Rotations currently use the fast way of computing bounds from children, but it increases the size of the bounds in a way undesirable for layout.
We should have an option, transformedBounds (default to false) that will trigger the more accurate way of computing things that will visit all descendants.
Rotations currently use the fast way of computing bounds from children, but it increases the size of the bounds in a way undesirable for layout.
We should have an option, transformedBounds (default to false) that will trigger the more accurate way of computing things that will visit all descendants.
https://github.com/phetsims/kite/issues/24 is required for the Path handling, and we'll assume Text and Image types are still treated as rectangles.
Required for https://github.com/phetsims/balancing-chemical-equations/issues/77.