phetsims / projectile-data-lab

"Projectile Data Lab" is an educational simulation in HTML5, by PhET Interactive Simulations.
GNU General Public License v3.0
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Add ticking sound to stopwatch #149

Closed matthew-blackman closed 8 months ago

matthew-blackman commented 9 months ago

In the 2/9 Sound Design meeting, @Ashton-Morris demoed two sound effects for the ticking of the stopwatch. This seems like a useful feature for this sim. Since the stopwatch is a common component, any sounds we implement here should probably be in common code. But in the meantime, we can implement this on a sim-specific level to hear how it sounds.

samreid commented 8 months ago

I do not see any ticking sounds listed in the sharepoint folder, so I'll reassign to @Ashton-Morris to check on the status.

Ashton-Morris commented 8 months ago

I have added these files to our Sound Files folder.

matthew-blackman commented 8 months ago

From @emily-phet's feedback in the Sound Design doc:

I think this needs to sound pretty subtle and tonal. Examples in Friday’s discussion felt too “clicky” and too sharp. When someone is using the stopwatch they need to be attending to something else as well, not just watching the watch so it needs to feel more background and less in-your-face.

@matthew-blackman: pdlStopwatchTickA sounds good to me. I'd be open to hearing a more wood block-y sound as well. Let's try some alternatives @Ashton-Morris.

Ashton-Morris commented 8 months ago

I agree, I also like pdlStopwatchTickA.mp3
 and pdlStopwatchTickB.mp3 but I will try to mock up some wood block-y sounds.

Ashton-Morris commented 8 months ago

@matthew-blackman I added these sounds into our folder to replace the existing sound as discussed in todays meeting.

matthew-blackman commented 8 months ago

pdlStopwatchTickWoodB.mp3 sounds great here. The sound is implemented in PDL, but we haven't discussed if/how this could affect stopwatches in other sims. @samreid let's discuss when we come back to this issue.

samreid commented 8 months ago

@matthew-blackman and I discussed this, and agree the sound is working well for Projectile Data Lab. When other sims with stopwatches become sonified, that will be an appropriate time to evaluate how it should sound in that context. Closing.