Closed aaronsamuel137 closed 8 years ago
Noted on Skype that it seems tied to Firefox switching the rendering quality from lower on moving SVG items to high quality when not moving (after a delay where it hasn't been moving). It describes this issue, and setting everything to canvas prevents it from happening.
Potential workarounds (I believe 1 didn't do much):
{ layerSplit: true }
on something just containing the sliders, so the quality switch isn't as notable.@jonathanolson and I decided to wait until scenery 0.2 is ready before spending more time on this, as it might disappear.
Some changes made in fixing #18 eliminated the gap problem, so now it is just a little stutter.
Unfortunately there's no info in this issue about which version of Firefox and Mac OS X was used to produce the problem.
Testing with Firefox 44.0.2 on Mac OS X 10.11.3, I see no gap in the photon stream. So closing.
Testing on firefox on OSX, I noticed that very reliably there will be a stutter a few frames after adjusting any of the sliders. It seems like a frame with an especially long dt gets interjected somehow. The stutter happens before the photons have time to reach the eye. It happens with uncanny consistency in this situation and not in any others that I have noticed.
It also creates a small gap in the photon stream, as is shown in the picture.
I'd be curious if anyone else can reproduce or has ideas about what is causing it.