Closed pixelzoom closed 5 years ago
forces-and-motion-basics is now using FineCoarseSpinner, it was very easy to use and get the layout to match what was there before.
The FineCoarseSpinner needs to be disabled in this sim when the stack of items on the skate board is empty, so I made https://github.com/phetsims/scenery-phet/issues/461 to add that.
I am not very familiar with instrumenting for PhET-iO so I made https://github.com/phetsims/scenery-phet/issues/460 to track that specifically.
Finally, I noticed there is some overlap in the touch areas, so I opened https://github.com/phetsims/scenery-phet/issues/459 to track that.
Instrumentation was done and reviewed in https://github.com/phetsims/scenery-phet/issues/460. And FineCoarseSpinner has been reviewed and used in FAMB through the above commits and issues. This can be closed. Using this allowed us to remove ~100 lines in MotionScreenView.
See https://github.com/phetsims/scenery-phet/issues/450. Please
(1) replace the UI component shown in the screenshot below with
FineCoarseSpinner
(2) add PhET-iO instrumentation to
FineCoarseSpinner
Assigned to @jessegreenberg per https://github.com/phetsims/scenery-phet/issues/450#issuecomment-452784491. Let me know if I can help.