AP/KP: The sound audio should be more "airy", less sandpaper-y. Or more rubbery.
AM: I'll see what I can do, but I'll be careful to eliminate low frequencies, which make it sound too loud.
KP: What about when you stretch a rubber band?
AM: We can try that!
KP: The light wave sounds a bit too metallic.
SR: I like having the number of wavefronts match up.
AM: OK to have the sound playing while dragging the frequency slider?
SR: It is nice to have that instant feedback
JB: I think it sounds cool.
AP: It's nice and responsive [...]
KP: Let's make it quieter
From this week's sonification meeting:
AP/KP: The sound audio should be more "airy", less sandpaper-y. Or more rubbery. AM: I'll see what I can do, but I'll be careful to eliminate low frequencies, which make it sound too loud. KP: What about when you stretch a rubber band? AM: We can try that!
KP: The light wave sounds a bit too metallic. SR: I like having the number of wavefronts match up.
AM: OK to have the sound playing while dragging the frequency slider? SR: It is nice to have that instant feedback JB: I think it sounds cool. AP: It's nice and responsive [...] KP: Let's make it quieter