With stringTest=double, the time display in the game status bar shifts around.
Steps to reproduce:
Start the sim with stringTest=double
Go to the game screen and turn on the timer.
Start a game and watch the timer.
When the time changes from 0:10 to 0:11, the contents of the bar will shift right.
When the time changes from 0:11 to 0:12 the contents of the bar will shift left.
Example:
This was originally reported on Win10 + Chrome 71. I could not reproduce on macOS 10.11.6 + Chrome 71. But I did reproduce on macOS 10.11.6 + Safari 11 + Firefox 63. It's reproducible in any sim that uses FiniteStatusBar (e.g. RPAL, BCE)
This is a general issue with VEGAS/FiniteStatusBar, and possibly VEGAS/ElapsedTimeNode (which displays the clock) and VEGAS/GameTimer (which formats the time). But for some reason, GameTimer uses a translatable string pattern for the time format.
This is low priority. In practice, time strings will never be doubled.
This is a general issue, originally reported in https://github.com/phetsims/balancing-chemical-equations/issues/136.
With
stringTest=double
, the time display in the game status bar shifts around.Steps to reproduce:
stringTest=double
Example:
This was originally reported on Win10 + Chrome 71. I could not reproduce on macOS 10.11.6 + Chrome 71. But I did reproduce on macOS 10.11.6 + Safari 11 + Firefox 63. It's reproducible in any sim that uses FiniteStatusBar (e.g. RPAL, BCE)
This is a general issue with
VEGAS/FiniteStatusBar
, and possiblyVEGAS/ElapsedTimeNode
(which displays the clock) andVEGAS/GameTimer
(which formats the time). But for some reason, GameTimer uses a translatable string pattern for the time format.This is low priority. In practice, time strings will never be doubled.