Closed pixelzoom closed 9 years ago
The Java version (game/correctAnswer.wav) has a little less attack. Other than that, the sounds are virtually identical. Why not just convert the Java file to .mp3 and .ogg ?
That's basically what I did (convert the Java file to .mp3 and .ogg). I just spent some time examining the files, and there is definitely something up with the .mp3 version of the ding. It has a bit of a spike at the beginning, and this is audible as a sort of "whack" sound. I'm not sure where it came from, since it doesn't appear to be present in the .wav version, which I thought was the origin of the .mp3 version. My guess is that the original .wav was used, I noticed the "whack", removed it (via audio editing tools) from the .wav version, and neglected to re-convert the .mp3 version. Will do so now.
The .mp3 file has been re-created from the original .wav file (in the assets directory), the bit rate was lowered from 56kbps to 32kbps, some space was trimmed off the beginning and end, and the first portion was run through a high-pass filter. To my ear, this has resulted in a significantly more pleasant sound, especially through headphones.
I'll have a few people on the design team give it a listen and, if it works for them, I'll close this issue.
@pixelzoom, @amanda-phet and @samreid have listened to the new sound and agree that it is an improvement. Waiting on a couple of others.
If we were waiting on anyone else, 1+ month is long enough. Closing.
@kathy-phet provided this feedback on RPAL 1.0.0-dev.13.