m<sup>2</sup>
Unused string: key=UNDER_PRESSURE/high, value=high
Unused string: key=UNDER_PRESSURE/waterTower, value=Water Tower
Unused string: key=UNDER_PRESSURE/fluxUnitsEnglish, value=ft<sup>3</sup> / (ft<sup>2</sup> s)
Unused string: key=UNDER_PRESSURE/flow, value=Flow
Unused string: key=UNDER_PRESSURE/flux, value=Flux:
Unused string: key=UNDER_PRESSURE/fluxMeter, value=Flux meter
Unused string: key=UNDER_PRESSURE/ftPerS, value=ft/s
Unused string: key=UNDER_PRESSURE/areaUnitsEnglish, value=ft<sup>2</sup>

vegas
Unused string: key=VEGAS/pattern.0challenge.1max, value=Challenge {0} of {1}
Unused string: key=VEGAS/label.score, value=Score: {0}
Unused string: key=VEGAS/check, value=Check
Unused string: key=VEGAS/next, value=Next
Unused string: key=VEGAS/button.newGame, value=New Game
Unused string: key=VEGAS/showAnswer, value=Show Answer
Unused string: key=VEGAS/tryAgain, value=Try Again
Unused string: key=VEGAS/selectLevel, value=Select Level
Unused string: key=VEGAS/startOver, value=Start Over

wave-on-a-string
Unused string: key=WAVE_ON_A_STRING/paused, value=Paused
Unused string: key=WAVE_ON_A_STRING/resetTimer, value=Reset

Several of these strings will eventually be used since they were added preemptively for a port. Most others will never be used and should be deleted.

pixelzoom commented 8 years ago

Closing. I recently created sim-specific issues for these.