When I want to control a slider, I move my head tracking cursor to where the slider currently is, press A on my controller to grab it, and then move my head left or right to move the slider.
This doesn't work and it's pretty bugged right now.
What happens is that as soon as you press A, the head tracking cursor is snapped to horizontal movement. This would work for sliders that are perfectly horizontal, but it doesn't work here. Because of the projection, the sliders aren't perfectly horizontal.
There's also another bug. If the UI is at a large enough angle, and you move far enough, then the head tracking cursor can move over to another slider. At this point it suddenly starts controlling the new slider. This is confusing and it shouldn't be happening. Please ensure that once a slider is grabbed, you keep track in code which slider is being manipulated, until it has been released. Ensure that only this slider can be manipulated until release - and not any other slider.
This is in 4.8 beta
When I want to control a slider, I move my head tracking cursor to where the slider currently is, press A on my controller to grab it, and then move my head left or right to move the slider.
This doesn't work and it's pretty bugged right now.
What happens is that as soon as you press A, the head tracking cursor is snapped to horizontal movement. This would work for sliders that are perfectly horizontal, but it doesn't work here. Because of the projection, the sliders aren't perfectly horizontal.
There's also another bug. If the UI is at a large enough angle, and you move far enough, then the head tracking cursor can move over to another slider. At this point it suddenly starts controlling the new slider. This is confusing and it shouldn't be happening. Please ensure that once a slider is grabbed, you keep track in code which slider is being manipulated, until it has been released. Ensure that only this slider can be manipulated until release - and not any other slider.