While reviewing sounds for https://github.com/phetsims/gravity-force-lab which will have an Enhanced Sound option to turn on a sound for the ruler, I noticed that the menu item, "Enhanced Sound" is not communicated as a checkbox. It sounds the same whether it is checked or not checked.
Since it is menu item, I'm not 100% sure how to do that, but two reasonable options come to mind:
make it a checkbox, so it is read out at checked or not checked, OR
make it a toggle button like the Mute Sound toggle button which is read out as checked when toggled on.
In addition, we may need a context response, but not 100% on that either. The checking interaction if communicated might be enough.
If not, we could try:
"Enhanced sound on."
"Enhanced sound off."
The same or similar to the Mute Sound toggle button, I think.
Assigning to @jessegreenberg please re-assign as you see fit and have time.
Note there are published sims with "Enhanced Sounds", JT is one.
While reviewing sounds for https://github.com/phetsims/gravity-force-lab which will have an Enhanced Sound option to turn on a sound for the ruler, I noticed that the menu item, "Enhanced Sound" is not communicated as a checkbox. It sounds the same whether it is checked or not checked.
Since it is menu item, I'm not 100% sure how to do that, but two reasonable options come to mind:
In addition, we may need a context response, but not 100% on that either. The checking interaction if communicated might be enough.
If not, we could try:
The same or similar to the Mute Sound toggle button, I think.
Assigning to @jessegreenberg please re-assign as you see fit and have time. Note there are published sims with "Enhanced Sounds", JT is one.