Closed twant closed 4 years ago
@zepumph thanks in advance for taking the time to review! I think the complete list of changed files is below:
New files:
Modified files:
I have gotten to all the files except molarityAlertManager.
All files have been reviewed for content. I will now go over some of the more general stuff.
Does resetting the simulation also reset the entire PDOM?
To test this I did the following:
?fuzz
window.phet.chipper.queryParameters.fuzz = false;
to turn off fuzzing.I found that the only changes were Node ids, all the content was identical, so I checked this off.
Is there any unnecessary coupling? (e.g., by passing large objects to constructors, or exposing unnecessary properties/functions)
I found that VolumeDescriber didn't need to pass in the whole solution, just the volumeDescriber
. The same for SoluteAmountDescriber and soluteAmountProperty
.
I couldn't find any other unnecessary (de)coupling.
Code review is complete. There is still a todo or two in the code. Let's keep this open until those are resolved. I don't think we need to handle the one in SoluteIO though.
Nevermind, let's take that up in https://github.com/phetsims/molarity/issues/192. Closing
NOTE! Prior to doing a code review, copy this checklist to a GitHub issue for the repository being reviewed. Delete the Table of Contents section, since the links will be incorrect.
PhET Code-Review Checklist (a.k.a "CRC")
GitHub Issues
The following standard GitHub issues should exist. If any of these issues is missing, or have not been completed, pause code review until the issues have been created and addressed by the responsible dev.
GitHub issues should exist that document:
brands=phet
brands=phet-io
(if the sim is instrumented for PhET-iO)Build and Run Checks
If any of these items fail, pause code review.
ea
)fuzz&ea
)ea&shuffleListeners
andea&shuffleListeners&fuzz
)Map
? If so, make sure that it still works well in IE11 as not allMap
functions are supported there.Memory Leaks
grunt --minify.mangle=false
. Compare to testing results done by the responsible developer.dispose
function, or is it obvious why it isn't necessary, or is there documentation about whydispose
isn't called? An example of why no call todispose
is needed is if the component is used in aScreenView
that would never be removed from the scene graph.Property.link
is accompanied byProperty.unlink
.DerivedProperty
is accompanied bydispose
.Multilink
is accompanied bydispose
.Events.on
is accompanied byEvents.off
.Emitter.addListener
is accompanied byEmitter.removeListener
.Node.on
is accompanied byNode.off
PhetioObject
instances should be disposed.dispose
function have one? This should expose a publicdispose
function that callsthis.disposeMyType()
, wheredisposeMyType
is a private function declared in the constructor.MyType
should exactly match the filename.Performance
webgl=false
)Usability
showPointerAreas
)showPointerAreas
) Overlap may be OK in some cases, depending on the z-ordering (if the front-most object is supposed to occlude pointer areas) and whether objects can be moved.Internationalization
stringTest=X
. You should see nothing but 'X' strings.)stringTest=double
)stringTest=long
)stringTest=xss
? This test passes if sim does not redirect, OK if sim crashes or fails to fully start. Only test on one desktop platform. For PhET-iO sims, additionally test?stringTest=xss
in Studio to make sure i18n strings didn't leak to phetioDocumentation, see https://github.com/phetsims/phet-io/issues/1377"{{value}} {{units}}"
) instead of numbered placeholders (e.g."{0} {1}"
).[ ] Make sure the string keys are all perfect, because they are difficult to change after 1.0.0 is published. Guidelines for string keys are:
(1) Strings keys should generally match their values. E.g.:
(2) If a string key would be exceptionally long, use a key name that is an abbreviated form of the string value, or that captures the purpose/essence of the value. E.g.:
(3) If string key names would collide, use your judgment to disambiguate. E.g.:
(4) String keys for screen names should have the general form
"screen.{{screenName}}"
. E.g.:(5) String patterns that contain placeholders (e.g.
"My name is {{first}} {{last}}"
) should use keys that are unlikely to conflict with strings that might be needed in the future. For example, for"{{price}}"
consider using key"pricePattern"
instead of"price"
, if you think there might be a future need for a"price"
string.Repository Structure
[x] Are all required files and directories present? For a sim repository named “my-repo”, the general structure should look like this (where assets/, sound/ or images/ may be omitted if the sim doesn’t have those types of assets).
*Any images used in model.md or implementation-notes.md should be added here. Images specific to aiding with documentation do not need their own license.
[x] Is the js/ directory properly structured? All JavaScript source should be in the js/ directory. There should be a subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name). For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code should be in model/ and view/ subdirectories for each screen and common/. For example, for a sim with screens “Introduction” and “Lab”, the general directory structure should look like this:
[x] Do filenames use an appropriate prefix? Some filenames may be prefixed with the repository name, e.g.
MolarityConstants.js
in molarity. If the repository name is long, the developer may choose to abbreviate the repository name, e.g.EEConstants.js
in expression-exchange. If the abbreviation is already used by another respository, then the full name must be used. For example, if the "EE" abbreviation is already used by expression-exchange, then it should not be used in equality-explorer. Whichever convention is used, it should be used consistently within a repository - don't mix abbreviations and full names.[ ] Is there a file in assets/ for every resource file in sound/ and images/? Note that there is not necessarily a 1:1 correspondence between asset and resource files; for example, several related images may be in the same .ai file. Check license.json for possible documentation of why some reesources might not have a corresponding asset file.
[ ] Was the README.md generated by
grunt published-README
orgrunt unpublished-README
?[ ] Does package.json refer to any dependencies that are not used by the sim?
[ ] Is the sim's -config.js up-to-date (generated by
grunt generate-config
)[ ] Is the LICENSE file correct? (Generally GPL v3 for sims and MIT for common code, see this thread for additional information).
[ ] Does .gitignore match the one in simula-rasa?
[ ] In GitHub, verify that all non-release branches have an associated issue that describes their purpose.
[ ] Are there any GitHub branches that are no longer needed and should be deleted?
[ ] Does
model.md
adequately describe the model, in terms appropriate for teachers?[ ] Does
implementation-notes.md
adequately describe the implementation, with an overview that will be useful to future maintainers?[x] Are sim-specific query parameters (if any) identified and documented in one .js file in js/common/ or js/ (if there is no common/)? The .js file should be named
{{REPO}}QueryParameters.js
, for example ArithmeticQueryParameters.js for the aritmetic repository.Coding Conventions
This section deals with PhET coding conventions. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
[ ] Is the code formatted according to PhET conventions? See phet-idea-code-style.xml for IntelliJ IDEA code style.
[ ] Names (types, variables, properties, functions,...) should be sufficiently descriptive and specific, and should avoid non-standard abbreviations. For example:
[ ] Require statements should be organized into blocks, with the code modules first, followed by plugins (strings, images, sound, ifphetio - any order ok for plugins). For modules, the variable name should match the file name. Example below.
[ ] For constructors, use parameters for things that don’t have a default. Use options for things that have a default value. This improves readability at the call site, especially when the number of parameters is large. It also eliminates order dependency that is required by using parameters.
For example, this constructor uses parameters for everything. At the call site, the semantics of the arguments are difficult to determine without consulting the constructor.
Here’s the same constructor with an appropriate use of options. The call site is easier to read, and the order of options is flexible.
[ ] When options are passed through one constructor to another, a "nested options" pattern should be used. This helps to avoid duplicating option names and/or accidentally overwriting options for different components that use the same option names. Make sure to use PHETCORE/merge instead of `.extend
or
_.merge.
mergewill automatically recurse to keys named
*Options` and extend those as well.Example:
A possible exception to this guideline is when the constructor API is improved by hiding the implementation details, i.e. not revealing that a sub-component exists. In that case, it may make sense to use new top-level options. This is left to developer and reviewer discretion.
For more information on the history and thought process around the "nested options" pattern, please see https://github.com/phetsims/tasks/issues/730.
[ ] If references are needed to the enclosing object, such as for a closure,
self
should be defined, but it should only be used in closures. Theself
variable should not be defined unless it is needed in a closure. Example:[ ] Generally, lines should not exceed 120 columns. Break up long statements, expressions, or comments into multiple lines to optimize readability. It is OK for require statements or other structured patterns to exceed 120 columns. Use your judgment!
[ ] Use
class
andextends
for defining classes and implementing inheritance.PHET_CORE/inherit
was a pre-ES6 implementation of inheritance that is specific to PhET and has been supplanted byclass
andextends
.inherit
should not be used in new code.[ ] Functions should be invoked using the dot operator rather than the bracket operator. For more details, please see https://github.com/phetsims/gravity-and-orbits/issues/9. For example:
[ ] It is not uncommon to use conditional shorthand and short circuiting for invocation. Use parentheses to maximize readability.
If the expression is only one item, the parentheses can be omitted. This is the most common use case.
[ ] Naming for Property values: All
AXON/Property
instances should be declared with the suffixProperty
. For example, if a visible property is added, it should have the namevisibleProperty
instead of simplyvisible
. This will help to avoid confusion with non-Property definitions.[ ] Properties should use type-specific subclasses where appropriate (.e.g BooleanProperty, NumberProperty, StringProperty) or provide documentation as to why they are not.
[ ] Are
Validator
validation options (valueType
,validValues
, etc...) utilized? These are supported in a number of core types likeEmitter
andProperty
. Is their presence or lack thereof properly documented?[ ] Files should be named like
CapitalizedCamelCasing.js
when returning a constructor, orlowerCaseCamelCasing.js
when returning a non-constructor function or singleton. When returning a constructor or singleton, the constructor name should match the filename.[ ] Assertions should be used appropriately and consistently. Type checking should not just be done in code comments. Use
Array.isArray
to type check an array.[ ] If you need to namespace an inner class, use
{{namespace}}.register
, and include a comment about why the inner class needs to be namespaced. Use the form'{{outerClassname}}.{{innerClassname}}'
for the key. For example:[ ] Putting unused parameters in callbacks is up to developer discretion, as long they are correct wrt to the actual callback signature.
For example, both of these are acceptable:
This is not acceptable, because the 3rd parameter is incorrect.
Documentation
This section deals with PhET documention conventions. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
[ ] All classes, methods and properties are documented.
[ ] Documentation at the top of .js files should provide an overview of purpose, responsibilies, and (where useful) examples of API use. If the file contains a subclass definition, it should indicate what functionality it adds to the superclass.
[ ] The HTML5/CSS3/JavaScript source code must be reasonably well documented. This is difficult to specify precisely, but the idea is that someone who is moderately experienced with HTML5/CSS3/JavaScript can quickly understand the general function of the source code as well as the overall flow of the code by reading through the comments. For an example of the type of documentation that is required, please see the example-sim repository.
[ ] Differentiate between
Property
and "property" in comments. They are different things.Property
is a type in AXON; property is any value associated with a JavaScript object. Often "field" can be used in exchange for "property" which can help with clarity.[ ] Line comments should generally be preceded by a blank line. For example:
[ ] Line comments should have whitespace between the
//
and the first letter of the line comment. See the preceding example.[ ] Do the
@author
annotations seem correct?[ ] ES5 (
inherit
) constructors should be annotated with@constructor
. ES6 (class
) constructors should not be annotated with@constructor
.[ ] Constructor and function documentation. Parameter types and names should be clearly specified for each constructor and function using
@param
annotations. The description for each parameter should follow a hyphen. Primitive types should use lower case. For example:[ ] For most functions, the same form as above should be used, with a
@returns
annotation which identifies the return type and the meaning of the returned value. Functions should also document any side effects. For extremely simple functions that are just a few lines of simple code, an abbreviated line-comment can be used, for example:// Computes {Number} distance based on {Foo} foo.
[ ] Abstract methods (normally implemented with an error) should be marked with
@abstract
jsdoc.Type Expressions
This section deals with PhET conventions for type expressions. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
[ ] Type expressions should conform approximately to Google Closure Compiler syntax. PhET stretches the syntax in many cases (beyond the scope of this document to describe).
[ ] Prefer the most basic/restrictive type expression when defining APIs. For example, if a client only needs to know that a parameter is
{Node}
, don’t describe the parameter as{Rectangle}
.[ ] All method parameters should have type expressions. For example
@param {number} width
.[ ] In sim-specific code, options and fields should have type expressions when their type is not obvious from the context. “Obvious” typically means that the value type is clearly shown in the righthand-side of the definition. E.g.
const width = 42
clear shows thatwidth
is{number}
. E.g.const checkbox = new Checkbox(…)
clearly shows thatcheckbox
is{Checkbox}
. If the type is obvious from the context, the developer may still provide a type expression at his/her discretion. Examples:[ ] In common code repositories all options and fields should have type expressions, regardless of their visibility, and regardless whether their type is obvious from the context. If the same examples from above appeared in common code:
[ ] Type expressions for Enumeration values should be annotated as instances of that Enumeration, see examples in https://github.com/phetsims/phet-core/blob/master/js/Enumeration.js for more.
[ ] Type expressions for functions have a variety of possibilities, increasing in complexity depending on the case. In general note that
{function}
is not enough information. Here are some better options:@param {function()} noParamsAndNoReturnValue
@param {function(number)} giveMeNumberAndReturnNothing
@param {function(number, number):Vector2} getVector2
@param {function(new:Node)} createNode - a function that takes the Node constructor
@param {function(model:MyModel, length:number, name:string): Node} getLengthNode
@param {function(aSelfExplanatoryNameForAString:string): Node} getStringNode
@param {function(model:MyModel, length:number, name:string): Node} getLengthNode - returns the length Node that you have always wanted, name is the name of the source of your aspirations, length is a special number according to the following 24 criteria. . .
[ ] Type expressions for anonymous Objects have a variety of possibilities, increasing in complexity depending on the case.
@param {Object} [options] // this is great because of the extend call 5 lines down
Object
with specific properties, name them and their types like so:@param {name:string, address:{street:string}, returnNode:function(number):Node, [shoeSize:number]} personalData // note that shoeSize is optional here
Object
s, where each key is some type, and the value is another type. For key value pairs use this:{Object.<string, number>}
Where keys are strings, and values are numbers.{Object.<phetioID:string, count:number>}
- naming each of these can help identify them too. Feel free to explain in English after the type expression if needed.*Def.js
file (especially is used in more than one file), or a@typedef
declaration right above the jsdoc that uses the typedef.[ ] Look for cases where the use of type expressions involving Property subclasses are incorrect. Because of the structure of the
Property
class hierarchy, specifying type-specific Properties ({BooleanProperty}
,{NumberProperty}
,...) may be incorrect, because it precludes values of type{DerivedProperty}
and{DynamicProperty}
. Similarly, use of{DerivedProperty}
and{DynamicProperty}
precludes values of (e.g.){BooleanProperty}
. Especially in common code, using{Property,<TYPE>}
is typically correct, unless some specific feature of theProperty
subclass is required. For example,{Property.<boolean>}
instead of{BooleanProperty}
.Visibility Annotations
This section deals with PhET conventions for visibility annotations. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
Because JavaScript lacks visibility modifiers (public, protected, private), PhET uses JSdoc visibility annotations to document the intent of the programmer, and define the public API. Visibility annotations are required for anything that JavaScript makes public. Information about these annotations can be found here. (Note that other documentation systems like the Google Closure Compiler use slightly different syntax in some cases. Where there are differences, JSDoc is authoritative. For example, use
Array.<Object>
orObject[]
instead ofArray<Object>
). PhET guidelines for visibility annotations are as follows:[ ] Use
@public
for anything that is intended to be part of the public API.[ ] Use
@protected
for anything that is intended for use by subtypes.[ ] Use
@private
for anything that is NOT intended to be part of the public or protected API.[ ] Put qualifiers in parenthesis after the annotation, for example:
@public (read-only)
. This indicates that the given property (AND its value) should not be changed by outside code (e.g. a Property should not have its value changed)@public (scenery-internal)
@public (a11y)
@public (phet-io)
@public (scenery-internal, read-only)
[ ] For JSDoc-style comments, the annotation should appear in context like this:
[ ] For Line comments, the annotation can appear like this:
[ ] Verify that every JavaScript property and function has a visibility annotation. Here are some helpful regular expressions to search for these declarations as PhET uses them.
x.y = something
:[\w]+\.[\w]+\s=
[\w]+: function\(
Math Libraries
DOT/Util.toFixed
orDOT/Util.toFixedNumber
should be used instead oftoFixed
. JavaScript'stoFixed
is notoriously buggy. Behavior differs depending on browser, because the spec doesn't specify whether to round or floor.IE11
Number.parseInt()
Array.prototype.find
String.endsWith()
, please use_.endsWith()
instead.Organization, Readability, and Maintainability
grunt find-duplicates
TODO
orFIXME
orREVIEW
comments in the code? They should be addressed or promoted to GitHub issues.{{REPO}}Constants.js
file?PhetColorScheme
. Identify any colors that might be worth adding toPhetColorScheme
.DerivedProperty
instead ofProperty
?Accessibility
This section may be omitted if the sim has not been instrumented for a11y.
fuzzBoard&ea
)Node.accessibleOrder
used appropriately to maintain visual and PDOM layout balance?toUpperCase()
. Remember that one day these strings will be translatablePhET-iO
This section may be omitted if the sim has not been instrumented for PhET-iO.