phetsims / normal-modes

"Normal Modes" is an educational simulation in HTML5, by PhET Interactive Simulations.
GNU General Public License v3.0
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Unclear what the result should be when adjusting amplitudes using multitouch #81

Closed Nancy-Salpepi closed 3 years ago

Nancy-Salpepi commented 3 years ago

Test device iPad Air 2

Operating System 15.1

Problem description https://github.com/phetsims/qa/issues/733

This is related to https://github.com/phetsims/normal-modes/issues/79 When using multitouch to adjust amplitudes, I was unsure whether the values displayed were correct.

Steps to reproduce

  1. On the 1 dimension screen, use one finger to hold a mass in place while increasing the values of all amplitudes using the sliders.
  2. Let go of the mass--the amplitude values change.

Visuals

https://user-images.githubusercontent.com/87318828/140972999-b986c09f-1afe-48a0-8bd4-4e38819d3945.mov

Troubleshooting information: !!!!! DO NOT EDIT !!!!! Name: ‪Normal Modes‬ URL: https://phet-dev.colorado.edu/html/normal-modes/1.0.0-rc.1/phet/normal-modes_all_phet.html Version: 1.0.0-rc.1 2021-11-03 19:33:33 UTC Features missing: applicationcache, applicationcache, touch Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/95.0.4638.69 Safari/537.36 Language: en-US Window: 1313x633 Pixel Ratio: 2/1 WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium) GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 31 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 80) Max viewport: 16384x16384 OES_texture_float: true Dependencies JSON: {}
pixelzoom commented 3 years ago

The multitouch problem is tracked in https://github.com/phetsims/normal-modes/issues/79. It will not be addressed for the prototype, and longterm multitouch requirements need to be specificed in and https://github.com/phetsims/normal-modes/issues/80. For example, what is the desired behavior when dragging a mass and changing its amplitude slider? I have no idea - it's unclear to me too!

@arouinfar As long as the sim does not crash, I recommend closing this as "won't fix".

arouinfar commented 3 years ago

Nice find @Nancy-Salpepi. I agree with @pixelzoom that multitouch is beyond the scope of the prototype. Closing as won't fix.