Closed matthew-blackman closed 2 years ago
The behavior also occurs in the live version of the sim.
Screenshot of issue: https://drive.google.com/file/d/1mwa_MX2vvUeJ3VAcDRAbRdBGndWeWAh1/view?usp=sharing Video: https://drive.google.com/file/d/1zm6pPQPQgYUlphiLLPlCnpFVakGOfzEF/view?usp=sharing
Projectiles are spending 1 extra frame at the apex point. This only became noticeable when there were multiple projectiles and with the trajectories made invisible (cosmetic change only).
Video of behavior (step frame-by-frame to see apex lag): https://drive.google.com/file/d/1PSJgUoWhTdU4l83xDmwpZphNmS-z0yVO/view?usp=sharing