Open phileday opened 5 years ago
this bug also happens in the browser. The joysticks, which you use as buttons, need to have a slightly larger deadzone, so they only trigger when the joystick is actually being pressed. The deadzone should be configurable separately for each joystick.
I would rename this bug to "UI bug: joysticks need deadzones"
What control is this happening with.
Increasing the deadzone causes the Index controller to stop working so I'll have to look at fixes it for individual controllers.
This is using an Xbox controller, and it's for when scrolling in the playlist, the file browser, and when scrolling the bindings in the keyboard/controller setup.
On Wed, Apr 1, 2020 at 5:26 PM phileday notifications@github.com wrote:
What control is this happening with.
Increasing the deadzone causes the Index controller to stop working so I'll have to look at fixes it for individual controllers.
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This should be fixed now in whirligig_early_access_v.4.8. When you said it was the gamepad I checked that and there was an error in the code that didn't reset it to zero. This wasn't a deadzone issue although the deadzone option has also been implemented so hopefully that should now be double fixed.
Oh, that might have been it, yes. I'll try it out.
On Sat, Apr 4, 2020 at 9:16 PM phileday notifications@github.com wrote:
This should be fixed now in whirligig_early_access_v.4.8. When you said it was the gamepad I checked that and there was an error in the code that didn't reset it to zero. This wasn't a deadzone issue although the deadzone option has also been implemented so hopefully that should now be double fixed.
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Fixed in 4.81, maybe also in 4.8.