Closed Nancy-Salpepi closed 3 years ago
Also seen using my iPhone
It looks like the “y” draws part of the tail outside its bounding box, so that area is not marked for repaint.
May be related to usage of MathSymbolFont?
https://github.com/phetsims/scenery-phet/issues/689 was created to track this scenery-phet issue. This issue does not block publication, and will hopefully get resolved later on a global scale.
Test device MacBook Air (M1 chip)
Operating System 11.4
Browser safari 14.1.1
Problem description https://github.com/phetsims/qa/issues/683
When moving one of the balls up/down so that the distance between the balls changes from 0 to 1 (or 2-->1 or 10-->9), a black dot appears on the screen at the beginning of the distance description. It seems to be the black dot on the tail of the "y" because I can toggle so that the tail of the "y" is missing that dot (both can be seen in video). I have also been able to get 2 dots (see pic) and I have been able to get 1 dot when the horizontal axis is used as well.
Steps to reproduce
To reproduce the dot in front of the "y" in the distance description:
To reproduce the "y" missing a dot on its tail in the distance description:
Visuals https://drive.google.com/file/d/1Gz1JcVdEhiKNsmKo3lonGm0JOZRttkG-/view?usp=sharing
Troubleshooting information: !!!!! DO NOT EDIT !!!!! Name: Number Line: Distance URL: https://phet-dev.colorado.edu/html/number-line-distance/1.0.0-rc.1/phet/number-line-distance_all_phet.html Version: 1.0.0-rc.1 2021-07-30 16:56:03 UTC Features missing: touch Flags: pixelRatioScaling User Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/14.1.1 Safari/605.1.15 Language: en-us Window: 1111x683 Pixel Ratio: 2/1 WebGL: WebGL 1.0 GLSL: WebGL GLSL ES 1.0 (1.0) Vendor: WebKit (WebKit WebGL) Vertex: attribs: 16 varying: 31 uniform: 1024 Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32) Max viewport: 8192x8192 OES_texture_float: true Dependencies JSON: {}