Open pixelzoom opened 1 year ago
Based on standup discussions in Slack#meteoreos, other things to discuss include:
[ ] Relevance of xAPI. See https://xapi.com and https://docs.google.com/document/d/1odbmQCd9TZbEOJTQHPG29yyfgbttf30TWLXYuQcl8GY/edit?usp=sharing
[ ] Strategies for getting feedback from PhET-iO clients
@pixelzoom and I discussed using the GridBox layout component for LevelSelectionButtonGroup. This would significantly simplify some logic in the code, but would also introduce some design restrictions on how the buttons can appear in level selection screens.
More information can be found here: https://github.com/phetsims/vegas/issues/121
I followed up on an old email that @JacquiHayes found from a Basic Partner (nelson.com). She was interested in limiting the choice of games that appear on the game screen. She was referencing Build an Atom, but was asking in general:
"Hi everyone,
We are wondering if there is a way to control the different games that appear in the sims? I know we can control which screens appear, but after you click on games, sometimes there is more than one.
Is there a way we can choose to only show certain ones of the games? We are finding that sometimes they are not all relevant to a certain grade.
Thanks for any help you can give,
Christine"
We are wondering if there is a way to control the different games that appear in the sims?
@brent-phet The gameLevels
query parameter provides this. It was recently (last weekend) added to all sims that have game levels, but only appears in a few published sims (I'm not sure which ones).
FYI - I documented requirements for Game Design in terms of the use case of integrating into an LMS here:
https://docs.google.com/document/d/1odbmQCd9TZbEOJTQHPG29yyfgbttf30TWLXYuQcl8GY/edit?usp=sharing
We will focus on this in a future iteration, ahead of beginning on Number Pairs, which has a game screen.
Searching on Google Drive for "games", I see these (possibly) relevant documents. There may be others that I haven't identified.
PhET-iO Instrumentation for Games Discussion (Jul 18, 2023) https://docs.google.com/document/d/1Wv-vrgUVbh6tl51oSDvm7ZRy_nSXmHYREKvG-zpUaTs/edit?pli=1
PhET-iO Game Design Analysis via LMS Game Integration (LTI) and Experience API (xAPI) Requirements https://docs.google.com/document/d/1odbmQCd9TZbEOJTQHPG29yyfgbttf30TWLXYuQcl8GY/edit#heading=h.ifpdf5pdhnza
List of simulations with game screens at 18 May 2022 https://docs.google.com/document/d/1Octrv-rCTbb-M1hS0LsWrbObewuhol88eHYLSN151iU/edit
Mechanics-Based HTML5 Game Breakdown (March 2019) https://docs.google.com/document/d/14BNBrokYt1OI2Y7lzjhkAP2aSnEfBh7xBW868ss2spg/edit#heading=h.cnlkqzqciwrv
WCAG, Game Accessibility and Sim Features (folder of documents) https://drive.google.com/drive/folders/1eMlnFAORyK4oRtcEywEHaSrbYLUBR2Da
Accessible Interactive Games (folder of documents) https://drive.google.com/drive/folders/1uD4uHc-xI2FPZO1ZOPaddehJhbTW_N39
This has come up in a few sims, where instrumentation progress is blocked; e.g.
And before addressing sim-specific aspects of games, a more general PhET-iO design activity is needed.
In https://github.com/phetsims/fourier-making-waves/issues/144#issuecomment-1557563099, I identified a few of the general design issues that need to be discussed. There are undoubtedly many more.
In the context of RPAL and https://github.com/phetsims/reactants-products-and-leftovers/issues/78#issuecomment-1629678272, @arouinfar said in Slack:
So I'll start by assigning this to @arouinfar, @kathy-phet, and @brent-phet.
@zepumph @samreid FYI.