Closed pixelzoom closed 4 years ago
Briefly reviewed with @chrisklus via Slack.
A couple of query parameters that you might find useful:
log
prints log messages to the console, can be helpful to understanding what is happeningsecondsPerGeneration
lets you run the generation clock faster, default is 10.You can also fast-forward the sim by pressing and holding the fast-forward button.
Let me know if you have any questions!
@chrisklus isn't going to be able to do this, so assigning to @ariel-phet for reassignment.
@jonathanolson volunteered in 8/27/2020 dev meeting (thanks!)
See the notes in https://github.com/phetsims/natural-selection/issues/203#issuecomment-677927522.
Definitely read model.md and implementation-notes.md first. They are rather extensive for this sim, and essential to understanding the implementation.
I've added notes in bold text to the CRC, with info that is specific to the sim. I've also added relevant issue numbers where I thought they'd be helpful.
In https://github.com/phetsims/natural-selection/issues/208#issue-687505513, we said that code review can be completed after the 10/1 deadline for client deliverable. After code review is completed, then we'll do another dev test before starting RC testing. Code review should still be done asap. But if any major changes are recommended, they may be deferred until after the 10/1 deadline.
@jonathanolson Re documentation changes like this one in ProportionsModel.js:
- // @public counts for 'Start of Generation'
+ // @public {Property.<BunnyCounts>} counts for 'Start of Generation'
this.startCountsProperty = new Property( BunnyCounts.withZero(), {
valueType: BunnyCounts,
tandem: Tandem.OPT_OUT
} );
I'm OK leaving with changes that you've added. But my understanding of PhET convention is that if valueType
or phetioType
is included in options, that is considered to be documentation of the type. And we decided not to duplicate that same info with a type expression in the comment above the field definition.
Similarly, if phetioDocumentation
is included in the options, there is no need for a duplicate comment describing the field.
Re this review comment in Phenotype.js (which I assume applies to all IO Type definitions :)
* REVIEW: Is there really this much boilerplate required for simple serialization?
Unfortunately, yes -- what I'm doing in NS is currently the recommended pattern. And it used to be even worse. In https://github.com/phetsims/tandem/issues/188, the iO team considered some different approaches, and got us to where we currently are. https://github.com/phetsims/tandem/issues/211 is looking at yet-another approach that will reduce the boilerplate a bit more. But that's unlikely to be something that is completed (or integrated) before our 10/1 deliverable deadline.
About this review comment related to Genotype toAbbreviation
:
REVIEW: Curious about why we're handling untranslated abbreviations, is it for phet-io? I never see this called with an option here
The doc for toAbbreviation
says:
This is intended for debugging only. Do not rely on the format!
I've used this occasionally during development to inspect the Genotype for individual PhET-iO elements (bunnies), mainly via its use in Bunny toString
. I've don't recall ever using it to get the untranslated genotype string, so I'll remove that to eliminate confusion.
Untranslated abbreviations are used in values for the query parameters that specify mutations. See introMutations
and labMutations
. It was decided that query parameters would use the English characters, so we don't have to deal with trying to figure out how to parse the translated equivalent of something like labMutations=fTe
, and how to limit translations of allele abbreviation to be 1 glyph.
Re this review comment in SelectedBunnyProperty:
REVIEW: Does this subtype exist mainly for assertions of type checking?
It was originally created to encapsulate PhET-iO ugliness like:
phetioType: PropertyIO( NullableIO( ReferenceIO( Bunny.BunnyIO ) ) ),
Then yes, it started getting used in type checking. I could delete it and replace it's definition with:
this.selectedBunnyProperty = new Property( null, {
tandem: options.tandem.createTandem( 'selectedBunnyProperty' ),
phetioType: PropertyIO( NullableIO( ReferenceIO( Bunny.BunnyIO ) ) ),
phetioDocumentation: 'the selected bunny, null if no bunny is selected'
} );
But then I'd have to revise (or delete) the type checking. That feels like negative work at this point, so I'm going to just leave it.
EDIT: I added this to the doc:
* This class exists mainly to hide some PhET-iO details, and to simplify type checking when it's passed around
* as an argument to other methods.
Re this comment in Shrub.js
REVIEW: Is it best to get rid of constructors that are no-op pass-through? I wouldn't have included this.
We had a discussion in developer meeting awhile back about pass-through (default) constructors. We made all developers aware of how they work in Javacript. And we left it up to developer discretion as to whether to include or omit them. When there are params involved, my preference is to include them, so I don't have to navigate up the class hierarchy searching for constructor signature and parameter documentation.
Re this REVIEW comment about the doc for parseInitialPopulation.js:
* Parses and validates the values of query parameters that describe the mutations, genotypes, and distribution
* of the initial population. See NaturalSelectionQueryParameters for the format of the values that are being parsed.
* See https://github.com/phetsims/natural-selection/issues/9 for design specification and history.
* REVIEW: Having the finalized spec in the code here would be helpful.
Unfortunately there is no "finalized spec". I should probably not refer to issue #9 as "design specification", it's more like bits and pieces that might explain how we got here. The ground truth is the documentation that can be found with labMutations
and labPopulation
query parameters. So hopefully my revisions in the above commits are more informative:
* Parses and validates the values of query parameters that describe the mutations, genotypes, and distribution
* of the initial population. See NaturalSelectionQueryParameters (labMutations, labPopulation) for details about
* the values that are being parsed. See https://github.com/phetsims/natural-selection/issues/9 for design history
* and insight about how this feature evolved.
If that's still not sufficient, then please open an issue and I'll discuss whether the team wants to spend the time to put together a spec that matches reality.
Re these REVIEW comments about Gene's constructor:
* REVIEW: Curious about the large number of parameters, presumably we'd usually use a `config` parameter with named
* REVIEW: required fields for this?
Excellent suggestions, done in the above commit. Gene is one of those classes that started out with a small number of fields, and eventually grew.
Re this REVIEW question in Wolf dispose
:
this.disposedEmitter.dispose(); //REVIEW: why dispose this emitter? and its usage in OrganismSprites removes the listener when triggered. Just a sanity check?
I'm doing the same thing in Bunny for its 2 Emitters. I guess I've gotten in the habit of disposing Emitters because of PhET-iO. If they're instrumented, you have to dispose them or they stay registered. It's hard to know which Emitters need to be instrumented and which don't, and it changes and evolves as the designers review, so I just assume they all might be instrumented.
So... Yes, just for sanity - mine :)
Re this REVIEW comment in WolfCollection.js:
//REVIEW: Does GenerationClock.constrainDt mean we can't go from one generation's before-midpoint to the next one's before-midpoint?
In the above commit, I (hopefully) improved the documentation for GenerationClock constrainDt
. If I understand the question in the context of WolfCollection, yes - it prevents the clock from advancing so far in one step that we miss the transition where wolves eat. If that doesn't answer the question, please open an issue and we can discuss further.
I'm OK leaving with changes that you've added. But my understanding of PhET convention is that if valueType or phetioType is included in options, that is considered to be documentation of the type. And we decided not to duplicate that same info with a type expression in the comment above the field definition.
That sounds good to me, apologies!
Similarly, if phetioDocumentation is included in the options, there is no need for a duplicate comment describing the field.
Not a need, however having to trace down where a local variable is declared, or what its derived from to find its type added effort, so it seemed easier to doc those types at the field declaration at least for my read-through of the code later.
Above comments, commits and reasoning all sound great (read through and reviewed).
Does implementation-notes.md adequately describe the implementation, with an overview that will be useful to future maintainers? Please provide feedback in #203.
Incredibly useful and perfect! Didn't see any changes to recommend. Thanks!
Review fully done! There are 4 //REVIEW
comments still in the code to respond to, but otherwise I believe everything is handled.
Great - thanks for the review!
All REVIEW comments have been addressed or broken out as separate issues. The ones that are separate issues will be addressed after #208 (10/1 deliverable) is done.
PhET Code-Review Checklist (a.k.a "CRC")
GitHub Issues
The following standard GitHub issues should exist. If any of these issues is missing, or have not been completed, pause code review until the issues have been created and addressed by the responsible dev.
brands=phet
brands=phet-io
Build and Run Checks
If any of these items fail, pause code review.
ea
)fuzz&ea
)ea&shuffleListeners
andea&shuffleListeners&fuzz
)Map
? If so, make sure that it still works well in IE11 as not allMap
functions are supported there.?deprecationWarnings
. Do not use deprecated methods in new code. All deprecation warnings are in Checkbox, uses of ButtonListener and DownUpListener.Memory Leaks
grunt --minify.mangle=false
. Compare to testing results done by the responsible developer. See results in https://github.com/phetsims/natural-selection/issues/189#issuecomment-682031610 and https://github.com/phetsims/natural-selection/issues/190#issuecomment-682039348dispose
function, or is it obvious why it isn't necessary, or is there documentation about whydispose
isn't called? An example of why no call todispose
is needed is if the component is used in aScreenView
that would never be removed from the scene graph.Property.link
orlazyLink
is accompanied byunlink
.Property.multilink
is accompanied byunmultilink
.Multilink
is accompanied bydispose
.DerivedProperty
is accompanied bydispose
.Emitter.addListener
is accompanied byremoveListener
.ObservableArray.addItem*Listener
is accompanied byremoveItem*Listener
Node.addInputListener
is accompanied byremoveInputListener
PhetioObject
is accompanied bydispose
.dispose
function have one? This should expose a publicdispose
function that callsthis.disposeMyType()
, wheredisposeMyType
is a private function declared in the constructor.MyType
should exactly match the filename. See "Memory Management" section of implementation-notes.md.Performance
webgl=false
) WebGL is used byOrganismSprites
, and the fallback is canvas. If you run with?log
you'll see "using WebGL = true/false" in the browser console.Usability
showPointerAreas
) See #192showPointerAreas
) Overlap may be OK in some cases, depending on the z-ordering (if the front-most object is supposed to occlude pointer areas) and whether objects can be moved. See #192Internationalization
stringTest=X
. You should see nothing but 'X' strings.) Allele characters for the labMutations and introMutations query parameters are purposely not internationalized.stringTest=double
andstringTest=long
)stringTest=xss
? This test passes if sim does not redirect, OK if sim crashes or fails to fully start. Only test on one desktop platform. For PhET-iO sims, additionally test?stringTest=xss
in Studio to make sure i18n strings didn't leak to phetioDocumentation, see https://github.com/phetsims/phet-io/issues/1377StringUtils.fillIn
and a string pattern to ensure that strings are properly localized."{{value}} {{units}}"
) instead of numbered placeholders (e.g."{0} {1}"
).[x] Make sure the string keys are all perfect, because they are difficult to change after 1.0.0 is published. Guidelines for string keys are:
(1) Strings keys should generally match their values. E.g.:
(2) If a string key would be exceptionally long, use a key name that is an abbreviated form of the string value, or that captures the purpose/essence of the value. E.g.:
(3) If string key names would collide, use your judgment to disambiguate. E.g.:
(4) String keys for screen names should have the general form
"screen.{{screenName}}"
. E.g.:(5) String patterns that contain placeholders (e.g.
"My name is {{first}} {{last}}"
) should use keys that are unlikely to conflict with strings that might be needed in the future. For example, for"{{price}}"
consider using key"pricePattern"
instead of"price"
, if you think there might be a future need for a"price"
string.Repository Structure
[x] The repository name should correspond to the sim title. For example, if the sim title is "Wave Interference", then the repository name should be "wave-interference".
[x] Are all required files and directories present? For a sim repository named “my-repo”, the general structure should look like this (where assets/, images/, mipmaps/ or sounds/ may be omitted if the sim doesn’t have those types of resource files).
[x] N/A, no mipmaps Verify that the same image file is not present in both images/ and mipmaps/. If you need a mipmap, use it for all occurrences of the image.
[x] Is the js/ directory properly structured? All JavaScript source should be in the js/ directory. There should be a subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name). For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code should be in model/ and view/ subdirectories for each screen and common/. For example, for a sim with screens “Introduction” and “Lab”, the general directory structure should look like this:
[x] Do filenames use an appropriate prefix? Some filenames may be prefixed with the repository name, e.g.
MolarityConstants.js
in molarity. If the repository name is long, the developer may choose to abbreviate the repository name, e.g.EEConstants.js
in expression-exchange. If the abbreviation is already used by another respository, then the full name must be used. For example, if the "EE" abbreviation is already used by expression-exchange, then it should not be used in equality-explorer. Whichever convention is used, it should be used consistently within a repository - don't mix abbreviations and full names. "NaturalSelection", not "NS", is used throughout.[x] Is there a file in assets/ for every resource file in sound/ and images/? Note that there is not necessarily a 1:1 correspondence between asset and resource files; for example, several related images may be in the same .ai file. Check license.json for possible documentation of why some reesources might not have a corresponding asset file.
[x] Was the README.md generated by
grunt published-README
orgrunt unpublished-README
?[x] Does package.json refer to any dependencies that are not used by the sim?
[x] Is the LICENSE file correct? (Generally GPL v3 for sims and MIT for common code, see this thread for additional information).
[x] Does .gitignore match the one in simula-rasa?
[x] In GitHub, verify that all non-release branches have an associated issue that describes their purpose.
[x] Are there any GitHub branches that are no longer needed and should be deleted? SR would like to keep branch 'axon-array', see https://github.com/phetsims/natural-selection/issues/178#issuecomment-676802442.
[x] Does
model.md
adequately describe the model, in terms appropriate for teachers? Reviewed and approved by AM, see #150.[x] Does
implementation-notes.md
adequately describe the implementation, with an overview that will be useful to future maintainers? Please provide feedback in #203.[x] Sim-specific query parameters (if any) should be identified and documented in one .js file in js/common/ or js/ (if there is no common/). The .js file should be named
{{PREFIX}}QueryParameters.js
, for example ArithmeticQueryParameters.js for the aritmetic repository, or FBQueryParameters.js for Function Builder (where theFB
prefix is used). Query parameters that are public-facing should be identified usingpublic: true
in the schema.Coding Conventions
This section deals with PhET coding conventions. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
[x] Is the code formatted according to PhET conventions? See phet-idea-code-style.xml for IntelliJ IDEA code style.
[x] Names (types, variables, properties, Properties, functions,...) should be sufficiently descriptive and specific, and should avoid non-standard abbreviations. For example:
[x] Verify that Best Practices for Modules are followed.
[x] For constructors, use parameters for things that don’t have a default. Use options for things that have a default value. This improves readability at the call site, especially when the number of parameters is large. It also eliminates order dependency that is required by using parameters.
For example, this constructor uses parameters for everything. At the call site, the semantics of the arguments are difficult to determine without consulting the constructor.
Here’s the same constructor with an appropriate use of options. The call site is easier to read, and the order of options is flexible.
[x] When options are passed through one constructor to another, a "nested options" pattern should be used. This helps to avoid duplicating option names and/or accidentally overwriting options for different components that use the same option names. Make sure to use PHETCORE/merge instead of `.extend
or
_.merge.
mergewill automatically recurse to keys named
*Options` and extend those as well.Example:
A possible exception to this guideline is when the constructor API is improved by hiding the implementation details, i.e. not revealing that a sub-component exists. In that case, it may make sense to use new top-level options. This is left to developer and reviewer discretion.
For more information on the history and thought process around the "nested options" pattern, please see https://github.com/phetsims/tasks/issues/730.
[x] N/A If references are needed to the enclosing object, such as for a closure,
self
should be defined, but it should only be used in closures. Theself
variable should not be defined unless it is needed in a closure. Example:[x] Generally, lines should not exceed 120 columns. Break up long statements, expressions, or comments into multiple lines to optimize readability. It is OK for require statements or other structured patterns to exceed 120 columns. Use your judgment! CM has reviewed these, any > 120 were at his discretion. But feel free to push back on any that you think hurt readability.
[x] Use
class
andextends
for defining classes and implementing inheritance.PHET_CORE/inherit
was a pre-ES6 implementation of inheritance that is specific to PhET and has been supplanted byclass
andextends
.inherit
should not be used in new code.[x] Functions should be invoked using the dot operator rather than the bracket operator. For more details, please see https://github.com/phetsims/gravity-and-orbits/issues/9. For example:
[x] It is not uncommon to use conditional shorthand and short circuiting for invocation. Use parentheses to maximize readability.
If the expression is only one item, the parentheses can be omitted. This is the most common use case.
[x] Naming for Property values: All
AXON/Property
instances should be declared with the suffixProperty
. For example, if a visible property is added, it should have the namevisibleProperty
instead of simplyvisible
. This will help to avoid confusion with non-Property definitions.[x] Properties should use type-specific subclasses where appropriate (.e.g BooleanProperty, NumberProperty, StringProperty) or provide documentation as to why they are not.
[x] Are
Validator
validation options (valueType
,validValues
, etc...) utilized? These are supported in a number of core types likeEmitter
andProperty
. Is their presence or lack thereof properly documented?[x] Files should be named like
CapitalizedCamelCasing.js
when returning a constructor, orlowerCaseCamelCasing.js
when returning a non-constructor function or singleton. When returning a constructor or singleton, the constructor name should match the filename.[x] Assertions should be used appropriately and consistently. Type checking should not just be done in code comments. Use
Array.isArray
to type check an array. See the "Assertions" section of implementation-notes.md.[x] N/A If you need to namespace an inner class, use
{{namespace}}.register
, and include a comment about why the inner class needs to be namespaced. Use the form'{{outerClassname}}.{{innerClassname}}'
for the key. For example:[x] Putting unused parameters in callbacks is up to developer discretion, as long they are correct wrt to the actual callback signature.
For example, both of these are acceptable:
This is not acceptable, because the 3rd parameter is incorrect.
Documentation
This section deals with PhET documention conventions. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
[x] All classes, methods and properties are documented.
[x] Documentation at the top of .js files should provide an overview of purpose, responsibilies, and (where useful) examples of API use. If the file contains a subclass definition, it should indicate what functionality it adds to the superclass.
[x] The HTML5/CSS3/JavaScript source code must be reasonably well documented. This is difficult to specify precisely, but the idea is that someone who is moderately experienced with HTML5/CSS3/JavaScript can quickly understand the general function of the source code as well as the overall flow of the code by reading through the comments. For an example of the type of documentation that is required, please see the example-sim repository.
[x] Differentiate between
Property
and "property" in comments. They are different things.Property
is a type in AXON; property is any value associated with a JavaScript object. Often "field" can be used in exchange for "property" which can help with clarity.[x] Classes that mix in traits or mixin should use the
@mixes MyType
annotation.[x] Line comments should generally be preceded by a blank line. For example:
[x] When documenting conditionals (if/else statements), follow these guidlines:
if
in a conditional should be about the entire conditional, not just the if block.if
/else if
/else
and the comment), with a space below it as to not be confused with a comment about logic below.[x] Line comments should have whitespace between the
//
and the first letter of the line comment. See the preceding example.[x] Do the
@author
annotations seem correct?[x] ES5 (
inherit
) constructors should be annotated with@constructor
. ES6 (class
) constructors should not be annotated with@constructor
.[x] Constructor and function documentation. Parameter types and names should be clearly specified for each constructor and function using
@param
annotations. The description for each parameter should follow a hyphen. Primitive types should use lower case. For example:[x] For most functions, the same form as above should be used, with a
@returns
annotation which identifies the return type and the meaning of the returned value. Functions should also document any side effects. For extremely simple functions that are just a few lines of simple code, an abbreviated line-comment can be used, for example:// Computes {Number} distance based on {Foo} foo.
[x] N/A Abstract methods (normally implemented with an error) should be marked with
@abstract
jsdoc.Type Expressions
This section deals with PhET conventions for type expressions. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
[x] Type expressions should conform approximately to Google Closure Compiler syntax. PhET stretches the syntax in many cases (beyond the scope of this document to describe).
[x] Prefer the most basic/restrictive type expression when defining APIs. For example, if a client only needs to know that a parameter is
{Node}
, don’t describe the parameter as{Rectangle}
.[x] All method parameters should have type expressions. For example
@param {number} width
.[x] In sim-specific code, options and fields should have type expressions when their type is not obvious from the context. “Obvious” typically means that the value type is clearly shown in the righthand-side of the definition. E.g.
const width = 42
clear shows thatwidth
is{number}
. E.g.const checkbox = new Checkbox(…)
clearly shows thatcheckbox
is{Checkbox}
. If the type is obvious from the context, the developer may still provide a type expression at his/her discretion. Examples:[x] In common code repositories all options and fields should have type expressions, regardless of their visibility, and regardless whether their type is obvious from the context. If the same examples from above appeared in common code:
[x] Type expressions for Enumeration values should be annotated as instances of that Enumeration, see examples in https://github.com/phetsims/phet-core/blob/master/js/Enumeration.js for more.
[x] Type expressions for functions have a variety of possibilities, increasing in complexity depending on the case. In general note that
{function}
is not enough information. Here are some better options:@param {function()} noParamsAndNoReturnValue
@param {function(number)} giveMeNumberAndReturnNothing
@param {function(number, number):Vector2} getVector2
@param {function(new:Node)} createNode - a function that takes the Node constructor
@param {function(model:MyModel, length:number, name:string): Node} getLengthNode
@param {function(aSelfExplanatoryNameForAString:string): Node} getStringNode
@param {function(model:MyModel, length:number, name:string): Node} getLengthNode - returns the length Node that you have always wanted, name is the name of the source of your aspirations, length is a special number according to the following 24 criteria. . .
[x] Type expressions for anonymous Objects have a variety of possibilities, increasing in complexity depending on the case.
@param {Object} [options] // this is great because of the extend call 5 lines down
Object
with specific properties, name them and their types like so:@param {name:string, address:{street:string}, returnNode:function(number):Node, [shoeSize:number]} personalData // note that shoeSize is optional here
Object
s, where each key is some type, and the value is another type. For key value pairs use this:{Object.<string, number>}
Where keys are strings, and values are numbers.{Object.<phetioID:string, count:number>}
- naming each of these can help identify them too. Feel free to explain in English after the type expression if needed.*Def.js
file (especially is used in more than one file), or a@typedef
declaration right above the jsdoc that uses the typedef.[x] Look for cases where the use of type expressions involving Property subclasses are incorrect. Because of the structure of the
Property
class hierarchy, specifying type-specific Properties ({BooleanProperty}
,{NumberProperty}
,...) may be incorrect, because it precludes values of type{DerivedProperty}
and{DynamicProperty}
. Similarly, use of{DerivedProperty}
and{DynamicProperty}
precludes values of (e.g.){BooleanProperty}
. Especially in common code, using{Property,<TYPE>}
is typically correct, unless some specific feature of theProperty
subclass is required. For example,{Property.<boolean>}
instead of{BooleanProperty}
.Visibility Annotations
This section deals with PhET conventions for visibility annotations. You do not need to exhaustively check every item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether the code generally meets PhET standards.
Because JavaScript lacks visibility modifiers (public, protected, private), PhET uses JSdoc visibility annotations to document the intent of the programmer, and define the public API. Visibility annotations are required for anything that JavaScript makes public. Information about these annotations can be found here. (Note that other documentation systems like the Google Closure Compiler use slightly different syntax in some cases. Where there are differences, JSDoc is authoritative. For example, use
Array.<Object>
orObject[]
instead ofArray<Object>
). PhET guidelines for visibility annotations are as follows:[x] Use
@public
for anything that is intended to be part of the public API.[x] Use
@protected
for anything that is intended for use by subtypes.[x] Use
@private
for anything that is NOT intended to be part of the public or protected API.[x] Put qualifiers in parenthesis after the annotation, for example:
@public (read-only)
. This indicates that the given Property (AND its value) should not be changed by outside code (e.g. a Property should not have its value changed)@public (scenery-internal)
@public (a11y)
@public (phet-io)
@public (scenery-internal, read-only)
[x] For JSDoc-style comments, the annotation should appear in context like this:
[x] For Line comments, the annotation can appear like this:
[x] Verify that every JavaScript property and function has a visibility annotation. Here are some helpful regular expressions to search for these declarations as PhET uses them.
x.y = something
:[\w]+\.[\w]+\s=
[\w]+: function\(
Math Libraries
DOT/Utils.toFixed
orDOT/Utils.toFixedNumber
should be used instead oftoFixed
. JavaScript'stoFixed
is notoriously buggy. Behavior differs depending on browser, because the spec doesn't specify whether to round or floor.IE11
Organization, Readability, and Maintainability
grunt find-duplicates
.TODO
orFIXME
orREVIEW
comments in the code? They should be addressed or promoted to GitHub issues.{{REPO}}Constants.js
file?PhetColorScheme
. Identify any colors that might be worth adding toPhetColorScheme
.DerivedProperty
instead ofProperty
?Accessibility
N/A
PhET-iO
PhetioObject
instances are disposed, which unregisters their tandems. See #190.dt
values are used instead ofDate.now()
or other Date functions. Perhaps tryphet.joist.elapsedTime
. Though this has already been mentioned, it is necessary for reproducible playback via input events and deserves a comment in this PhET-iO section.phet.joist.random
, and all doing so after modules are declared (non-statically)? For example, the following methods (and perhaps others) should not be used:Math.random
,_.shuffle
,_.sample
,_.random
. This also deserves re-iteration due to its effect on record/playback for PhET-iO. Food.js uses its own Random instance with constant seed to reproduce layout of shrubs.undefined
values are omitted when serializing objects across frames. Consider this when determining whethertoStateObject
should usenull
orundefined
values.undefined
is used only in assert expressions.