philchristensen / python-artnet

a Pure-Python ArtNET/OpenDMX toolkit for lighting design
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Using multiple universes #6

Closed Guillaume227 closed 9 years ago

Guillaume227 commented 9 years ago

Here is the second change I needed to make in order to address multiple universes : on the machines I have tested (Windows 8 asus laptop, Mac mini running windows), universe 1 ended up as 256, universe 2 as 512 etc. in the UDP frame as debugged in WireShark.

It seems to boil down to an endianness issue. Did you ever use multiple universes and not see that problem ?

Again, thank you for sharing.

philchristensen commented 9 years ago

I've never used multiple universes, but there was something related fixed in #2.