Closed KatieWoe closed 3 years ago
@arouinfar thoughts?
Unfortunately, I don't see an obvious solution to this issue. There are several ways a user could work around it, though.
@jonathanolson unless you see an easy-to-implement solution to this, let's close as wont-fix.
I don't see an easy way, marking as wont-fix and closing.
Test device Dell Operating System Win 10 Browser Chrome Problem description For https://github.com/phetsims/QA/issues/599. Connected to https://github.com/phetsims/collision-lab/issues/192, but not necessarily a bug. I'm not certain there is a good solution to this. Feel free to close. The velocity circle that you can drag in the play area is the same size as the smallest ball size. This means that you cannot drag the smallest mass ball while at 0 velocity and paused. Instead, you grab the velocity circle and drag that. This can be mitigated by pressing play if no balls are moving, or by moving the ball then setting velocity to 0.
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