Closed Nancy-Salpepi closed 12 months ago
Also happens with the reset scene button or even just adding a character, taking them off the scene, then adding them back in.
I believe this is fixed above, but I would like to check in with @jbphet about it before closing. It relies on an assumption that a PointController
's numberLinePoints
never has more than one active numberLinePoint
at a time. In some testing it seems like that's accurate, but I'm not convinced since the type of that property is an ObservableArray
.
@Nancy-Salpepi or @KatieWoe, I think it's ready for you to check it on main but please leave open until I have a chance to meet with JB about it.
@marlitas the text isn't correct this morning:
Oh boy... How did that happen? I tested it last night... I'm mostly away today, but I'll be able to check on it this afternoon.
Okay... let's try this again. To confirm, this is what I'm seeing:
@Nancy-Salpepi can you check it on main?
This looks fixed now on main @marlitas! 🙂
While we met @jbphet I noticed that I no longer needed to wait until the multi-link to create the absolute value text. The most recent commit refactors the code to not have to use that awkward work-around. Ready to go for your review. Thanks!
@marlitas - The changes mostly look fine. I made some edits of my own, so I'm passing it back to you for final review and possible closure.
@jbphet those are great edits. Thanks so much for cleaning that up. I believe this is ready to close!
Test device MacBook Air M1 chip and Dell
Operating System 14.0 and Win10
Browser Safari 17 and Chrome
Problem description For https://github.com/phetsims/qa/issues/1002, pressing the Restart button in the Elevation scene on the Explore screen will cause the absolute values to no longer match the actual values.
Steps to reproduce
Visuals