Closed Foxelmanian closed 5 years ago
The cube was voxelized and padded with 1 empty voxel around them.
Applying the Voxel Model to the skeletonization algorithm.
Checks only the simple point condition (connectivity) during the sequential check.
Check the euler characeristic during the sequential check aswell.
Thank you!
No Skeletonization for a Cube
1. Input: Cube of 4x4x4, 6x6x6, 8x8x8 ....
The cube was voxelized and padded with 1 empty voxel around them.
2. Experiment
Applying the Voxel Model to the skeletonization algorithm.
a) 5x5x5 Cube --> Result is a skeleton
b) 1x10x10 Plate --> Result is no skeleton (Wrong topology)
c) odd voxel length of the cube --> Result is no skeleton (Wrong topology)
3. Suggestion of handling of the bug:
Current algorithm:
Checks only the simple point condition (connectivity) during the sequential check.
Suggestion:
Check the euler characeristic during the sequential check aswell.