Open pixelzoom opened 10 years ago
- What user-interface component should be used to initiate going to the level-selection screen? "Start Over" button? Iconic button?...
In recent design meetings, we decided:
• For games with a finite number of challenges per level, a "Start Over" button is used. • For games with an infinite (open-ended) number of challenges per level, a "back" button is used.
Those approaches are implemented in FiniteStatusBar
and InfiniteStatusBar
respectively, which look like this:
Two issues related to going from a game-in-progress to the level-selection screen:
This issue was being discussed here https://github.com/phetsims/graphing-lines/issues/29, but was moved to this more general issue. See that issue for history of the discussion.