Open samreid opened 10 years ago
Two major things affecting the performance in HTML5 sim:
After reducing the number of cross sections, I now get about 30 fps on desktop and 14 fps on iPad3 at the slowest flow rate and initial pipe shape.
Need to investigate further on caching computed values.
The simulation is running somewhat slow on my desktop and very slow on the iPad3. I noticed about 90% CPU taken up in propagateParticles. We should discuss what options we have available to speed up the computation.
Some possibilities:
Any other ideas about how to improve performance for this sim? Let's discuss.