Closed jbphet closed 9 years ago
Do we want to do this before "Summer 2015 redeploy"?
The primary audio effects in the common code are those used in the game. There are four sound effects: ding (correct answer), boing (incorrect answer), trumpet (finished level with some correct answers), and cheer (finished level with all correct answers). I normalized all four files to 0.0 dB (see https://github.com/phetsims/vegas/issues/35) and re-encoded them at 32kbps for MP3 and at quality=4 for Ogg Vorbis. This reduced the sum total size for all eight files to be 100kb, which seems pretty reasonable.
Assigning to @ariel-phet to help determine how to test these sounds and see if the quality level is acceptable. I'm thinking we should assign to @bryo5363 or @phet-steele, since they have some audio experience and young ears, and/or @pixelzoom since he also has audio experience.
Did you happen to jot down the sum total size before compression so we can see the difference? I'm curious.
I tested across my computer using internal speakers and microphone, and 2 iPads and the difference was not noticeable (great job @jbphet!). Closing.
It may well be possible to use sound effects encoded at a rate that reduces the size of the files.