Closed Hummington closed 1 year ago
My bad, I thought the skillups happened on a 1:1 basis and not off the vanilla matrix.
So to make sure there's no confusion, attributes increase by 1 for every 2 relevant skill increases.
In vanilla the multipliers for attributes at level up are: 0 skill ups: x1 1-4 skill ups: x2 5-7 skill ups: x3 8-9 skill ups: x4 10+ skill ups: x5
I average that out to 2 skill ups per attribute point because if done optimally that's what you'd get - x5 per 10 skill levels
and I just saw you closed this, I'll leave this up in case it helps anyone else :)
I don't know if that's known because it's not that important, but when you're on the level up menu with 5 skill increases it still shows you'll gain x3 attribute when you'll actually only get x2. At the end of the day it doesn't matter that much, it's just a visual incoherence, but I just thought I should let you know.
@xu-rek if you're talking about the openmw (singleplayer) version, the openmw lua api doesn't seem to have a way to modify those multiplier values. Not sure if one is planned, but yeah, that's why I included a status menu to show what you'll actually get.
Sometimes, when a skill is raised, the corresponding queued attribute does not increase. This picture shows Strength 56, Queued Strength +9, Blunt Weapon 42 and Acrobatics 29 (Blue underline): This picture shows Strength 57, Queued Strength +8, Blunt Weapon 43 and Acrobatics 30. 2 Strength skills were increased but only one Queued Strength was added to the attribute pool (Pink underline):