When VO is on, the home/end (fn + left/right arrow) keys don't work properly. Instead of changing the mass values to min/max, the VO focus moves off of the vertical spinner. This is also seen in the published sim.
Steps to reproduce
Turn on VO
Tab to either vertical spinner
On a Mac, use fn + right arrow and fn + left arrow to try and change values to 10 and 1. Then use arrow keys to change the values in smaller increments. You will see that the values change because the focus highlight is still on the spinner but VO focus is no longer on that particular spinner.
Test device MacBook Air (m1 chip)
Operating System 11.4
Browser safari
Problem description https://github.com/phetsims/qa/issues/702
When VO is on, the home/end (fn + left/right arrow) keys don't work properly. Instead of changing the mass values to min/max, the VO focus moves off of the vertical spinner. This is also seen in the published sim.
Steps to reproduce
Visuals https://drive.google.com/file/d/13rgXi0dWbS8eGaujg1rFQBZo7UlGfvkO/view?usp=sharing
Troubleshooting information: !!!!! DO NOT EDIT !!!!! Name: Gravity Force Lab: Basics URL: https://phet-dev.colorado.edu/html/gravity-force-lab-basics/1.1.0-rc.2/phet/gravity-force-lab-basics_all_phet.html Version: 1.1.0-rc.2 2021-08-30 16:27:03 UTC Features missing: touch Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/14.1.1 Safari/605.1.15 Language: en-us Window: 1440x683 Pixel Ratio: 2/1 WebGL: WebGL 1.0 GLSL: WebGL GLSL ES 1.0 (1.0) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 31 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32) Max viewport: 8192x8192 OES_texture_float: true Dependencies JSON: {}