I've had cases where this would be useful for visibility, and @jbphet noted a case where it would be useful for Path's Shape.
Due to the potential costs of implementation (and documentation), I've tagged it as low priority. If anyone feels like this would be worth the time, it could be brought up at developer meeting. (I won't implement any of this without wide group consensus).
In https://github.com/phetsims/scenery-phet/issues/287, it was noted that being able to pass in Property types to options (Node options or otherwise) can sometimes be more convenient.
I've had cases where this would be useful for visibility, and @jbphet noted a case where it would be useful for Path's Shape.
Due to the potential costs of implementation (and documentation), I've tagged it as low priority. If anyone feels like this would be worth the time, it could be brought up at developer meeting. (I won't implement any of this without wide group consensus).