When fuzzing this sim with the zoom feature the following errors are thrown
rutherford-scattering
Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
Error: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
at CanvasBlock.walkDown (http://10.0.0.179:8080/scenery/js/display/CanvasBlock.js:270:31)
at CanvasBlock.update (http://10.0.0.179:8080/scenery/js/display/CanvasBlock.js:173:12)
at BackboneDrawable.update (http://10.0.0.179:8080/scenery/js/display/BackboneDrawable.js:254:33)
at DOMBlock.update (http://10.0.0.179:8080/scenery/js/display/DOMBlock.js:54:22)
at BackboneDrawable.update (http://10.0.0.179:8080/scenery/js/display/BackboneDrawable.js:254:33)
at Display.updateDisplay (http://10.0.0.179:8080/scenery/js/display/Display.js:505:24)
at http://10.0.0.179:8080/joist/js/Sim.js:321:18
at Action.execute (http://10.0.0.179:8080/axon/js/Action.js:226:18)
at Sim.stepSimulation (http://10.0.0.179:8080/joist/js/Sim.js:969:31)
at Sim.stepOneFrame (http://10.0.0.179:8080/joist/js/Sim.js:959:12)
rutherford-scattering
Uncaught Error: Assertion failed: This should not be run in the call tree of updateDisplay(). If you see this, it is likely that either the last updateDisplay() had a thrown error and it is trying to be run again (in which case, investigate that error), OR code was run/triggered from inside an updateDisplay() that has the potential to cause an infinite loop, e.g. CanvasNode paintCanvas() call manipulating another Node, or a bounds listener that Scenery missed.
Error: Assertion failed: This should not be run in the call tree of updateDisplay(). If you see this, it is likely that either the last updateDisplay() had a thrown error and it is trying to be run again (in which case, investigate that error), OR code was run/triggered from inside an updateDisplay() that has the potential to cause an infinite loop, e.g. CanvasNode paintCanvas() call manipulating another Node, or a bounds listener that Scenery missed.
at window.assertions.assertFunction (http://10.0.0.179:8080/assert/js/assert.js:22:13)
at Display.ensureNotPainting (http://10.0.0.179:8080/scenery/js/display/Display.js:1207:15)
at BackboneDrawable.markDirtyDrawable (http://10.0.0.179:8080/scenery/js/display/BackboneDrawable.js:211:20)
at SVGBlock.markDirty (http://10.0.0.179:8080/scenery/js/display/Drawable.js:292:29)
at SVGBlock.markDirtyGroup (http://10.0.0.179:8080/scenery/js/display/SVGBlock.js:168:10)
at SVGGroup.markDirty (http://10.0.0.179:8080/scenery/js/display/SVGGroup.js:127:18)
at SVGGroup.markTransformDirty (http://10.0.0.179:8080/scenery/js/display/SVGGroup.js:145:12)
at TinyEmitter.emit (http://10.0.0.179:8080/axon/js/TinyEmitter.js:71:18)
at Node.onTransformChange (http://10.0.0.179:8080/scenery/js/nodes/Node.js:2471:27)
at TinyEmitter.emit (http://10.0.0.179:8080/axon/js/TinyEmitter.js:71:18)
Something related to zooming in on the canvas with particles and other things. I haven't seen this in any other sim while fuzzing so putting in this repo for now and disabling the feature so this doesn't show up on CT.
When fuzzing this sim with the zoom feature the following errors are thrown
Something related to zooming in on the canvas with particles and other things. I haven't seen this in any other sim while fuzzing so putting in this repo for now and disabling the feature so this doesn't show up on CT.