Closed jonathanolson closed 9 years ago
Also, if it lowers the performance too much, please revert to the original resolution.
For the code review: #29.
Additionally, instead of just using gl.LINEAR, we may want mip-maps with a larger texture so it looks good across resolutions.
This issue is related to #45 where a suggestion is made to use a single texture (with opacity value given as a shader input). The issue #45 is now closed after an internal discussion. Now that we are generating different textures based on the scale factor (sort of internally creating MipMap), leaving the gl.LINEAR option as it is. @jonathanolson please advice if it is fine
This was addressed when working on #65, closing.
The particles look quite pixelated on my screen, and increasing the resolution should fix it. #45 should be done first, since increasing the texture size may have negative performance implications.
An example particle on my screen: