Closed jbphet closed 4 years ago
@Ashton-Morris - I have added markers to the file MoleculesAndLightScreenView.js
for each place where the sound level may need adjustment. They look like this:
// TODO - @Ashton-Morris - please adjust level if needed, see https://github.com/phetsims/molecules-and-light/issues/233
Please make any level adjustments that you feel are necessary, remove the comment, and assign this issue back to me when you're done. Please remember to reference this issue in any commits.
@jbphet Here is the code for the mix
@jbphet I did notice that the rotate sounds continue after you pause the scene. The absorb and vibrate stop properly when you pause during their playback but the rotate ones do not.
I've fixed the issue with rotation and adjusted the output levels based on @Ashton-Morris's input. I also added in an absorption sound. Team: Please review the version at https://phet-dev.colorado.edu/html/molecules-and-light/1.5.0-dev.22/phet/molecules-and-light_en_phet.html?supportsSound and let me know what, if anything, you think needs to be changed.
I for one would like a different sound for absorption of a photon by a molecule.
Trying to listen on mobile and I'm not sure I hear an absorption sound. Is it a small atonal sound? It seems to blend in with the following phenomenon noise.
Overall, it's sounding nice @jbphet!
For dissociation (e.g. UV/ozone), I'm hearing a buzz that is triggered at the same time as the ripping sound when the bond breaks. I don't remember hearing this sound before, and I'm not sure what it's meant to represent.
It also seems a little strange that the molecule RadioButtonGroup and the photon RadioButtonGroup have reversed pitches. For molecules the first option (carbon monoxide) corresponds to the highest pitch, while the first photon source (microwave) corresponds to the lowest pitch. While I can understand the ordering for the photon source -- a higher pitch corresponds to a higher frequency/energy, it seems inconsistent. I'm a bit wary of making changes to common component sounds, since the whole point is for them to be common.
(Edit: After playing with ComboBox in Molarity (first option has the lowest pitch), I think the problem is with the molecule RadioButtonGroup. Should carbon monoxide have the lowest pitch?)
Trying to listen on mobile and I'm not sure I hear an absorption sound. Is it a small atonal sound? It seems to blend in with the following phenomenon noise.
I did not hear an absorption sound at all. I was testing on my laptop using headphones.
I think we need to raise the levels of the absorption sound so that it is more apparent to listeners. It if still doesn't stand out enough, then I need to rethink it.
In today's sound design meeting for this sim, it was requested that the initial photon emission sound be turned down. This was based on input from @terracoda's recent reviews with consultants.
I've turned on sound for this sim in package.json
, to the query parameter is no longer needed. I've also made the following changes based on recent input:
These changes can be tested in the dev version https://phet-dev.colorado.edu/html/molecules-and-light/1.5.0-dev.23/phet/molecules-and-light_en_phet.html.
Please review this in the next MAL sound design meeting (I'll be away) and let me know if further changes are desired.
@jbphet This link (as well as the latest as of yesterday) are not keyboard accessible for me (e.g., I can't tab around). This may also be related to lack of description access in them as well. If you're able before you leave, can you double check with @jessegreenberg on this. Perhaps there's something missing in the process you're doing to publish these last few MAL sim versions.
Sorry, it is just that the query param is still required for interactive description in this sim. This should include it: https://phet-dev.colorado.edu/html/molecules-and-light/1.5.0-dev.23/phet/molecules-and-light_en_phet.html?a11y
I think we are ready to enable description by default in this sim so this doesn't continue to happen for molecules-and-light. [EDIT: done in the following commit, so future builds and master won't need it]
I'm changing this back to be assigned only to me, since we are currently handling questions about the sound design implementation in a separate set of GitHub issues.
There are a number of things that I'll need to remember to do when the sound design team has agreed that the implementation is complete. Here's a list:
I've integrated the latest spatialized sounds for rotation and vibration (as discussed in #284) and they are now timed to match the slow-motion value discussed and decided upon in #295. To my knowledge, these are the last outstanding items for the sound design implementation.
I'm going to assign this issue to all of the individuals who were in the most recent sound design review meeting for this sim for a final review of the sound design.
Reviewers: Please try out the latest dev version at https://phet-dev.colorado.edu/html/molecules-and-light/1.5.0-dev.44/phet/molecules-and-light_en_phet.html, record any concerns or comments below, check yourself off, and unassign yourself. I'll follow up with @emily-phet if there are concerns that need to be addressed. Thanks in advance!
The sim sounds awesome! And I see the photon fires immediately with both th e regular on/off button and with the Step Forward button!
Sounds great to me!
Sounds great to me as well.
Also, I don't think there is any mixing needed as all the levels sound fairly even to me. If anyone has any volume issues let me know.
Discussed in the 4/21/2020 sound design meeting, and have determined that the sound design is ready for publication. Closing.
In https://github.com/phetsims/molecules-and-light/issues/216 we started working on prototyping the sound design. The sounds have been selected, so it is now time to finalize the implementation. The main activities for this will be to remove the code that supports different option selections and to set the desired volume levels for all sounds.