phetsims / fourier-making-waves

"Fourier: Making Waves" is an educational simulation in HTML5, by PhET Interactive Simulations.
GNU General Public License v3.0
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Fourier: Making Waves - publish 1.1 with PhET-iO #123

Open pixelzoom opened 3 years ago

pixelzoom commented 3 years ago

A PhET-iO version was not part of the plan for the Fourier 1.0 release. But the reality is that it's pretty much impossible (or very unwise) to do sim development without considering PhET-iO, and doing a fair amount of the instrumentation to test what you think you're doing. Consequently, I've been doing basic instrumentation of this sim as I've been implementing it. Because the sim has no dynamic elements that are instrumented, the instrumentation has been relatively straightforward, and I feel like the instrumentation is ~90% of the way there.

So... Is there any interest in including the PhET-iO version as part of the 1.0 release?

To help inform this decision, I would encourage @arouinfar and @kathy-phet to review the PhET-iO version (Studio, etc.) in master.

kathy-phet commented 3 years ago

If it's that far along, seems worthwhile to do the PhET-iO release. I'm wondering how the Game part is instrumented though? We will take a look in studio.

pixelzoom commented 3 years ago

Instrumenting the game was straightforward. Each level has 2 Fourier series, answerSeries for the answer to the challenge, guessSeries for the users's guess. In Studio:

screenshot_1164

If you expand answerSeries or guessSeries, amplitudesProperty shows you the 11 amplitudes for the 11 harmonics in the Fourier series. Or you can inspect the individual harmonics. For example, for answerSeries in Studio:

screenshot_1165
arouinfar commented 3 years ago

@pixelzoom I haven't done an in-depth review of the tree, but the sim is generally looking great in Studio. I would be in favor of including PhET-iO in the 1.0 release.

The basic functionality of the game feels pretty good to me. I could see a client wanting more control over the game -- customizing challenges, changing the threshold for the RewardNode/Dialog. However, I think we could punt on that until it becomes an actual client request.

pixelzoom commented 3 years ago

8/12/21 design meeting @arouinfar @kathy-phet @ariel-phet @pixelzoom

Let's try to publish the PhET-iO version.

Basic instrumentation is done. So this is ready for @arouinfar and @kathy-phet to continue the PhET-iO design process. I'll rename this issue to "PhET-iO Design" and assign to them.

pixelzoom commented 3 years ago

FYI, https://github.com/phetsims/fourier-making-waves/issues/4#issuecomment-846256591 identifies some potential requirements, where @arouinfar said:

As far as I know, there isn't any general PhET-iO infrastructure in vegas, as we've never instrumented a game (build-an-atom excludes the game). Thinking generally about any game, a client might want to:

  • Hide specific levels
  • Change the condition for triggering the RewardNode (e.g. lower the threshold to 5 stars)
  • Specify their own challenge, or at least have some way of ensuring all students get the same sequence of challenges
pixelzoom commented 3 years ago

8/16/2021 @arouinfar @kathy-phet @pixelzoom had a design meeting on Zoom. We created GitHub issues for PhET-iO feature requests, and design work that needs to be done.

pixelzoom commented 3 years ago

8/1/2021 Slack discussion @arouinfar @kathy-phet @pixelzoom

We decided NOT to include PhET-iO in the 1.0 version. As we got into it, the amount of work grew quickly. It was pretty clear that we'd need to push out milestones, possibly into November for 1.0 release. @kathy-phet pointed out that while the milestone for Fourier are flexible, there are other higher priorities.

So I'll wrap up the PhET-iO issues that I'm working on, put good notes in the issues, and defer those issues.

@arouinfar will also pause PhET-iO design, and put her notes in a GitHub issue.

arouinfar commented 3 years ago

Design review notes can be found in the PhET-iO design doc and comments are summarized here:

Additional Coments & Open Questions

pixelzoom commented 2 years ago

Status for 1/4/2022 quarterly-planning meeting:

Basic instrumentation has been done. It's unclear whether design is done, or whether there's implementation can resume. @arouinfar's notes are in https://github.com/phetsims/fourier-making-waves/issues/123#issuecomment-924389379.

arouinfar commented 2 years ago

@pixelzoom I would consider the design review to be complete. Change requests are summarized in https://github.com/phetsims/fourier-making-waves/issues/123#issuecomment-924389379 with game-specific requests in #144.