phetsims / tasks

General tasks for PhET that will be tracked on Github
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Artwork for projectile motion #649

Closed ariel-phet closed 7 years ago

ariel-phet commented 8 years ago

@arouinfar and @andrea-phet it would be good for us to enumerate what artwork we want redrawn for projectile motion, and have a clear list for our graphic artist.

arouinfar commented 8 years ago

@ariel-phet is this something for me or for @amanda-phet? I'm happy to take care of it, but AM is technically the lead on this one.

ariel-phet commented 8 years ago

As discussed today...yes, for you @arouinfar, sorry for the unclear communication that was in my head

andrealin commented 8 years ago

Here is what I can think of so far:

arouinfar commented 8 years ago

@andrea-phet that's a great start.

I think the items that we'd want our graphic artist to work on would be

I can draw the smaller items like the tank shell, balls, and fire button (if we go with the design in the mockups).

ariel-phet commented 8 years ago

@mariahmaephet it would be good to have a skype call with @arouinfar regarding this artwork (next big sim artwork project). Although finishing off any math sim artwork is still the top priority.

Thanks!

arouinfar commented 8 years ago

@mariahmaephet my schedule is generally pretty flexible except for Thursdays. Will you be able to chat this week?

arouinfar commented 8 years ago

Pinged @mariahmaephet via email to set up a Skype chat.

arouinfar commented 8 years ago

@mariahmaephet here's an updated list of the artwork needed. As we discussed, please take care of the cannon first.

mariahmaephet commented 7 years ago
screen shot 2016-11-23 at 6 59 08 pm

@arouinfar @ariel-phet still working on the superhero pose but how do you like the outfit?

ariel-phet commented 7 years ago

@mariahmaephet LOVE the outfit!!

arouinfar commented 7 years ago

@mariahmaephet as usual, looks awesome! I absolutely love PhET girl's outfit.

A few suggestions

mariahmaephet commented 7 years ago

@arouinfar @ariel-phet I'll try out some goggles too

screen shot 2016-12-02 at 6 01 46 pm screen shot 2016-12-02 at 6 02 09 pm
arouinfar commented 7 years ago

Love it @mariahmaephet!! Let's go with the right version of the cannon and PhET girl. Any other thoughts @ariel-phet?

ariel-phet commented 7 years ago

@mariahmaephet I agree on the version on the right (and goggles could look good)

A few minor tweaks:

  1. PhET girl's right hand looks a little funky to me while flying, I think it would just have it wresting on her side instead of in a fist
  2. I like the red "gauntlet gloves" but she should also have those on while flying!
  3. The yellow ring on the base of the cannon looks a little "wavy" - can we make it a consistent width?
mariahmaephet commented 7 years ago

@arouinfar @ariel-phet does the hand still look weird with the gloves?

screen shot 2016-12-09 at 3 51 13 pm screen shot 2016-12-09 at 3 48 42 pm
ariel-phet commented 7 years ago

@mariahmaephet looks fine with the gloves now :)

arouinfar commented 7 years ago

Looks awesome @mariahmaephet!

arouinfar commented 7 years ago

@mariahmaephet can you please upload the .ai files to your Google Drive folder? I've just granted you edit privileges to the "Mariah's Artwork Files" folder through your CU email, so you should be getting an automated email with the link to the folder. Otherwise, you can access the folder here: https://drive.google.com/drive/u/0/folders/0B6CMwxdP0NGYbVlQRU53RFNhdDQ

ariel-phet commented 7 years ago

@clmccutchan finishing up this artwork would be next on the priority list at the moment. I think we are pretty solid on the cannon and PhET girl, but the various other items need to be done.

You can see the original sim here: https://phet.colorado.edu/en/simulation/projectile-motion

And it might be worth a discussion with @arouinfar if anything is unclear.

Feel free to upload a png of the buick and pumpkin you have already done, and @arouinfar might have some feedback.

As a note, we generally have the light source coming from the upper left as a convention (I believe you did that in the pumpkin), but just wanted to make sure that was clear as a convention.

ariel-phet commented 7 years ago

@clmccutchan and as for timeline...we are still developing this simulation, but having the artwork all worked out by the end of February would be nice.

clmccutchan commented 7 years ago

@ariel-phet @arouinfar There is a list of possible assets dated Sept. 19 above. Has that list been altered or should I use that to determine what I am illustrating?

ariel-phet commented 7 years ago

@clmccutchan please also assign people when you have a question. So for instance please assign @arouinfar on this issue (she is in the best position to answer your question)

arouinfar commented 7 years ago

@clmccutchan yes, the list of assets are in this comment from Sept. 19: https://github.com/phetsims/tasks/issues/649#issuecomment-248084499. I don't anticipate that we'll be adding anything else to that list for now. Please let me know if you have any questions about the artwork. I'd also be happy to chat with you over Skype if that'd be easier.

As @ariel-phet said, it's generally best to assign an issue to me if you want feedback. That way, the issue will show up in my list of assigned issues which is easier to keep track of.

clmccutchan commented 7 years ago

@arouinfar How do you get it to tag a comment like you did above??

arouinfar commented 7 years ago

Great question @clmccutchan. Right click on the comment's timestamp, copy the link address, paste it as-is into your comment, and then GitHub will automatically format the link. You can also do the same to reference other GitHub issues. If you want to reference an issue in the same repo, type # and then the issue number, otherwise paste in the URL to the issue and GitHub will automatically format the link text.

clmccutchan commented 7 years ago

@arouinfar Here's a first draft of the pumpkin and the Buick. Let me know what you want me to tweak. projectilemotion_649_buick projectilemotion_649_pumpkin

arouinfar commented 7 years ago

@clmccutchan these look good. I absolutely love the Buick!

For the pumpkin, can you try something a bit more cartoony? We're developing a new math sim, Unit Rates, that has quite a bit of produce in it. If possible, I'd like the style of the pumpkin to be similar to what's been done for Unit Rates.

Here are a few screenshots showing examples of the produce:

You can also take a look at in context here: http://www.colorado.edu/physics/phet/dev/html/unit-rates/1.0.0-dev.44/unit-rates_en.html

clmccutchan commented 7 years ago

Thanks, @arouinfar! The additional examples are very helpful. Much simpler than my pumpkin.

arouinfar commented 7 years ago

@clmccutchan if it would be helpful for us to have a Skype chat about the remaining artwork, please let me know! I'd be happy to chat with you about any questions you may have.

clmccutchan commented 7 years ago

@arouinfar A Skype or Zoom chat would be very helpful! Thanks. Here are some times that would work for me: Tues: 8:30-1:30, Wed 10-4, Fri: 8:30-3.

arouinfar commented 7 years ago

Sounds good @clmccutchan. How about tomorrow at 12:00?

clmccutchan commented 7 years ago

@arouinfar Sounds good. Skype or Zoom?

arouinfar commented 7 years ago

@clmccutchan I've emailed you a Zoom link we can use tomorrow.

arouinfar commented 7 years ago

@clmccutchan I've made a few slight tweaks to the checklist in https://github.com/phetsims/tasks/issues/649#issuecomment-248084499 based on our discussion today.

clmccutchan commented 7 years ago

@amanda-phet I believe this is everything on the list except for David's shorts on the ground. I'll get those to you later today. I left one wheel by the broken Buick; it could potentially roll off of the screen when the car hits the ground. Let me know what needs to be tweaked on these.

projectile motion_buicks projectile motion_fig_david projectile motion_flatirons projectile motion_shorts_david

arouinfar commented 7 years ago

I love it @clmccutchan!! When you get the chance can you put the .ai file in your Drive folder? https://drive.google.com/drive/u/0/folders/0B6CMwxdP0NGYbDZ4Qmt2UDZlOEU

I think these will all work nicely, but I'd like to drop them into the mockups to check if anything needs tweaking.

clmccutchan commented 7 years ago

@arouinfar Thanks!! I don't have access to the Google drive folder. I just requested access. The .ai file is small enough for me to email. Here are the shorts.

projectile motion_shorts

arouinfar commented 7 years ago

All artwork has been delivered to the developers, closing.