Closed jessegreenberg closed 8 years ago
In https://github.com/phetsims/tasks/issues/460, a build tool was added to identify translatable strings that were not being used in the sim. The following is a list of unused strings, reported from grunt-all.sh
grunt-all.sh
acid-base-solutions Unused string: key=ACID_BASE_SOLUTIONS/solutions, value=Solutions arithmetic Unused string: key=ARITHMETIC/score, value=Score Unused string: key=ARITHMETIC/time, value=Time balancing-act Unused string: key=BALANCING_ACT/massEquals, value=Mass = Unused string: key=BALANCING_ACT/checkAnswer, value=Check Answer Unused string: key=BALANCING_ACT/tryAgain, value=Try Again Unused string: key=BALANCING_ACT/displayCorrectAnswer, value=Display Correct Answer Unused string: key=BALANCING_ACT/next, value=Next Unused string: key=BALANCING_ACT/addSupports, value=Add Supports Unused string: key=BALANCING_ACT/removeSupports, value=Remove Supports balloons-and-static-electricity Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/rub.the.balloon, value=Rub the balloon Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.Wall, value=Wall Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/on.the.sweater, value=on the sweater Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.IgnoreInitialBalloonCharge, value=Ignore Initial Balloon Charge Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/bring.the.balloon, value=Bring the balloon Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/near.the.wall, value=near the wall Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.TwoBalloons, value=Two Balloons Unused string: key=BALLOONS_AND_STATIC_ELECTRICITY/BalloonApplet.ChargeDisplay, value=Charge Display beaker Unused string: key=BEAKER/concentration, value=Concentration Unused string: key=BEAKER/units.molesPerLiter, value=mol/L beers-law-lab Unused string: key=BEERS_LAW_LAB/ir, value=IR Unused string: key=BEERS_LAW_LAB/uv, value=UV build-a-molecule Unused string: key=BUILD_A_MOLECULE/resetCurrentTab, value=Reset current tab Unused string: key=BUILD_A_MOLECULE/collection.hint, value=Drag your molecule here Unused string: key=BUILD_A_MOLECULE/3d.loading, value=Loading 3D... build-an-atom Unused string: key=BUILD_AN_ATOM/verySmall, value=very small Unused string: key=BUILD_AN_ATOM/whiteIsotopeBox, value=White Isotope Box Unused string: key=BUILD_AN_ATOM/none, value=-- Unused string: key=BUILD_AN_ATOM/whatIsTheTotalChargeMultiLine, value=What is the total charge? Unused string: key=BUILD_AN_ATOM/name, value=Element Name Unused string: key=BUILD_AN_ATOM/problemIndexReadout.pattern, value=Problem {0} of {1} Unused string: key=BUILD_AN_ATOM/completeTheModel, value=Complete the model: Unused string: key=BUILD_AN_ATOM/abundanceInNature, value=Abundance in Nature Unused string: key=BUILD_AN_ATOM/tryAgain, value=Try Again Unused string: key=BUILD_AN_ATOM/check, value=Check Unused string: key=BUILD_AN_ATOM/howManyProtons, value=How many protons? Unused string: key=BUILD_AN_ATOM/isotopes, value=Isotopes Unused string: key=BUILD_AN_ATOM/percentComposition, value=Percent Composition Unused string: key=BUILD_AN_ATOM/more, value=More Unused string: key=BUILD_AN_ATOM/myIsotope, value=My Isotope Unused string: key=BUILD_AN_ATOM/less, value=Less Unused string: key=BUILD_AN_ATOM/atomicMass, value=Atomic Mass (amu) Unused string: key=BUILD_AN_ATOM/makeIsotopes, value=Make Isotopes Unused string: key=BUILD_AN_ATOM/thisIsotope, value=This Isotope Unused string: key=BUILD_AN_ATOM/noElement, value=- Unused string: key=BUILD_AN_ATOM/isotopes-and-atomic-mass.title, value=Isotopes and Atomic Mass Unused string: key=BUILD_AN_ATOM/myMixOfIsotopes, value=My mix of isotopes Unused string: key=BUILD_AN_ATOM/howManyParticles, value=How many particles? Unused string: key=BUILD_AN_ATOM/pattern.0element.1massNumber, value={0}-{1} Unused string: key=BUILD_AN_ATOM/showAnswer, value=Show Answer Unused string: key=BUILD_AN_ATOM/completeTheSymbol, value=Complete the symbol: Unused string: key=BUILD_AN_ATOM/clearBox, value=Clear Box Unused string: key=BUILD_AN_ATOM/units.amu, value=amu Unused string: key=BUILD_AN_ATOM/averageAtomicMass, value=Average Atomic Mass Unused string: key=BUILD_AN_ATOM/whatIsTheMassNumberBr, value=What is the mass number? Unused string: key=BUILD_AN_ATOM/next, value=Next Unused string: key=BUILD_AN_ATOM/mixIsotopes, value=Mix Isotopes Unused string: key=BUILD_AN_ATOM/other, value=Other Unused string: key=BUILD_AN_ATOM/naturesMixOfIsotopes, value=Nature's mix of isotopes capacitor-lab-basics Unused string: key=CAPACITOR_LAB_BASICS/capMeterTitle, value=Capacitance (F) Unused string: key=CAPACITOR_LAB_BASICS/intro.title, value=Intro Unused string: key=CAPACITOR_LAB_BASICS/capacitance.description, value=Capacitor Lab Basics. There is a circuit with a battery connected to a capacitor. On the battery, there is a slider to control the voltage. Next to the capacitor, there are arrows to control the plate separation and plate area. Unused string: key=CAPACITOR_LAB_BASICS/lightBulb.description, value=Capacitor Lab Basics. There is a circuit with a battery on the left connected to a capacitor in the center. There is a light bulb to the right of the capacitor, currently disconnected from the circuit. There are switches above and below the capacitor to disconnect it from the battery and connect it to the lightbulb. Unused string: key=CAPACITOR_LAB_BASICS/chargeMeterTitle, value=Top Plate Charge (C) Unused string: key=CAPACITOR_LAB_BASICS/topPlateCharge, value=Top Plate Charge Unused string: key=CAPACITOR_LAB_BASICS/connectBattery, value=Connect Battery Unused string: key=CAPACITOR_LAB_BASICS/disconnectBattery, value=Disconnect Battery Unused string: key=CAPACITOR_LAB_BASICS/eFieldDetector, value=Electric Field Detector Unused string: key=CAPACITOR_LAB_BASICS/eFieldLines, value=Electric Field Lines Unused string: key=CAPACITOR_LAB_BASICS/energyMeterTitle, value=Stored Energy (J) Unused string: key=CAPACITOR_LAB_BASICS/lots.plus, value=Lots (+) Unused string: key=CAPACITOR_LAB_BASICS/lots.minus, value=Lots (-) Unused string: key=CAPACITOR_LAB_BASICS/meters, value=Meters Unused string: key=CAPACITOR_LAB_BASICS/none, value=None Unused string: key=CAPACITOR_LAB_BASICS/plate, value=Plate Unused string: key=CAPACITOR_LAB_BASICS/plateCharge.top, value=Plate Charge (top) Unused string: key=CAPACITOR_LAB_BASICS/showVals, value=Show Values Unused string: key=CAPACITOR_LAB_BASICS/values, value=Values Unused string: key=CAPACITOR_LAB_BASICS/graphs, value=Graphs Unused string: key=CAPACITOR_LAB_BASICS/units.farads, value=F Unused string: key=CAPACITOR_LAB_BASICS/units.coulombs, value=C Unused string: key=CAPACITOR_LAB_BASICS/coulombs, value=Coulombs Unused string: key=CAPACITOR_LAB_BASICS/farads, value=Farads Unused string: key=CAPACITOR_LAB_BASICS/joules, value=Joules Unused string: key=CAPACITOR_LAB_BASICS/units.joules, value=J Unused string: key=CAPACITOR_LAB_BASICS/voltmeter, value=Voltmeter Unused string: key=CAPACITOR_LAB_BASICS/units.voltsPerMeter, value= V/m Unused string: key=CAPACITOR_LAB_BASICS/units.voltsPerMeter.0, value=0 V/m Unused string: key=CAPACITOR_LAB_BASICS/zoom, value=Zoom: color-vision Unused string: key=COLOR_VISION/beamType.title, value=Beam View Unused string: key=COLOR_VISION/intensitySlider.wiggleMe.text, value=Move a slider! Unused string: key=COLOR_VISION/bulbType.monochromatic, value=Monochromatic Unused string: key=COLOR_VISION/filterSlider.wiggleMe.text, value=Move the slider! Unused string: key=COLOR_VISION/bulbType.white, value=White Unused string: key=COLOR_VISION/beamType.photons, value=Photons Unused string: key=COLOR_VISION/bulbType.title, value=Bulb Type Unused string: key=COLOR_VISION/beamType.solid, value=Solid energy-skate-park-basics Unused string: key=ENERGY_SKATE_PARK_BASICS/properties.position, value=Position Unused string: key=ENERGY_SKATE_PARK_BASICS/detach, value=Detach Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.show-friction, value=Track Friction Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.path, value=Path Unused string: key=ENERGY_SKATE_PARK_BASICS/units.joules, value=Joules Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-time, value=Energy vs. Time Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.skater.restore-defaults, value=Restore Defaults Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.clear-heat, value=Clear Heat Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.plot, value=Energy Graphs Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.ball, value=Ball Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.delete-point, value=Delete Control Point Unused string: key=ENERGY_SKATE_PARK_BASICS/history.point.node.readout.pattern-energy_value_units, value={0}={1} {2} Unused string: key=ENERGY_SKATE_PARK_BASICS/time.resume, value=Resume Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.potential.abbreviation, value=PE Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.record-path, value=Show Path Unused string: key=ENERGY_SKATE_PARK_BASICS/units.kg, value=kg Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.friction-parabola, value=Friction Parabola Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-position, value=Energy vs. Position Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-time.time, value=Time (sec) Unused string: key=ENERGY_SKATE_PARK_BASICS/location.earth, value=Earth Unused string: key=ENERGY_SKATE_PARK_BASICS/piechart.show-thermal, value=with Thermal Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.skater.stickiness, value=Stickiness Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.mass, value=Skater Mass Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.star-skater, value=Star Skater Unused string: key=ENERGY_SKATE_PARK_BASICS/properties.energy, value=Energy (J) Unused string: key=ENERGY_SKATE_PARK_BASICS/energy-skate-park.title, value=Energy Skate Park Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.title, value=Tracks Unused string: key=ENERGY_SKATE_PARK_BASICS/location.space, value=Space Unused string: key=ENERGY_SKATE_PARK_BASICS/time.clear, value=Clear Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.show-background, value=Show Background Unused string: key=ENERGY_SKATE_PARK_BASICS/units.speed.abbreviation, value=m/s Unused string: key=ENERGY_SKATE_PARK_BASICS/help.grab-a-track, value=Grab a Track Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-time.energy, value=Energy (Joules) Unused string: key=ENERGY_SKATE_PARK_BASICS/file-menu.save, value=Save Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.reset, value=Reset Unused string: key=ENERGY_SKATE_PARK_BASICS/location.moon, value=Moon Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.double-well, value=Double Well Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.bug, value=Bug Unused string: key=ENERGY_SKATE_PARK_BASICS/message.confirm-reset, value=Are you sure you want to reset? Unused string: key=ENERGY_SKATE_PARK_BASICS/on, value=On Unused string: key=ENERGY_SKATE_PARK_BASICS/off, value=Off Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.total.energy, value=Total Energy Unused string: key=ENERGY_SKATE_PARK_BASICS/track.roller-coaster-mode, value=Roller-Coaster Mode Unused string: key=ENERGY_SKATE_PARK_BASICS/invitaiton.arrow-keys, value=<html>Press the Arrow Keys<br>to apply thrust!<html> Unused string: key=ENERGY_SKATE_PARK_BASICS/file-menu.open, value=Open Unused string: key=ENERGY_SKATE_PARK_BASICS/units.meters, value=meters Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.copy, value=Copy Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.hide-skater-properties, value=Hide Skater Properties Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.thermal.energy, value=Thermal Energy Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.choose-character, value=Choose Skater Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.delete-track, value=Delete Track Unused string: key=ENERGY_SKATE_PARK_BASICS/message.paused, value=The Simulation is Paused Unused string: key=ENERGY_SKATE_PARK_BASICS/help.drag-the-skater, value=Drag the Skater Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.friction, value=Coefficient of Friction Unused string: key=ENERGY_SKATE_PARK_BASICS/location.jupiter, value=Jupiter Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.phet-skater, value=PhET Skater Unused string: key=ENERGY_SKATE_PARK_BASICS/units.accel, value=N/kg Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.loop, value=Loop Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.bounciness, value=Bounciness Unused string: key=ENERGY_SKATE_PARK_BASICS/units.meters.abbreviation, value=m Unused string: key=ENERGY_SKATE_PARK_BASICS/skater.bulldog, value=Bulldog Unused string: key=ENERGY_SKATE_PARK_BASICS/properties.height, value=Height Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.gravity, value=Gravity Unused string: key=ENERGY_SKATE_PARK_BASICS/message.confirm-reset-title, value=Confirm Reset Unused string: key=ENERGY_SKATE_PARK_BASICS/label.potential-energy-reference, value=Potential Energy Reference Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.kinetic.energy, value=Kinetic Energy Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.jump, value=Jump Unused string: key=ENERGY_SKATE_PARK_BASICS/help.right-click-for-options, value=Right Click for Options Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.energy-vs-position-save, value=Energy vs. Position (save # Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.hide-friction, value=Hide Friction Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.choose-character.label.pattern, value={0} ({1} {2}) Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.add-track, value=Tracks Unused string: key=ENERGY_SKATE_PARK_BASICS/piechart.show, value=Show Pie Chart Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.potential.energy, value=Potential Energy Unused string: key=ENERGY_SKATE_PARK_BASICS/label.zero-potential-energy, value=PE = 0 at this dotted line Unused string: key=ENERGY_SKATE_PARK_BASICS/plots.position.meters, value=Position (meters) Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.double-well-roller-coaster, value=Double Well (Roller Coaster) Unused string: key=ENERGY_SKATE_PARK_BASICS/tracks-menu.item.s-curve, value=S-Curve Unused string: key=ENERGY_SKATE_PARK_BASICS/energy.kinetic.abbreviation, value=KE Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.stop-recording-path, value=Stop Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.measuring-tape, value=Measuring Tape Unused string: key=ENERGY_SKATE_PARK_BASICS/location, value=Location Unused string: key=ENERGY_SKATE_PARK_BASICS/controls.edit-skater, value=Edit Skater Unused string: key=ENERGY_SKATE_PARK_BASICS/units.joules.abbreviation, value=J fluid-pressure-and-flow Unused string: key=FLUID_PRESSURE_AND_FLOW/low, value=low Unused string: key=FLUID_PRESSURE_AND_FLOW/earth, value=Earth Unused string: key=FLUID_PRESSURE_AND_FLOW/pressure, value=Pressure Unused string: key=FLUID_PRESSURE_AND_FLOW/mPerSPerS, value=m/s<sup>2</sup> Unused string: key=FLUID_PRESSURE_AND_FLOW/dash, value=- Unused string: key=FLUID_PRESSURE_AND_FLOW/readoutFoot, value={0} foot Unused string: key=FLUID_PRESSURE_AND_FLOW/atmospheres, value=Atmospheres Unused string: key=FLUID_PRESSURE_AND_FLOW/ftPerSPerS, value=ft/s<sup>2</sup> Unused string: key=FLUID_PRESSURE_AND_FLOW/psi, value=psi Unused string: key=FLUID_PRESSURE_AND_FLOW/kPa, value=kPa Unused string: key=FLUID_PRESSURE_AND_FLOW/on, value=On Unused string: key=FLUID_PRESSURE_AND_FLOW/readoutFeet, value={0} ft Unused string: key=FLUID_PRESSURE_AND_FLOW/gravity, value=Gravity Unused string: key=FLUID_PRESSURE_AND_FLOW/massLabelPattern, value={0} kg Unused string: key=FLUID_PRESSURE_AND_FLOW/atm, value=atm Unused string: key=FLUID_PRESSURE_AND_FLOW/grid, value=Grid Unused string: key=FLUID_PRESSURE_AND_FLOW/readoutMeters, value={0} m Unused string: key=FLUID_PRESSURE_AND_FLOW/off, value=Off Unused string: key=FLUID_PRESSURE_AND_FLOW/unknownVelocity, value=- Unused string: key=FLUID_PRESSURE_AND_FLOW/atmosphere, value=Atmosphere Unused string: key=FLUID_PRESSURE_AND_FLOW/high, value=high Unused string: key=FLUID_PRESSURE_AND_FLOW/waterTower, value=Water Tower Unused string: key=FLUID_PRESSURE_AND_FLOW/flow, value=Flow Unused string: key=FLUID_PRESSURE_AND_FLOW/mars, value=Mars Unused string: key=FLUID_PRESSURE_AND_FLOW/jupiter, value=Jupiter Unused string: key=FLUID_PRESSURE_AND_FLOW/mysteryFluid, value=Mystery Fluid Unused string: key=FLUID_PRESSURE_AND_FLOW/mysteryPlanet, value=Mystery Planet Unused string: key=FLUID_PRESSURE_AND_FLOW/planetA, value=Planet A Unused string: key=FLUID_PRESSURE_AND_FLOW/planetB, value=Planet B Unused string: key=FLUID_PRESSURE_AND_FLOW/planetC, value=Planet C Unused string: key=FLUID_PRESSURE_AND_FLOW/fluidA, value=Fluid A Unused string: key=FLUID_PRESSURE_AND_FLOW/fluidB, value=Fluid B Unused string: key=FLUID_PRESSURE_AND_FLOW/fluidC, value=Fluid C Unused string: key=FLUID_PRESSURE_AND_FLOW/speedMeter, value=speed meter forces-and-motion-basics Unused string: key=FORCES_AND_MOTION_BASICS/frictionTitle, value=Friction Unused string: key=FORCES_AND_MOTION_BASICS/accelerationLab, value=Acceleration Lab Unused string: key=FORCES_AND_MOTION_BASICS/sound, value=Sound Unused string: key=FORCES_AND_MOTION_BASICS/refrigerator.description, value=Refrigerator Unused string: key=FORCES_AND_MOTION_BASICS/newtons.n, value=Newtons (N) fraction-matcher Unused string: key=FRACTION_MATCHER/matchingGameHeader, value=Fraction Matcher Unused string: key=FRACTION_MATCHER/mixedNumbersHeader, value=Fraction Matcher: Mixed Numbers Unused string: key=FRACTION_MATCHER/gameOver, value=Game Over Unused string: key=FRACTION_MATCHER/patternGameOverLevel, value=Level: {0} Unused string: key=FRACTION_MATCHER/patternGameOverScore, value=Score: {0} out of 12 Unused string: key=FRACTION_MATCHER/patternGameOverScorePrefect, value=Score: {0} out of 12 (Perfect!) Unused string: key=FRACTION_MATCHER/buttonNewGame, value=New game friction Unused string: key=FRICTION/reset, value=Reset gene-expression-basics Unused string: key=GENE_EXPRESSION_BASICS/low, value=Low Unused string: key=GENE_EXPRESSION_BASICS/negativeTranscriptionFactor, value=Negative Transcription Factor Unused string: key=GENE_EXPRESSION_BASICS/averageProteinLevelVsTime, value=Average Protein Level vs. Time Unused string: key=GENE_EXPRESSION_BASICS/affinities, value=Affinities Unused string: key=GENE_EXPRESSION_BASICS/screen.cellGeneExpression, value=Cell Gene Expression Unused string: key=GENE_EXPRESSION_BASICS/one, value=One Unused string: key=GENE_EXPRESSION_BASICS/concentrations, value=Concentrations Unused string: key=GENE_EXPRESSION_BASICS/protein, value=Protein Unused string: key=GENE_EXPRESSION_BASICS/slow, value=slow Unused string: key=GENE_EXPRESSION_BASICS/previousGene, value=Previous Gene Unused string: key=GENE_EXPRESSION_BASICS/averageProteinLevel, value=Average Protein Level Unused string: key=GENE_EXPRESSION_BASICS/positiveTranscriptionFactor, value=Positive Transcription Factor Unused string: key=GENE_EXPRESSION_BASICS/many, value=Many Unused string: key=GENE_EXPRESSION_BASICS/none, value=None Unused string: key=GENE_EXPRESSION_BASICS/units.s, value=s Unused string: key=GENE_EXPRESSION_BASICS/zoomOut, value=Zoom Out Unused string: key=GENE_EXPRESSION_BASICS/cells, value=Cells Unused string: key=GENE_EXPRESSION_BASICS/lots, value=Lots Unused string: key=GENE_EXPRESSION_BASICS/nextGene, value=Next Gene Unused string: key=GENE_EXPRESSION_BASICS/zoomIn, value=Zoom In Unused string: key=GENE_EXPRESSION_BASICS/affinity, value=Affinity Unused string: key=GENE_EXPRESSION_BASICS/pattern.0value.1units, value={0} ({1}) Unused string: key=GENE_EXPRESSION_BASICS/imageCaption, value=This image shows E. Coli cells expressing green fluorescent protein (GFP). Note that though the cells are genetically identical, they are expressing differing amounts of the protein. Unused string: key=GENE_EXPRESSION_BASICS/screen.messengerRnaProduction, value=Messenger RNA Production Unused string: key=GENE_EXPRESSION_BASICS/close, value=Close Unused string: key=GENE_EXPRESSION_BASICS/showRealCells, value=Show Real Cells Unused string: key=GENE_EXPRESSION_BASICS/time, value=Time Unused string: key=GENE_EXPRESSION_BASICS/high, value=High Unused string: key=GENE_EXPRESSION_BASICS/degradation, value=Degradation Unused string: key=GENE_EXPRESSION_BASICS/fast, value=fast Unused string: key=GENE_EXPRESSION_BASICS/screen.multipleCells, value=Multiple Cells Unused string: key=GENE_EXPRESSION_BASICS/polymerase, value=Polymerase graphing-quadratics Unused string: key=GRAPHING_QUADRATICS/hideCurves, value=Hide Curves Unused string: key=GRAPHING_QUADRATICS/showRoots, value=Show Roots Unused string: key=GRAPHING_QUADRATICS/x, value=x Unused string: key=GRAPHING_QUADRATICS/y, value=y Unused string: key=GRAPHING_QUADRATICS/a, value=a Unused string: key=GRAPHING_QUADRATICS/b, value=b Unused string: key=GRAPHING_QUADRATICS/c, value=c Unused string: key=GRAPHING_QUADRATICS/h, value=h Unused string: key=GRAPHING_QUADRATICS/k, value=k gravity-and-orbits Unused string: key=GRAVITY_AND_ORBITS/millionEarthMasses, value=million Earth masses Unused string: key=GRAVITY_AND_ORBITS/thousandKilometers, value=thousand kilometers Unused string: key=GRAVITY_AND_ORBITS/satelliteMasses, value=Satellite masses Unused string: key=GRAVITY_AND_ORBITS/ourEarth, value=Our Earth joist Unused string: key=JOIST/menuItem.outputLog, value=Output Log Unused string: key=JOIST/license, value=License models-of-the-hydrogen-atom Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/3DView, value=3D view Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/alphaParticle, value=alpha particle Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/alphaParticles, value=Alpha Particles Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/brightnessView, value=brightness view Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/close, value=Close Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/deBroglieView, value=deBroglie view Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/energyEV, value=Energy (eV) Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/exciteAtom, value=Excite Atom Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/irPhoton, value=IR photon Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/light, value=Light Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/lightControls, value=Light controls Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/nTransition, value=n Transition Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/photon, value=photon Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/radialView, value=radial view Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/showAbsorptionWavelengths, value=Show absorption wavelengths Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/showTraces, value=Show traces Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/snapshot, value=Snapshot Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/start, value=Start Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/transitions, value=Transitions Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/uvPhoton, value=UV photon Unused string: key=MODELS_OF_THE_HYDROGEN_ATOM/wavelength, value=wavelength molecules-and-light Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.ultraBandLabel, value=Ultra - Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.violetBandLabel, value=Violet Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.gammaBandLabel, value=Gamma Unused string: key=MOLECULES_AND_LIGHT/SpectrumWindow.rayBandLabel, value=ray ohms-law Unused string: key=OHMS_LAW/sound, value=sound pendulum-lab Unused string: key=PENDULUM_LAB/both, value=Both Unused string: key=PENDULUM_LAB/one, value=One Unused string: key=PENDULUM_LAB/two, value=Two plinko-probability Unused string: key=PLINKO_PROBABILITY/plinkoProbabilityScreen, value=Plinko Probability Unused string: key=PLINKO_PROBABILITY/x, value= Unused string: key=PLINKO_PROBABILITY/oneBall, value=1 ball Unused string: key=PLINKO_PROBABILITY/histogramDisplay, value=Histogram display: Unused string: key=PLINKO_PROBABILITY/p, value=p Unused string: key=PLINKO_PROBABILITY/outOfBalls, value=Out of Balls reactants-products-and-leftovers Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/pattern_Reaction_0_of_1, value=Reaction {0} of {1} Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/check, value=Check Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/tryAgain, value=Try Again Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/showAnswer, value=Show Answer Unused string: key=REACTANTS_PRODUCTS_AND_LEFTOVERS/next, value=Next scenery-phet Unused string: key=SCENERY_PHET/FaceWithPointsNode.pattern_0sign_1points, value={0}{1} Unused string: key=SCENERY_PHET/heat, value=Heat Unused string: key=SCENERY_PHET/cool, value=Cool Unused string: key=SCENERY_PHET/webglWarning.title, value=Running with low graphics quality Unused string: key=SCENERY_PHET/webglWarning.body, value=WebGL is not enabled or not available. Click to learn more. Unused string: key=SCENERY_PHET/webglWarning.contextLossFailure, value=Sorry, a graphics error has occurred. Unused string: key=SCENERY_PHET/webglWarning.contextLossReload, value=Reload Unused string: key=SCENERY_PHET/webglWarning.ie11StencilBody, value=Update Internet Explorer by installing recommended Windows Update patches. states-of-matter Unused string: key=STATES_OF_MATTER/low, value=low Unused string: key=STATES_OF_MATTER/heat, value=Heat Unused string: key=STATES_OF_MATTER/cool, value=Cool Unused string: key=STATES_OF_MATTER/solidLiquidGas, value=Solid -Liquid-Gas Unused string: key=STATES_OF_MATTER/earth, value=Earth Unused string: key=STATES_OF_MATTER/atomDiameterWithSymbol, value= Atom Diameter (σ) sugar-and-salt-solutions Unused string: key=SUGAR_AND_SALT_SOLUTIONS/water, value=Water Unused string: key=SUGAR_AND_SALT_SOLUTIONS/removeSolute, value=Remove solute Unused string: key=SUGAR_AND_SALT_SOLUTIONS/removeSolutes, value=Remove solutes trig-tour Unused string: key=TRIG_TOUR/infinityWord, value=infinity Unused string: key=TRIG_TOUR/squareRoot, value=√ under-pressure Unused string: key=UNDER_PRESSURE/low, value=low Unused string: key=UNDER_PRESSURE/fluxUnitsMetric, value=L / (m<sup>2</sup>s) Unused string: key=UNDER_PRESSURE/dots, value=Dots Unused string: key=UNDER_PRESSURE/dash, value=- Unused string: key=UNDER_PRESSURE/mPerS, value=m/s Unused string: key=UNDER_PRESSURE/hose, value=Hose Unused string: key=UNDER_PRESSURE/readoutFoot, value={0} foot Unused string: key=UNDER_PRESSURE/matchLeakage, value=Match Leakage Unused string: key=UNDER_PRESSURE/slowMotion, value=Slow Motion Unused string: key=UNDER_PRESSURE/measuringTape, value=Measuring Tape Unused string: key=UNDER_PRESSURE/fill, value=Fill Unused string: key=UNDER_PRESSURE/friction, value=Friction Unused string: key=UNDER_PRESSURE/rateUnitsMetric, value=L / s Unused string: key=UNDER_PRESSURE/flowRate, value=Flow Rate: Unused string: key=UNDER_PRESSURE/manual, value=Manual Unused string: key=UNDER_PRESSURE/area, value=Area: Unused string: key=UNDER_PRESSURE/rateUnitsEnglish, value=ft<sup>3</sup>/s Unused string: key=UNDER_PRESSURE/normal, value=Normal Unused string: key=UNDER_PRESSURE/unknownVelocity, value=- Unused string: key=UNDER_PRESSURE/areaUnitsMetric, value=m<sup>2</sup> Unused string: key=UNDER_PRESSURE/high, value=high Unused string: key=UNDER_PRESSURE/waterTower, value=Water Tower Unused string: key=UNDER_PRESSURE/fluxUnitsEnglish, value=ft<sup>3</sup> / (ft<sup>2</sup> s) Unused string: key=UNDER_PRESSURE/flow, value=Flow Unused string: key=UNDER_PRESSURE/flux, value=Flux: Unused string: key=UNDER_PRESSURE/fluxMeter, value=Flux meter Unused string: key=UNDER_PRESSURE/ftPerS, value=ft/s Unused string: key=UNDER_PRESSURE/areaUnitsEnglish, value=ft<sup>2</sup> vegas Unused string: key=VEGAS/pattern.0challenge.1max, value=Challenge {0} of {1} Unused string: key=VEGAS/label.score, value=Score: {0} Unused string: key=VEGAS/check, value=Check Unused string: key=VEGAS/next, value=Next Unused string: key=VEGAS/button.newGame, value=New Game Unused string: key=VEGAS/showAnswer, value=Show Answer Unused string: key=VEGAS/tryAgain, value=Try Again Unused string: key=VEGAS/selectLevel, value=Select Level Unused string: key=VEGAS/startOver, value=Start Over wave-on-a-string Unused string: key=WAVE_ON_A_STRING/paused, value=Paused Unused string: key=WAVE_ON_A_STRING/resetTimer, value=Reset
Several of these strings will eventually be used since they were added preemptively for a port. Most others will never be used and should be deleted.
Closing. I recently created sim-specific issues for these.
In https://github.com/phetsims/tasks/issues/460, a build tool was added to identify translatable strings that were not being used in the sim. The following is a list of unused strings, reported from
grunt-all.sh
Several of these strings will eventually be used since they were added preemptively for a port. Most others will never be used and should be deleted.