Closed philazzi44 closed 10 years ago
Cancelled - winforms version is performing enough that we don't need to rely on XNA anymore. Also, XNA is x86 only, and I've got concerns that the image manipulation we need will end up sucking a lot of time to get it to work as a 'mesh' of texture2d instances.
Take initial Bitmap received and split into array of Texture2D as limited by XNA. I don't know the exact number, but probably safe to code it in a way that it can automatically split & stitch together images at draw time of an arbitrary 'Width by Height' in a config.