Closed KatieWoe closed 4 years ago
@jbphet, could you comment if it is possible to make the excitation sound start if Play is pressed after starting an excitation in Step Forward mode?
@KatieWoe, can you confirm that you hear description in this case?
I do (checked on nvda) Although I notice it doesn't talk about the emitted photon. Is that intended?
It only says emitted on Slow speed and Step Forward. On Normal speed, there is no time fro details. The sounds are meant to take care of that. Missing one excitation or one emission sound is likely not a show breaker.
That said, it will be nice to hear what @jbphet has to say about this issue.
I'll take a much closer look when I get to the a11y screen reader parts of the testing.
@jbphet, could you comment if it is possible to make the excitation sound start if Play is pressed after starting an excitation in Step Forward mode?
Yes, this could be done. The tricky part would be synchronizing the sound with the oscillations, but I think we should do it anyway and not worry about having perfect synchronization (the sounds could probably be synced too, but this would be much more complicated). It would be hard to notice anyway.
I think I'll just go ahead and work on this and have you two (@terracoda and @KatieWoe) test it on master and, if we like it, we'll make it a part of the final release.
Actually, it looks like the fix that I did for https://github.com/phetsims/tambo/issues/105 also addressed this problem. @KatieWoe and @terracoda - can you please test on master and see if the behavior there is better and addresses the reported problem? If so, please mark this as "fixed-awaiting-deploy" and unassign. That way we can make sure to test it before the final re-publication.
This does seem fixed on master
Yep, it sounds good for me. I'll go ahead and close. @KatieWoe, please re-open if I was not supposed to close.
And thanks @jbphet!
It can be closed as long as you don't need it tested for in an upcoming rc or dev test.
Test device Dell Operating System Win 10 Browser Chrome Problem description For https://github.com/phetsims/QA/issues/503. Very minor sound interruption type sound. If you start a molecule action that has a sound associated with it (such as the molecule bending) by stepping through the paused sim, and then press play while the action is happening the sound does not play for the rest of the action. The sound does play in these situations: Sim is playing and action starts, pause, play; Sim is muted, action starts, unmute; and Sim is playing, action starts, pause, step through once, play Steps to reproduce
Troubleshooting information: