Open pixelzoom opened 4 months ago
Noted in Slack I'd need to have an iPad to debug this. @kathy-phet or @KatieWoe let me know if there's a good way for me to get a hold of one.
https://stackoverflow.com/questions/76127296/debugging-a-ios-safari-crash-a-problem-repeatedly-occurred mentions potential GPU memory.
@jonathanolson have you been working on this recently? If so can you give an update here? @samreid and I have continued in https://github.com/phetsims/density-buoyancy-common/issues/316 and it would be good to understand if you are also in the area.
Using WebGL on iPad results in the sim crashing. The past 2 sims that I've worked on have both had this problem, where WebGL was enabled to take advantage of Sprites performance. See:
The workaround in both cases has been to disable WebGL on mobile Safari. For example, in FELSim.ts:
This seems like a problem that should be investigated and resolved with high priority, instead of continuing to disable WebGL on iPad.