Closed pixelzoom closed 1 month ago
I've removed all redundant uses except those in GP. That sim is currently in 1.1 RC testing, and I don't want to complicate cherry-picks by making unnecessary changes to main. I'll circle back to GP after it has been published.
In https://github.com/phetsims/scenery/issues/1645, Node was changed so that it automatically call
interruptSubtreeInput
when it becomes invisible.In the sims that I'm responsible for,
interruptSubtreeInput
is now redundant in these cases, and can be removed (and tested):