Closed skiyooka closed 11 years ago
On 1/7/2013 5:50 PM, Sumio Kiyooka wrote:
256 is hard-coded through-out the code. This should be a constant but arbitrary texture sizes should be possible.
— Reply to this email directly or view it on GitHub https://github.com/philfrei/SiVi/issues/12.
Agreed that it should be a constant.
Have you made it a constant in the export code? Certainly the programmer can swap in their own X & Y values at the point where the X & Y dims are declared.
I added a pull request to address this issue.
256 is hard-coded through-out the code. This should be a constant but arbitrary texture sizes should be possible.